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fixed CI
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@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Calculates ruleset-specific HitWindow timing value for given result, using difficulty and rage.
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/// </summary>
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/// <param name="difficulty">Accuracy difficulty parameter<./param>
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/// <param name="difficulty">Accuracy difficulty parameter.</param>
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/// <param name="range">Difficulty Range for HitWindow.</param>
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/// <returns>HitWindow timing value.</returns>
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public virtual double GetHitWindowForResult(double difficulty, DifficultyRange range)
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