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mirror of https://github.com/ppy/osu.git synced 2024-12-15 10:42:54 +08:00

Merge branch 'master' into update-framework

This commit is contained in:
Dean Herbert 2020-09-03 14:58:32 +09:00
commit fe524ec491
58 changed files with 463 additions and 408 deletions

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@ -22,7 +22,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay;
private bool autoplay;
@ -44,11 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
@ -72,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
@ -97,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}

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@ -25,7 +25,6 @@ using osu.Game.Scoring;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -34,18 +33,12 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
private DrawableSpinner drawableSpinner;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
@ -55,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
}
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => track.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
@ -230,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}

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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
}
}
}

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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
@ -19,7 +17,14 @@ namespace osu.Game.Tests.Gameplay
{
GameplayClockContainer gcc = null;
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new GameplayClockContainer(working, 0));
});
AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}

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@ -59,7 +59,10 @@ namespace osu.Game.Tests.Gameplay
AddStep("create container", () =>
{
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new GameplayClockContainer(working, 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
{
@ -103,7 +106,7 @@ namespace osu.Game.Tests.Gameplay
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{

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@ -26,6 +26,7 @@ namespace osu.Game.Tests.Skins
{
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
beatmap.LoadTrack();
}
[Test]

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@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : OsuPlayerTestScene
{
private Track track;
[Resolved]
private AudioManager audio { get; set; }
@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
}
[Test]
@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void complete()
{
AddStep("seek to completion", () => track.Seek(5000));
AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
}
private void cancel()
{
AddStep("rewind to cancel", () => track.Seek(4000));
AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
}
@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
track = working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{

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@ -5,7 +5,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -21,19 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private AudioManager audioManager { get; set; }
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestNoJudgementsOnRewind()
{
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
@ -46,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));

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@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
@ -32,7 +30,10 @@ namespace osu.Game.Tests.Visual.Gameplay
requestCount = 0;
increment = skip_time;
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]

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@ -22,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneStoryboard : OsuTestScene
{
private readonly Container<DrawableStoryboard> storyboardContainer;
private Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
public TestSceneStoryboard()
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Clock = new FramedClock();
AddRange(new Drawable[]
{
musicController,
new Container
{
RelativeSizeAxes = Axes.Both,
@ -58,32 +71,11 @@ namespace osu.Game.Tests.Visual.Gameplay
State = { Value = Visibility.Visible },
}
});
Beatmap.BindValueChanged(beatmapChanged, true);
}
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
=> loadStoryboard(e.NewValue);
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
private void restart()
{

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
public TestSceneIntroWelcome()
{
AddUntilStep("wait for load", () => getTrack() != null);
AddAssert("check if menu music loops", () => getTrack().Looping);
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
}
private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneSongTicker : OsuTestScene
{
[Cached]
private MusicController musicController = new MusicController();
public TestSceneSongTicker()
{
AddRange(new Drawable[]
{
musicController,
new SongTicker
{
Anchor = Anchor.Centre,

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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
public class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode;
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
}
}

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@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -46,7 +45,6 @@ namespace osu.Game.Tests.Visual.Navigation
Player player = null;
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
PushAndConfirm(() => new TestSongSelect());
@ -62,30 +60,27 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning);
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
pushEscape();
AddUntilStep("wait for track playing", () => track().IsRunning);
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
}
[Test]
public void TestMenuMakesMusic()
{
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddUntilStep("wait for no track", () => track() is TrackVirtual);
AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
AddStep("return to menu", () => songSelect.Exit());
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
}
[Test]
@ -140,12 +135,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
AddStep("Seek close to end", () =>
{
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
});
AddUntilStep("Track was completed", () => trackCompleted);
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
}
private void pushEscape() =>

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
});

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@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private readonly NowPlayingOverlay np;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneBeatSyncedContainer()
{
Clock = new FramedClock();
@ -36,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRange(new Drawable[]
{
musicController,
new BeatContainer
{
Anchor = Anchor.BottomCentre,
@ -71,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private readonly Box flashLayer;
[Resolved]
private MusicController musicController { get; set; }
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
@ -165,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (timingPoints.Count == 0) return 0;
if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0];

