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mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:07:26 +08:00

Merge branch 'selector-hiding' of https://github.com/nyquillerium/osu into selector-hiding

This commit is contained in:
David Zhao 2019-06-26 17:54:02 +09:00
commit fe53df90af
26 changed files with 350 additions and 201 deletions

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@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm();
}
[Test]
public void TestExitViaHoldToExit()
{
AddStep("exit", () =>
{
InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
InputManager.PressButton(MouseButton.Left);
});
confirmPaused();
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
exitAndConfirm();
}
[Test]
public void TestExitFromPause()
{

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBackButton : OsuTestScene
{
private readonly BackButton button;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TwoLayerButton)
};
public TestSceneBackButton()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
button = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => button.Hide(),
}
}
};
AddStep("show button", () => button.Show());
AddStep("hide button", () => button.Hide());
}
}
}

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@ -1,17 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mostly back button")]
public class TestSceneTwoLayerButton : OsuTestScene
{
public TestSceneTwoLayerButton()
{
Add(new BackButton());
Add(new TwoLayerButton
{
Position = new Vector2(100),
Text = "button",
Icon = FontAwesome.Solid.Check,
BackgroundColour = Color4.SlateGray,
HoverColour = Color4.SlateGray.Darken(0.2f)
});
}
}
}

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@ -1,26 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
{
public class BackButton : TwoLayerButton
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction>
{
public Action Action;
private readonly TwoLayerButton button;
public BackButton()
{
Text = @"back";
Icon = OsuIcon.LeftCircle;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Size = TwoLayerButton.SIZE_EXTENDED;
Child = button = new TwoLayerButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = @"back",
Icon = OsuIcon.LeftCircle,
Action = () => Action?.Invoke()
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Pink;
HoverColour = colours.PinkDark;
button.BackgroundColour = colours.Pink;
button.HoverColour = colours.PinkDark;
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
Action?.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
protected override void PopIn()
{
button.MoveToX(0, 400, Easing.OutQuint);
button.FadeIn(150, Easing.OutQuint);
}
protected override void PopOut()
{
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
button.FadeOut(400, Easing.OutQuint);
}
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
@ -97,6 +98,8 @@ namespace osu.Game.Graphics.UserInterface
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);
#region DrawableOsuDropdownMenuItem
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
@ -247,8 +250,8 @@ namespace osu.Game.Graphics.UserInterface
Icon = FontAwesome.Solid.ChevronDown,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 4 },
Size = new Vector2(20),
Margin = new MarginPadding { Right = 5 },
Size = new Vector2(12),
},
};

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
@ -46,6 +47,8 @@ namespace osu.Game.Graphics.UserInterface
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item);
protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical)
{
Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight

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@ -165,7 +165,8 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time / 2f, Easing.OutQuint);
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
@ -174,16 +175,13 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnHoverLost(HoverLostEvent e)
{
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.Out);
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.Out);
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
bouncingIcon.ScaleTo(1, transform_time, Easing.Out);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
return true;
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e)
{

