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reverse LaneCover when playing up-scroll
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parent
ca39f2aa24
commit
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -10,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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@ -45,11 +47,9 @@ namespace osu.Game.Rulesets.Mania.Mods
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Children = new Drawable[]
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{
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hoc,
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new LaneCover(false)
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new LaneCover(0.5f, false)
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{
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RelativeSizeAxes = Axes.Both,
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SizeFilled = 0.5f,
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SizeGradient = 0.25f
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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@ -60,9 +60,8 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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private readonly Box gradient;
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private readonly Box filled;
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private readonly bool reversed;
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public LaneCover(bool reversed)
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public LaneCover(float initialCoverage, bool reversed)
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{
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Blending = new BlendingParameters
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{
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@ -73,50 +72,61 @@ namespace osu.Game.Rulesets.Mania.Mods
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SourceAlpha = BlendingType.Zero,
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DestinationAlpha = BlendingType.OneMinusSrcAlpha
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};
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InternalChildren = new Drawable[]
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{
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gradient = new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(1f), Color4.White.Opacity(0f))
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Height = 0.25f
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},
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filled = new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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if (reversed)
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{
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gradient.Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0f), Color4.White.Opacity(1f));
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filled.Anchor = Anchor.BottomLeft;
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filled.Origin = Anchor.BottomLeft;
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}
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this.reversed = reversed;
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Coverage = initialCoverage;
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Reversed = reversed;
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}
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public float SizeFilled
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private float coverage;
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public float Coverage
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{
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set
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{
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filled.Height = value;
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if (!reversed)
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gradient.Y = value;
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gradient.Y = reversed ? 1 - value - gradient.Height : value;
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coverage = value;
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}
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}
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public float SizeGradient
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private bool reversed;
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public bool Reversed
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{
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set
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{
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gradient.Height = value;
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if (reversed)
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gradient.Y = 1 - value - filled.Height;
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filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft;
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filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft;
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gradient.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(value ? 0f : 1f),
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Color4.White.Opacity(value ? 1f : 0f)
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);
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reversed = value;
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Coverage = coverage; //re-apply coverage to update visuals
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}
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}
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[BackgroundDependencyLoader]
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private void load(ManiaRulesetConfigManager configManager)
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{
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var scrollDirection = configManager.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection);
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if (scrollDirection.Value == ManiaScrollingDirection.Up)
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Reversed = !reversed;
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}
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}
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}
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}
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