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private MusicController musicController = new MusicController();
private WorkingBeatmap currentBeatmap;
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
@ -76,16 +76,21 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack());
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
WorkingBeatmap currentBeatmap = null;
AddStep("import beatmap with track", () =>
{
var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);

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@ -52,7 +52,7 @@ namespace osu.Game.Tests
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected override Track GetTrack() => trackStore.Get(firstAudioFile);
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile
{

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@ -26,6 +26,8 @@ namespace osu.Game.Tournament.Screens.Editors
[Cached]
private LadderEditorInfo editorInfo = new LadderEditorInfo();
private WarningBox rightClickMessage;
protected override bool DrawLoserPaths => true;
[BackgroundDependencyLoader]
@ -37,6 +39,16 @@ namespace osu.Game.Tournament.Screens.Editors
Origin = Anchor.TopRight,
Margin = new MarginPadding(5)
});
AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
LadderInfo.Matches.CollectionChanged += (_, __) => updateMessage();
updateMessage();
}
private void updateMessage()
{
rightClickMessage.Alpha = LadderInfo.Matches.Count > 0 ? 0 : 1;
}
public void BeginJoin(TournamentMatch match, bool losers)

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@ -87,30 +87,7 @@ namespace osu.Game.Tournament
},
}
},
heightWarning = new Container
{
Masking = true,
CornerRadius = 5,
Depth = float.MinValue,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new TournamentSpriteText
{
Text = "Please make the window wider",
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
}
},
heightWarning = new WarningBox("Please make the window wider"),
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,

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@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Tournament
{
internal class WarningBox : Container
{
public WarningBox(string text)
{
Masking = true;
CornerRadius = 5;
Depth = float.MinValue;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new TournamentSpriteText
{
Text = text,
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
};
}
}
}

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@ -9,6 +9,7 @@ using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
@ -63,16 +64,16 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.audioManager = audioManager;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@ -83,6 +84,9 @@ namespace osu.Game.Beatmaps
beatmaps.ItemUpdated += removeWorkingCache;
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
@ -218,7 +222,7 @@ namespace osu.Game.Beatmaps
removeWorkingCache(info);
}
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
@ -246,16 +250,13 @@ namespace osu.Game.Beatmaps
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (working != null)
return working;
if (working == null)
{
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store,
new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager));
}
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
previous?.TransferTo(working);
return working;
}
}
@ -459,7 +460,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetBeatmapTrack() => null;
}
}

View File

@ -17,15 +17,18 @@ namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo, audioManager)
{
this.store = store;
this.textureStore = textureStore;
this.trackStore = trackStore;
}
protected override IBeatmap GetBeatmap()
@ -44,10 +47,6 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;
private ITrackStore trackStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
@ -66,11 +65,11 @@ namespace osu.Game.Beatmaps
}
}
protected override Track GetTrack()
protected override Track GetBeatmapTrack()
{
try
{
return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile));
return trackStore.Get(getPathForFile(Metadata.AudioFile));
}
catch (Exception e)
{
@ -79,22 +78,6 @@ namespace osu.Game.Beatmaps
}
}
public override void RecycleTrack()
{
base.RecycleTrack();
trackStore?.Dispose();
trackStore = null;
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform()
{
try

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -19,7 +20,7 @@ namespace osu.Game.Beatmaps
{
private readonly TextureStore textures;
public DummyWorkingBeatmap(AudioManager audio, TextureStore textures)
public DummyWorkingBeatmap([NotNull] AudioManager audio, TextureStore textures)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => GetVirtualTrack();
protected override Track GetBeatmapTrack() => GetVirtualTrack();
private class DummyRulesetInfo : RulesetInfo
{

View File

@ -26,11 +26,6 @@ namespace osu.Game.Beatmaps
/// </summary>
Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary>
@ -59,5 +54,18 @@ namespace osu.Game.Beatmaps
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
/// <summary>
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
/// The caller of this method is responsible for the lifetime of the track.
/// </summary>
/// <remarks>
/// In a standard game context, the loading of the track is managed solely by MusicController, which will
/// automatically load the track of the current global IBindable WorkingBeatmap.
/// As such, this method should only be called in very special scenarios, such as external tests or apps which are
/// outside of the game context.
/// </remarks>
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
Track LoadTrack();
}
}

View File

@ -7,6 +7,7 @@ using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
@ -40,7 +41,6 @@ namespace osu.Game.Beatmaps
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack(1000));
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
@ -259,10 +259,39 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public virtual bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;
private Track loadedTrack;
[NotNull]
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
/// <summary>
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
/// across difficulties in the same beatmap set.
/// </summary>
/// <param name="track">The track to transfer.</param>
public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track));
/// <summary>
/// Whether this beatmap's track has been loaded via <see cref="LoadTrack"/>.
/// </summary>
public virtual bool TrackLoaded => loadedTrack != null;
/// <summary>
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
/// This generally happens via MusicController when changing the global beatmap.
/// </summary>
public Track Track
{
get
{
if (!TrackLoaded)
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
return loadedTrack;
}
}
protected abstract Track GetBeatmapTrack();
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value;
@ -280,22 +309,6 @@ namespace osu.Game.Beatmaps
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
/// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
}
/// <summary>
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
/// Accessing track again will load a fresh instance.
/// </summary>
public virtual void RecycleTrack() => track.Recycle();
~WorkingBeatmap()
{
total_count.Value--;

View File

@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
protected override void Update()
{
Track track = null;
ITrack track = null;
IBeatmap beatmap = null;
double currentTrackTime = 0;

View File

@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)

View File

@ -88,7 +88,10 @@ namespace osu.Game
private IdleTracker idleTracker;
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
/// </summary>
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
protected OsuScreenStack ScreenStack;
@ -425,23 +428,7 @@ namespace osu.Game
updateModDefaults();
var newBeatmap = beatmap.NewValue;
if (newBeatmap != null)
{
newBeatmap.Track.Completed += () => Scheduler.AddOnce(() => trackCompleted(newBeatmap));
newBeatmap.BeginAsyncLoad();
}
void trackCompleted(WorkingBeatmap b)
{
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (Beatmap.Value != b)
return;
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
MusicController.NextTrack();
}
beatmap.NewValue?.BeginAsyncLoad();
}
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
@ -615,8 +602,6 @@ namespace osu.Game
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(MusicController = new MusicController(), Add, true);
loadComponentSingleFile(notifications.With(d =>
{
d.GetToolbarHeight = () => ToolbarOffset;
@ -921,8 +906,6 @@ namespace osu.Game
private ScalingContainer screenContainer;
protected MusicController MusicController { get; private set; }
protected override bool OnExiting()
{
if (ScreenStack.CurrentScreen is Loader)
@ -972,9 +955,12 @@ namespace osu.Game
break;
}
if (current is IOsuScreen currentOsuScreen)
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
if (newScreen is IOsuScreen newOsuScreen)
{
OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode;
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;

View File

@ -30,6 +30,7 @@ using osu.Game.Database;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Overlays;
using osu.Game.Resources;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -73,6 +74,8 @@ namespace osu.Game
protected MenuCursorContainer MenuCursorContainer;
protected MusicController MusicController;
private Container content;
protected override Container<Drawable> Content => content;
@ -238,16 +241,6 @@ namespace osu.Game
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
// and potentially causing a reload of it after just unloading.
// Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
dependencies.CacheAs(Beatmap);
@ -275,6 +268,9 @@ namespace osu.Game
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
Add(previewTrackManager);
AddInternal(MusicController = new MusicController());
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
}

View File

@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Music
{
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmap.Value?.Track?.Seek(0);
beatmap.Value?.Track.Seek(0);
return;
}

View File

@ -4,10 +4,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Framework.Threading;
@ -21,7 +25,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Handles playback of the global music track.
/// </summary>
public class MusicController : Component, IKeyBindingHandler<GlobalAction>
public class MusicController : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -61,6 +65,9 @@ namespace osu.Game.Overlays
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
[NotNull]
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved;
@ -73,12 +80,9 @@ namespace osu.Game.Overlays
managerRemoved.BindValueChanged(beatmapRemoved);
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
{
base.LoadComplete();
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
}
@ -95,9 +99,14 @@ namespace osu.Game.Overlays
}
/// <summary>
/// Returns whether the current beatmap track is playing.
/// Returns whether the beatmap track is playing.
/// </summary>
public bool IsPlaying => current?.Track.IsRunning ?? false;
public bool IsPlaying => CurrentTrack.IsRunning;
/// <summary>
/// Returns whether the beatmap track is loaded.
/// </summary>
public bool TrackLoaded => CurrentTrack.TrackLoaded;
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
@ -130,7 +139,7 @@ namespace osu.Game.Overlays
seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(position);
CurrentTrack.Seek(position);
});
}
@ -142,9 +151,7 @@ namespace osu.Game.Overlays
{
if (IsUserPaused) return;
var track = current?.Track;
if (track == null || track is TrackVirtual)
if (CurrentTrack.IsDummyDevice)
{
if (beatmap.Disabled)
return;
@ -163,17 +170,12 @@ namespace osu.Game.Overlays
/// <returns>Whether the operation was successful.</returns>
public bool Play(bool restart = false)
{
var track = current?.Track;
IsUserPaused = false;
if (track == null)
return false;
if (restart)
track.Restart();
CurrentTrack.Restart();
else if (!IsPlaying)
track.Start();
CurrentTrack.Start();
return true;
}
@ -183,11 +185,9 @@ namespace osu.Game.Overlays
/// </summary>
public void Stop()
{
var track = current?.Track;
IsUserPaused = true;
if (track?.IsRunning == true)
track.Stop();
if (CurrentTrack.IsRunning)
CurrentTrack.Stop();
}
/// <summary>
@ -196,9 +196,7 @@ namespace osu.Game.Overlays
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{
var track = current?.Track;
if (track?.IsRunning == true)
if (CurrentTrack.IsRunning)
Stop();
else
Play();
@ -220,7 +218,7 @@ namespace osu.Game.Overlays
if (beatmap.Disabled)
return PreviousTrackResult.None;
var currentTrackPosition = current?.Track.CurrentTime;
var currentTrackPosition = CurrentTrack.CurrentTime;
if (currentTrackPosition >= restart_cutoff_point)
{
@ -234,9 +232,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
restartTrack();
return PreviousTrackResult.Previous;
}
@ -260,9 +256,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
restartTrack();
return true;
}
@ -274,21 +268,25 @@ namespace osu.Game.Overlays
{
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
// we probably want to move this to a central method for switching to a new working beatmap in the future.
Schedule(() => beatmap.Value.Track.Restart());
Schedule(() => CurrentTrack.Restart());
}
private WorkingBeatmap current;
private TrackChangeDirection? queuedDirection;
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) => changeBeatmap(beatmap.NewValue);
private void changeBeatmap(WorkingBeatmap newWorking)
{
var lastWorking = current;
TrackChangeDirection direction = TrackChangeDirection.None;
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
if (current != null)
{
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals)
direction = TrackChangeDirection.None;
else if (queuedDirection.HasValue)
@ -300,18 +298,74 @@ namespace osu.Game.Overlays
{
// figure out the best direction based on order in playlist.
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
var next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newWorking.BeatmapSetInfo?.ID).Count();
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
}
}
current = beatmap.NewValue;
current = newWorking;
if (!audioEquals || CurrentTrack.IsDummyDevice)
{
changeTrack();
}
else
{
// transfer still valid track to new working beatmap
current.TransferTrack(lastWorking.Track);
}
TrackChanged?.Invoke(current, direction);
ResetTrackAdjustments();
queuedDirection = null;
// this will be a noop if coming from the beatmapChanged event.
// the exception is local operations like next/prev, where we want to complete loading the track before sending out a change.
if (beatmap.Value != current && beatmap is Bindable<WorkingBeatmap> working)
working.Value = current;
}
private void changeTrack()
{
var lastTrack = CurrentTrack;
var queuedTrack = new DrawableTrack(current.LoadTrack());
queuedTrack.Completed += () => onTrackCompleted(current);
CurrentTrack = queuedTrack;
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
// CurrentTrack is immediately updated above for situations where a immediate knowledge about the new track is required,
// but the mutation of the hierarchy is scheduled to avoid exceptions.
Schedule(() =>
{
lastTrack.VolumeTo(0, 500, Easing.Out).Expire();
if (queuedTrack == CurrentTrack)
{
AddInternal(queuedTrack);
queuedTrack.VolumeTo(0).Then().VolumeTo(1, 300, Easing.Out);
}
else
{
// If the track has changed since the call to changeTrack, it is safe to dispose the
// queued track rather than consume it.
queuedTrack.Dispose();
}
});
}
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
{
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (current != workingBeatmap)
return;
if (!CurrentTrack.Looping && !beatmap.Disabled)
NextTrack();
}
private bool allowRateAdjustments;
@ -332,18 +386,20 @@ namespace osu.Game.Overlays
}
}
/// <summary>
/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
/// </summary>
/// <remarks>
/// Does not reset speed adjustments applied directly to the beatmap track.
/// </remarks>
public void ResetTrackAdjustments()
{
var track = current?.Track;
if (track == null)
return;
track.ResetSpeedAdjustments();
CurrentTrack.ResetSpeedAdjustments();
if (allowRateAdjustments)
{
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
mod.ApplyToTrack(CurrentTrack);
}
}

View File

@ -234,9 +234,9 @@ namespace osu.Game.Overlays
pendingBeatmapSwitch = null;
}
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
var track = musicController.CurrentTrack;
if (track?.IsDummyDevice == false)
if (!track.IsDummyDevice)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
private const double transition_time = 500;
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
public override bool PropagateNonPositionalInputSubTree => true;

View File

@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public interface IApplicableToTrack : IApplicableMod
{
void ApplyToTrack(Track track);
void ApplyToTrack(ITrack track);
}
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods
}, true);
}
public override void ApplyToTrack(Track track)
public override void ApplyToTrack(ITrack track)
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
}, true);
}
public override void ApplyToTrack(Track track)
public override void ApplyToTrack(ITrack track)
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
{
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(Track track)
public virtual void ApplyToTrack(ITrack track)
{
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private Track track;
private ITrack track;
protected ModTimeRamp()
{
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToTrack(Track track)
public void ApplyToTrack(ITrack track)
{
this.track = track;

View File

@ -26,6 +26,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private EditorClock editorClock { get; set; }
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
private float lastScrollPosition;
/// <summary>
/// The track time in the last frame.
/// </summary>
private double lastTrackTime;
/// <summary>
/// Whether the user is currently dragging the timeline.
/// </summary>
private bool handlingDragInput;
/// <summary>
/// Whether the track was playing before a user drag event.
/// </summary>
private bool trackWasPlaying;
private Track track;
public Timeline()
{
ZoomDuration = 200;
@ -59,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
waveform.Waveform = b.NewValue.Waveform;
track = b.NewValue.Track;
// todo: i don't think this is safe, the track may not be loaded yet.
if (track.Length > 0)
{
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
@ -70,28 +93,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
private float lastScrollPosition;
/// <summary>
/// The track time in the last frame.
/// </summary>
private double lastTrackTime;
/// <summary>
/// Whether the user is currently dragging the timeline.
/// </summary>
private bool handlingDragInput;
/// <summary>
/// Whether the track was playing before a user drag event.
/// </summary>
private bool trackWasPlaying;
private Track track;
protected override void Update()
{
base.Update();

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@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
}
}
}

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@ -39,9 +39,9 @@ namespace osu.Game.Screens
bool HideOverlaysOnEnter { get; }
/// <summary>
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// Whether overlays should be able to be opened when this screen is current.
/// </summary>
OverlayActivation InitialOverlayActivationMode { get; }
IBindable<OverlayActivation> OverlayActivationMode { get; }
/// <summary>
/// The amount of parallax to be applied while this screen is displayed.

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@ -270,9 +270,6 @@ namespace osu.Game.Screens.Menu
ButtonSystemState lastState = state;
state = value;
if (game != null)
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
updateLogoState(lastState);
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");

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@ -12,6 +12,7 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO.Archives;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Skinning;
using osuTK;
@ -43,7 +44,7 @@ namespace osu.Game.Screens.Menu
private WorkingBeatmap initialBeatmap;
protected Track Track => initialBeatmap?.Track;
protected ITrack Track { get; private set; }
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
@ -60,8 +61,12 @@ namespace osu.Game.Screens.Menu
[Resolved]
private AudioManager audio { get; set; }
[Resolved]
private MusicController musicController { get; set; }
/// <summary>
/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
/// Only valid during or after <see cref="LogoArriving"/>.
/// </summary>
protected bool UsingThemedIntro { get; private set; }
@ -111,7 +116,6 @@ namespace osu.Game.Screens.Menu
if (setInfo != null)
{
initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
UsingThemedIntro = !(Track is TrackVirtual);
}
return UsingThemedIntro;
@ -164,6 +168,11 @@ namespace osu.Game.Screens.Menu
if (!resuming)
{
beatmap.Value = initialBeatmap;
Track = initialBeatmap.Track;
UsingThemedIntro = !initialBeatmap.Track.IsDummyDevice;
// ensure the track starts at maximum volume
musicController.CurrentTrack.FinishTransforms();
logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One);

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load()
{
if (MenuVoice.Value && !UsingThemedIntro)
if (MenuVoice.Value)
welcome = audio.Samples.Get(@"Intro/welcome");
}
@ -64,7 +64,8 @@ namespace osu.Game.Screens.Menu
}, t =>
{
AddInternal(t);
welcome?.Play();
if (!UsingThemedIntro)
welcome?.Play();
StartTrack();
});

View File

@ -39,8 +39,6 @@ namespace osu.Game.Screens.Menu
welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
Track.Looping = true;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -49,6 +47,8 @@ namespace osu.Game.Screens.Menu
if (!resuming)
{
Track.Looping = true;
LoadComponentAsync(new WelcomeIntroSequence
{
RelativeSizeAxes = Axes.Both

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@ -5,7 +5,6 @@ using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
@ -46,8 +45,8 @@ namespace osu.Game.Screens.Menu
[Resolved]
private GameHost host { get; set; }
[Resolved(canBeNull: true)]
private MusicController music { get; set; }
[Resolved]
private MusicController musicController { get; set; }
[Resolved(canBeNull: true)]
private LoginOverlay login { get; set; }
@ -62,8 +61,6 @@ namespace osu.Game.Screens.Menu
protected override BackgroundScreen CreateBackground() => background;
internal Track Track { get; private set; }
private Bindable<float> holdDelay;
private Bindable<bool> loginDisplayed;
@ -177,15 +174,14 @@ namespace osu.Game.Screens.Menu
base.OnEntering(last);
buttons.FadeInFromZero(500);
Track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata;
if (last is IntroScreen && Track != null)
if (last is IntroScreen && musicController.TrackLoaded)
{
if (!Track.IsRunning)
if (!musicController.CurrentTrack.IsRunning)
{
Track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * Track.Length);
Track.Start();
musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
musicController.CurrentTrack.Start();
}
}
@ -260,7 +256,7 @@ namespace osu.Game.Screens.Menu
// we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();
music.EnsurePlayingSomething();
musicController.EnsurePlayingSomething();
}
public override bool OnExiting(IScreen next)
@ -280,6 +276,7 @@ namespace osu.Game.Screens.Menu
}
buttons.State = ButtonSystemState.Exit;
OverlayActivationMode.Value = OverlayActivation.Disabled;
songTicker.Hide();