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@ -29,6 +29,7 @@ using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
@ -82,6 +83,7 @@ namespace osu.Game
private OsuScreenStack screenStack;
private VolumeOverlay volume;
private OsuLogo osuLogo;
private BackButton backButton;
private MainMenu menuScreen;
private Intro introScreen;
@ -399,6 +401,16 @@ namespace osu.Game
Children = new Drawable[]
{
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
backButton = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () =>
{
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
screenStack.Exit();
}
},
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
}
},
@ -795,6 +807,11 @@ namespace osu.Game
CloseAllOverlays();
else
Toolbar.Show();
if (newOsuScreen.AllowBackButton)
backButton.Show();
else
backButton.Hide();
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -40,6 +39,10 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly FavouriteButton favouriteButton;
private readonly FillFlowContainer fadeContent;
private readonly LoadingAnimation loading;
public Header()
{
ExternalLinkButton externalLink;
@ -96,8 +99,7 @@ namespace osu.Game.Overlays.BeatmapSet
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = 20,
@ -105,7 +107,9 @@ namespace osu.Game.Overlays.BeatmapSet
Left = BeatmapSetOverlay.X_PADDING,
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
},
Child = new FillFlowContainer
Children = new Drawable[]
{
fadeContent = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -162,6 +166,12 @@ namespace osu.Game.Overlays.BeatmapSet
},
},
},
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
new FillFlowContainer
{
@ -187,8 +197,11 @@ namespace osu.Game.Overlays.BeatmapSet
},
};
Picker.Beatmap.ValueChanged += b => Details.Beatmap = b.NewValue;
Picker.Beatmap.ValueChanged += b => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b.NewValue?.Ruleset.ShortName}/{b.NewValue?.OnlineBeatmapID}";
Picker.Beatmap.ValueChanged += b =>
{
Details.Beatmap = b.NewValue;
externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b.NewValue?.Ruleset.ShortName}/{b.NewValue?.OnlineBeatmapID}";
};
}
[BackgroundDependencyLoader]
@ -201,24 +214,35 @@ namespace osu.Game.Overlays.BeatmapSet
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
title.Text = setInfo.NewValue?.Metadata.Title ?? string.Empty;
artist.Text = setInfo.NewValue?.Metadata.Artist ?? string.Empty;
onlineStatusPill.Status = setInfo.NewValue?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None;
cover.BeatmapSet = setInfo.NewValue;
if (setInfo.NewValue != null)
{
downloadButtonsContainer.FadeIn(transition_duration);
favouriteButton.FadeIn(transition_duration);
}
else
if (setInfo.NewValue == null)
{
onlineStatusPill.FadeTo(0.5f, 500, Easing.OutQuint);
fadeContent.Hide();
loading.Show();
downloadButtonsContainer.FadeOut(transition_duration);
favouriteButton.FadeOut(transition_duration);
}
else
{
fadeContent.FadeIn(500, Easing.OutQuint);
loading.Hide();
title.Text = setInfo.NewValue.Metadata.Title ?? string.Empty;
artist.Text = setInfo.NewValue.Metadata.Artist ?? string.Empty;
onlineStatusPill.FadeIn(500, Easing.OutQuint);
onlineStatusPill.Status = setInfo.NewValue.OnlineInfo.Status;
downloadButtonsContainer.FadeIn(transition_duration);
favouriteButton.FadeIn(transition_duration);
updateDownloadButtons();
}
}, true);
}

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@ -32,6 +32,8 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool DisallowExternalBeatmapRulesetChanges => true;

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@ -17,6 +17,11 @@ namespace osu.Game.Screens
/// </summary>
bool DisallowExternalBeatmapRulesetChanges { get; }
/// <summary>
/// Whether the user can exit this this <see cref="IOsuScreen"/> by pressing the back button.
/// </summary>
bool AllowBackButton { get; }
/// <summary>
/// Whether a top-level component should be allowed to exit the current screen to, for example,
/// complete an import. Note that this can be overridden by a user if they specifically request.

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@ -9,22 +9,13 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Game.Overlays;
namespace osu.Game.Screens
{
public class Loader : OsuScreen
public class Loader : StartupScreen
{
private bool showDisclaimer;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
protected override bool AllowBackButton => false;
public Loader()
{
ValidForResume = false;

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@ -15,12 +15,11 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Screens.Menu
{
public class Disclaimer : OsuScreen
public class Disclaimer : StartupScreen
{
private Intro intro;
private SpriteIcon icon;
@ -28,11 +27,6 @@ namespace osu.Game.Screens.Menu
private LinkFlowContainer textFlow;
private LinkFlowContainer supportFlow;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
private Drawable heart;
private const float icon_y = -85;

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@ -15,11 +15,10 @@ using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
public class Intro : OsuScreen
public class Intro : StartupScreen
{
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
@ -32,11 +31,6 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
private SampleChannel seeya;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
private Bindable<bool> menuVoice;

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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Menu
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
public override bool AllowBackButton => false;
public override bool AllowExternalScreenChange => true;

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@ -212,6 +212,12 @@ namespace osu.Game.Screens.Multi
public override bool OnExiting(IScreen next)
{
if (!(screenStack.CurrentScreen is LoungeSubScreen))
{
screenStack.Exit();
return true;
}
waves.Hide();
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();

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@ -8,10 +8,8 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Overlays;
@ -21,7 +19,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
public abstract class OsuScreen : Screen, IOsuScreen, IKeyBindingHandler<GlobalAction>, IHasDescription
public abstract class OsuScreen : Screen, IOsuScreen, IHasDescription
{
/// <summary>
/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
@ -36,7 +34,7 @@ namespace osu.Game.Screens
public string Description => Title;
protected virtual bool AllowBackButton => true;
public virtual bool AllowBackButton => true;
public virtual bool AllowExternalScreenChange => false;
@ -131,21 +129,6 @@ namespace osu.Game.Screens
sampleExit = audio.Samples.Get(@"UI/screen-back");
}
public virtual bool OnPressed(GlobalAction action)
{
if (!this.IsCurrentScreen()) return false;
if (action == GlobalAction.Back && AllowBackButton)
{
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
public override void OnResuming(IScreen last)
{
if (PlayResumeSound)

