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mirror of https://github.com/ppy/osu.git synced 2025-01-28 18:12:56 +08:00

Merge branch 'master' into mania-holdnote-input

This commit is contained in:
Dan Balasescu 2017-05-29 16:21:33 +09:00 committed by GitHub
commit fe7fec88f9
4 changed files with 77 additions and 48 deletions

@ -1 +1 @@
Subproject commit aa3e296968873208ca4460b00c0b82fe3aa8ff5c Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e

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@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
break; break;
} }
} }
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
} }
internal enum LegacySampleBank internal enum LegacySampleBank

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@ -5,18 +5,21 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class TwoLayerButton : ClickableContainer public class TwoLayerButton : ClickableContainer
{ {
private readonly TextAwesome icon; private readonly BouncingIcon bouncingIcon;
public Box IconLayer; public Box IconLayer;
public Box TextLayer; public Box TextLayer;
@ -95,11 +98,10 @@ namespace osu.Game.Graphics.UserInterface
}, },
} }
}, },
icon = new TextAwesome bouncingIcon = new BouncingIcon
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
TextSize = 25,
}, },
} }
}, },
@ -146,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
set set
{ {
icon.Icon = value; bouncingIcon.Icon = value;
} }
} }
@ -162,58 +164,20 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
icon.ClearTransforms();
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic); ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic); IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
return true; return true;
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
icon.ClearTransforms();
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic); ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic); IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength); bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
if (duration == 0) duration = pulse_length * 2;
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
} }
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -239,5 +203,45 @@ namespace osu.Game.Graphics.UserInterface
return base.OnClick(state); return base.OnClick(state);
} }
private class BouncingIcon : BeatSyncedContainer
{
private const double beat_in_time = 60;
private readonly TextAwesome icon;
public FontAwesome Icon { set { icon.Icon = value; } }
public BouncingIcon()
{
EarlyActivationMilliseconds = beat_in_time;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 25
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
var beatLength = timingPoint.BeatLength;
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
if (beatIndex < 0) return;
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
using (icon.BeginDelayedSequence(beat_in_time))
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
}
}
} }
} }

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@ -6,20 +6,30 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenTK; using OpenTK;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
namespace osu.Game.Rulesets.Objects.Legacy namespace osu.Game.Rulesets.Objects.Legacy
{ {
internal abstract class ConvertSlider : HitObject, IHasCurve internal abstract class ConvertSlider : HitObject, IHasCurve
{ {
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public List<Vector2> ControlPoints { get; set; } public List<Vector2> ControlPoints { get; set; }
public CurveType CurveType { get; set; } public CurveType CurveType { get; set; }
public double Distance { get; set; } public double Distance { get; set; }
public List<SampleInfoList> RepeatSamples { get; set; } public List<SampleInfoList> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1; public int RepeatCount { get; set; } = 1;
public double EndTime { get; set; } public double EndTime => StartTime + RepeatCount * Distance / Velocity;
public double Duration { get; set; } public double Duration => EndTime - StartTime;
public double Velocity = 1;
public Vector2 PositionAt(double progress) public Vector2 PositionAt(double progress)
{ {
@ -35,5 +45,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
}
} }
} }