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@ -17,6 +17,7 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -46,7 +47,6 @@ namespace osu.Game.Screens.Menu
private SampleChannel sampleBeat;
private readonly Container colourAndTriangles;
private readonly Triangles triangles;
/// <summary>
@ -319,6 +319,9 @@ namespace osu.Game.Screens.Menu
intro.Delay(length + fade).FadeOut();
}
[Resolved]
private MusicController musicController { get; set; }
protected override void Update()
{
base.Update();
@ -327,9 +330,9 @@ namespace osu.Game.Screens.Menu
const float velocity_adjust_cutoff = 0.98f;
const float paused_velocity = 0.5f;
if (Beatmap.Value.Track.IsRunning)
if (musicController.CurrentTrack.IsRunning)
{
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0;
var maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
if (maxAmplitude > velocity_adjust_cutoff)

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Lounge
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
[Resolved(canBeNull: true)]
[Resolved]
private MusicController music { get; set; }
private bool joiningRoom;

View File

@ -44,9 +44,13 @@ namespace osu.Game.Screens
public virtual bool HideOverlaysOnEnter => false;
/// <summary>
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// The initial overlay activation mode to use when this screen is entered for the first time.
/// </summary>
public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
protected readonly Bindable<OverlayActivation> OverlayActivationMode;
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
public virtual bool CursorVisible => true;
@ -138,6 +142,8 @@ namespace osu.Game.Screens
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
OverlayActivationMode = new Bindable<OverlayActivation>(InitialOverlayActivationMode);
}
[BackgroundDependencyLoader(true)]

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.Play
{
@ -25,12 +24,9 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container
{
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The <see cref="WorkingBeatmap"/>'s track.
/// </summary>
private Track track;
[NotNull]
private ITrack track;
public readonly BindableBool IsPaused = new BindableBool();
@ -63,17 +59,16 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
{
this.beatmap = beatmap;
this.mods = mods;
this.gameplayStartTime = gameplayStartTime;
track = beatmap.Track;
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
RelativeSizeAxes = Axes.Both;
track = beatmap.Track;
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
@ -123,13 +118,10 @@ namespace osu.Game.Screens.Play
public void Restart()
{
// The Reset() call below causes speed adjustments to be reset in an async context, leading to deadlocks.
// The deadlock can be prevented by resetting the track synchronously before entering the async context.
track.ResetSpeedAdjustments();
Task.Run(() =>
{
track.Reset();
track.Seek(0);
track.Stop();
Schedule(() =>
{
@ -195,16 +187,13 @@ namespace osu.Game.Screens.Play
}
/// <summary>
/// Changes the backing clock to avoid using the originally provided beatmap's track.
/// Changes the backing clock to avoid using the originally provided track.
/// </summary>
public void StopUsingBeatmapClock()
{
if (track != beatmap.Track)
return;
removeSourceClockAdjustments();
track = new TrackVirtual(beatmap.Track.Length);
track = new TrackVirtual(track.Length);
adjustableClock.ChangeSource(track);
}
@ -220,33 +209,29 @@ namespace osu.Game.Screens.Play
private void updateRate()
{
if (track == null) return;
speedAdjustmentsApplied = true;
track.ResetSpeedAdjustments();
if (speedAdjustmentsApplied)
return;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
foreach (var mod in mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
speedAdjustmentsApplied = true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
removeSourceClockAdjustments();
track = null;
}
private void removeSourceClockAdjustments()
{
if (speedAdjustmentsApplied)
{
track.ResetSpeedAdjustments();
speedAdjustmentsApplied = false;
}
if (!speedAdjustmentsApplied) return;
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
speedAdjustmentsApplied = false;
}
private class HardwareCorrectionOffsetClock : FramedOffsetClock