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
public override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) return;
fadeOut(true);
performUserRequestedExit();
performImmediateExit();
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
@ -251,15 +251,20 @@ namespace osu.Game.Screens.Play
return working;
}
private void performUserRequestedExit()
private void performImmediateExit()
{
if (!this.IsCurrentScreen()) return;
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
ValidForResume = false;
performUserRequestedExit();
}
private void performUserRequestedExit()
{
if (!this.IsCurrentScreen()) return;
this.Exit();
}

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@ -247,6 +247,7 @@ namespace osu.Game.Screens.Play
public override void OnSuspending(IScreen next)
{
BackgroundBrightnessReduction = false;
base.OnSuspending(next);
cancelLoad();
}
@ -258,6 +259,7 @@ namespace osu.Game.Screens.Play
cancelLoad();
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
return base.OnExiting(next);
}
@ -273,6 +275,22 @@ namespace osu.Game.Screens.Play
}
}
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
get => backgroundBrightnessReduction;
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
protected override void Update()
{
base.Update();
@ -287,12 +305,16 @@ namespace osu.Game.Screens.Play
// Preview user-defined background dim and blur when hovered on the visual settings panel.
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
BackgroundBrightnessReduction = false;
}
else
{
// Returns background dim and blur to the values specified by PlayerLoader.
Background.EnableUserDim.Value = false;
Background.BlurAmount.Value = BACKGROUND_BLUR;
BackgroundBrightnessReduction = true;
}
}

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@ -16,7 +16,6 @@ using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Scoring;
@ -254,13 +253,7 @@ namespace osu.Game.Screens.Ranking
}
}
}
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = this.Exit
},
}
};
foreach (var t in CreateResultPages())

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@ -20,8 +20,6 @@ namespace osu.Game.Screens
{
public class ScreenWhiteBox : OsuScreen
{
private readonly BackButton popButton;
private const double transition_time = 1000;
protected virtual IEnumerable<Type> PossibleChildren => null;
@ -35,10 +33,6 @@ namespace osu.Game.Screens
{
base.OnEntering(last);
//only show the pop button if we are entered form another screen.
if (last != null)
popButton.Alpha = 1;
Alpha = 0;
textContainer.Position = new Vector2(DrawSize.X / 16, 0);
@ -144,13 +138,6 @@ namespace osu.Game.Screens
},
}
},
popButton = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
Action = this.Exit
},
childModeButtons = new FillFlowContainer
{
Direction = FillDirection.Vertical,

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
@ -25,8 +24,6 @@ namespace osu.Game.Screens.Select
private const float padding = 80;
public Action OnBack;
private readonly FillFlowContainer<FooterButton> buttons;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
@ -83,12 +80,6 @@ namespace osu.Game.Screens.Select
Height = 3,
Position = new Vector2(0, -3),
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke()
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,

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@ -34,10 +34,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction>
{
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
@ -186,23 +187,16 @@ namespace osu.Game.Screens.Select
if (ShowFooter)
{
AddInternal(FooterPanels = new Container
AddRangeInternal(new[]
{
FooterPanels = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding
{
Bottom = Footer.HEIGHT,
},
});
AddInternal(Footer = new Footer
{
OnBack = ExitFromBack,
});
FooterPanels.AddRange(new Drawable[]
Margin = new MarginPadding { Bottom = Footer.HEIGHT },
Children = new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
@ -211,6 +205,9 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
}
},
Footer = new Footer()
});
}
@ -277,17 +274,6 @@ namespace osu.Game.Screens.Select
return dependencies;
}
protected virtual void ExitFromBack()
{
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return;
}
this.Exit();
}
public void Edit(BeatmapInfo beatmap = null)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
@ -518,6 +504,12 @@ namespace osu.Game.Screens.Select
public override bool OnExiting(IScreen next)
{
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return true;
}
if (base.OnExiting(next))
return true;
@ -649,7 +641,7 @@ namespace osu.Game.Screens.Select
Schedule(() => BeatmapDetails.Leaderboard.RefreshScores())));
}
public override bool OnPressed(GlobalAction action)
public virtual bool OnPressed(GlobalAction action)
{
if (!this.IsCurrentScreen()) return false;
@ -660,9 +652,11 @@ namespace osu.Game.Screens.Select
return true;
}
return base.OnPressed(action);
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Select;
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat) return false;

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
namespace osu.Game.Screens
{
/// <summary>
/// A screen which is shown once as part of the startup procedure.
/// </summary>
public abstract class StartupScreen : OsuScreen
{
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
}
}

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@ -15,7 +15,7 @@
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
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@ -105,8 +105,8 @@
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.625.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />