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https://github.com/ppy/osu.git
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Merge branch 'master' into mania-holdnote-input
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commit
fe7fec88f9
@ -1 +1 @@
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Subproject commit aa3e296968873208ca4460b00c0b82fe3aa8ff5c
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Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e
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@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
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break;
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break;
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}
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}
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}
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}
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foreach (var hitObject in beatmap.HitObjects)
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hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
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}
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}
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internal enum LegacySampleBank
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internal enum LegacySampleBank
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@ -5,18 +5,21 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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using System;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class TwoLayerButton : ClickableContainer
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public class TwoLayerButton : ClickableContainer
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{
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{
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private readonly TextAwesome icon;
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private readonly BouncingIcon bouncingIcon;
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public Box IconLayer;
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public Box IconLayer;
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public Box TextLayer;
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public Box TextLayer;
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@ -95,11 +98,10 @@ namespace osu.Game.Graphics.UserInterface
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},
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},
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}
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}
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},
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},
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icon = new TextAwesome
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bouncingIcon = new BouncingIcon
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 25,
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},
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},
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}
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}
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},
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},
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@ -146,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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set
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set
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{
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{
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icon.Icon = value;
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bouncingIcon.Icon = value;
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}
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}
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}
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}
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@ -162,58 +164,20 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnHover(InputState state)
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protected override bool OnHover(InputState state)
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{
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{
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icon.ClearTransforms();
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ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
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IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
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const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
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double startTime = Time.Current + offset;
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// basic pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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return true;
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return true;
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}
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(InputState state)
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{
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{
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icon.ClearTransforms();
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
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IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
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IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
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if (duration == 0) duration = pulse_length * 2;
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const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// slow pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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@ -239,5 +203,45 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnClick(state);
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return base.OnClick(state);
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}
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}
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private class BouncingIcon : BeatSyncedContainer
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{
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private const double beat_in_time = 60;
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private readonly TextAwesome icon;
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public FontAwesome Icon { set { icon.Icon = value; } }
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public BouncingIcon()
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{
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EarlyActivationMilliseconds = beat_in_time;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 25
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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var beatLength = timingPoint.BeatLength;
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float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
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if (beatIndex < 0) return;
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icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
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using (icon.BeginDelayedSequence(beat_in_time))
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icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
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}
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}
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}
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}
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}
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}
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@ -6,20 +6,30 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Objects.Legacy
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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{
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internal abstract class ConvertSlider : HitObject, IHasCurve
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internal abstract class ConvertSlider : HitObject, IHasCurve
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{
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const float base_scoring_distance = 100;
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public List<Vector2> ControlPoints { get; set; }
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public List<Vector2> ControlPoints { get; set; }
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public CurveType CurveType { get; set; }
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public CurveType CurveType { get; set; }
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public double Distance { get; set; }
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public double Distance { get; set; }
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public List<SampleInfoList> RepeatSamples { get; set; }
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public List<SampleInfoList> RepeatSamples { get; set; }
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public int RepeatCount { get; set; } = 1;
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public int RepeatCount { get; set; } = 1;
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public double EndTime { get; set; }
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public double EndTime => StartTime + RepeatCount * Distance / Velocity;
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public double Duration { get; set; }
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public double Duration => EndTime - StartTime;
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public double Velocity = 1;
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public Vector2 PositionAt(double progress)
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public Vector2 PositionAt(double progress)
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{
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{
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@ -35,5 +45,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
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Velocity = scoringDistance / timingPoint.BeatLength;
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}
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}
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}
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}
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}
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