View File

@ -50,7 +50,10 @@ namespace osu.Game.Screens.Play
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
// We are managing our own adjustments (see OnEntering/OnExiting).
public override bool AllowRateAdjustments => false;
/// <summary>
/// Whether gameplay should pause when the game window focus is lost.
@ -77,6 +80,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private MusicController musicController { get; set; }
private SampleChannel sampleRestart;
public BreakOverlay BreakOverlay;
@ -178,7 +184,7 @@ namespace osu.Game.Screens.Play
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
@ -627,6 +633,13 @@ namespace osu.Game.Screens.Play
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
mod.ApplyToHUD(HUDOverlay);
// Our mods are local copies of the global mods so they need to be re-applied to the track.
// This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack.
// Todo: In the future, player will receive in a track and will probably not have to worry about this...
musicController.ResetTrackAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(musicController.CurrentTrack);
}
public override void OnSuspending(IScreen next)
@ -660,6 +673,8 @@ namespace osu.Game.Screens.Play
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer?.StopUsingBeatmapClock();
musicController.ResetTrackAdjustments();
fadeOut();
return base.OnExiting(next);
}

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -32,6 +31,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface;
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Resolved(canBeNull: true)]
[Resolved]
private MusicController music { get; set; }
[BackgroundDependencyLoader(true)]
@ -561,15 +561,15 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Refresh();
Beatmap.Value.Track.Looping = true;
music?.ResetTrackAdjustments();
music.CurrentTrack.Looping = true;
music.ResetTrackAdjustments();
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
updateComponentFromBeatmap(Beatmap.Value);
// restart playback on returning to song select, regardless.
music?.Play();
music.Play();
}
this.FadeIn(250);
@ -586,8 +586,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.Hide();
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
music.CurrentTrack.Looping = false;
this.ScaleTo(1.1f, 250, Easing.InSine);
@ -608,8 +607,7 @@ namespace osu.Game.Screens.Select
FilterControl.Deactivate();
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
music.CurrentTrack.Looping = false;
return false;
}
@ -650,11 +648,10 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;
music.CurrentTrack.Looping = true;
}
private readonly WeakReference<Track> lastTrack = new WeakReference<Track>(null);
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
/// <summary>
/// Ensures some music is playing for the current track.
@ -662,14 +659,14 @@ namespace osu.Game.Screens.Select
/// </summary>
private void ensurePlayingSelected()
{
Track track = Beatmap.Value.Track;
ITrack track = music.CurrentTrack;
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
music?.Play(true);
if (!track.IsRunning && (music.IsUserPaused != true || isNewTrack))
music.Play(true);
lastTrack.SetTarget(track);
}

View File

@ -18,6 +18,6 @@ namespace osu.Game.Screens
public override bool AllowRateAdjustments => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
}
}

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Beatmaps
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{

View File

@ -37,6 +37,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetBeatmapTrack() => null;
}
}

View File

@ -20,6 +20,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@ -135,6 +136,9 @@ namespace osu.Game.Tests.Visual
[Resolved]
protected AudioManager Audio { get; private set; }
[Resolved]
protected MusicController MusicController { get; private set; }
/// <summary>
/// Creates the ruleset to be used for this test scene.
/// </summary>
@ -164,8 +168,8 @@ namespace osu.Game.Tests.Visual
rulesetDependencies?.Dispose();
if (Beatmap?.Value.TrackLoaded == true)
Beatmap.Value.Track.Stop();
if (MusicController?.TrackLoaded == true)
MusicController.CurrentTrack.Stop();
if (contextFactory.IsValueCreated)
contextFactory.Value.ResetDatabase();
@ -219,7 +223,7 @@ namespace osu.Game.Tests.Visual
store?.Dispose();
}
protected override Track GetTrack() => track;
protected override Track GetBeatmapTrack() => track;
public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
{