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mirror of https://github.com/ppy/osu.git synced 2024-12-15 13:22:55 +08:00

Merge branch 'master' into update-framework

This commit is contained in:
Dean Herbert 2020-09-03 14:58:32 +09:00
commit fe524ec491
58 changed files with 463 additions and 408 deletions

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@ -22,7 +22,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osuTK; using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved] [Resolved]
private AudioManager audioManager { get; set; } private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay; protected override bool Autoplay => autoplay;
private bool autoplay; private bool autoplay;
@ -44,11 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double fade_in_modifier = -1200; private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{ => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache) private void load(RulesetConfigCache configCache)
@ -72,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
AddStep("enable autoplay", () => autoplay = true); AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps(); base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime; double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex); retrieveDrawableSlider(sliderIndex);
@ -97,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
AddStep("have autoplay", () => autoplay = true); AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps(); base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime; double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex); retrieveDrawableSlider(sliderIndex);
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time) private void addSeekStep(double time)
{ {
AddStep($"seek to {time}", () => track.Seek(time)); AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
} }

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@ -25,7 +25,6 @@ using osu.Game.Scoring;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
@ -34,18 +33,12 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved] [Resolved]
private AudioManager audioManager { get; set; } private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true; protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{ => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
private DrawableSpinner drawableSpinner; private DrawableSpinner drawableSpinner;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single(); private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
@ -55,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
base.SetUpSteps(); base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First()); AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
} }
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0); addSeekStep(0);
AddStep("adjust track rate", () => track.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate))); AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time; // autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time. // if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time, // therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
@ -230,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time) private void addSeekStep(double time)
{ {
AddStep($"seek to {time}", () => track.Seek(time)); AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
} }

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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Texture GetBackground() => throw new NotImplementedException(); protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException(); protected override Track GetBeatmapTrack() => throw new NotImplementedException();
} }
} }
} }

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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -19,7 +17,14 @@ namespace osu.Game.Tests.Gameplay
{ {
GameplayClockContainer gcc = null; GameplayClockContainer gcc = null;
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0))); AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new GameplayClockContainer(working, 0));
});
AddStep("start track", () => gcc.Start()); AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0); AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
} }

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@ -59,7 +59,10 @@ namespace osu.Game.Tests.Gameplay
AddStep("create container", () => AddStep("create container", () =>
{ {
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)); var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new GameplayClockContainer(working, 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
{ {
@ -103,7 +106,7 @@ namespace osu.Game.Tests.Gameplay
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio); Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod }; SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0)); Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{ {

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@ -26,6 +26,7 @@ namespace osu.Game.Tests.Skins
{ {
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result; var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]); beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
beatmap.LoadTrack();
} }
[Test] [Test]

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@ -4,7 +4,6 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneCompletionCancellation : OsuPlayerTestScene public class TestSceneCompletionCancellation : OsuPlayerTestScene
{ {
private Track track;
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }
@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps(); base.SetUpSteps();
// Ensure track has actually running before attempting to seek // Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
} }
[Test] [Test]
@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void complete() private void complete()
{ {
AddStep("seek to completion", () => track.Seek(5000)); AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
} }
private void cancel() private void cancel()
{ {
AddStep("rewind to cancel", () => track.Seek(4000)); AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
} }
@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{ => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
track = working.Track;
return working;
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {

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@ -5,7 +5,6 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -21,19 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved] [Resolved]
private AudioManager audioManager { get; set; } private AudioManager audioManager { get; set; }
private Track track; protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}
[Test] [Test]
public void TestNoJudgementsOnRewind() public void TestNoJudgementsOnRewind()
{ {
AddUntilStep("wait for track to start running", () => track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000); addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7)); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
@ -46,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addSeekStep(double time) private void addSeekStep(double time)
{ {
AddStep($"seek to {time}", () => track.Seek(time)); AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
// Allow a few frames of lenience // Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));

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@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK; using osuTK;
@ -32,7 +30,10 @@ namespace osu.Game.Tests.Visual.Gameplay
requestCount = 0; requestCount = 0;
increment = skip_time; increment = skip_time;
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0) var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]

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@ -22,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture] [TestFixture]
public class TestSceneStoryboard : OsuTestScene public class TestSceneStoryboard : OsuTestScene
{ {
private readonly Container<DrawableStoryboard> storyboardContainer; private Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
[Cached] [Test]
private MusicController musicController = new MusicController(); public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
public TestSceneStoryboard() [Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
musicController,
new Container new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -58,32 +71,11 @@ namespace osu.Game.Tests.Visual.Gameplay
State = { Value = Visibility.Visible }, State = { Value = Visibility.Visible },
} }
}); });
Beatmap.BindValueChanged(beatmapChanged, true);
} }
[Test] private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
=> loadStoryboard(e.NewValue);
private void restart() private void restart()
{ {

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus namespace osu.Game.Tests.Visual.Menus
@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
public TestSceneIntroWelcome() public TestSceneIntroWelcome()
{ {
AddUntilStep("wait for load", () => getTrack() != null); AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
AddAssert("check if menu music loops", () => getTrack().Looping); AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
} }
private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
} }
} }

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
{ {
public class TestSceneSongTicker : OsuTestScene public class TestSceneSongTicker : OsuTestScene
{ {
[Cached]
private MusicController musicController = new MusicController();
public TestSceneSongTicker() public TestSceneSongTicker()
{ {
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
musicController,
new SongTicker new SongTicker
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
public class TestToolbar : Toolbar public class TestToolbar : Toolbar
{ {
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode; public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
} }
} }
} }

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@ -4,7 +4,6 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -46,7 +45,6 @@ namespace osu.Game.Tests.Visual.Navigation
Player player = null; Player player = null;
WorkingBeatmap beatmap() => Game.Beatmap.Value; WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
PushAndConfirm(() => new TestSongSelect()); PushAndConfirm(() => new TestSongSelect());
@ -62,30 +60,27 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed); AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning); AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime); AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
pushEscape(); pushEscape();
AddUntilStep("wait for track playing", () => track().IsRunning); AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime); AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
} }
[Test] [Test]
public void TestMenuMakesMusic() public void TestMenuMakesMusic()
{ {
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
TestSongSelect songSelect = null; TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect()); PushAndConfirm(() => songSelect = new TestSongSelect());
AddUntilStep("wait for no track", () => track() is TrackVirtual); AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
AddStep("return to menu", () => songSelect.Exit()); AddStep("return to menu", () => songSelect.Exit());
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning); AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
} }
[Test] [Test]
@ -140,12 +135,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded); AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
AddStep("Seek close to end", () => AddStep("Seek close to end", () =>
{ {
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000); Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true; Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
}); });
AddUntilStep("Track was completed", () => trackCompleted); AddUntilStep("Track was completed", () => trackCompleted);
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning); AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
} }
private void pushEscape() => private void pushEscape() =>

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby()); AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null) AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{ {
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null } BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
}); });

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@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
private readonly NowPlayingOverlay np; private readonly NowPlayingOverlay np;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneBeatSyncedContainer() public TestSceneBeatSyncedContainer()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
@ -36,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
musicController,
new BeatContainer new BeatContainer
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
@ -71,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private readonly Box flashLayer; private readonly Box flashLayer;
[Resolved]
private MusicController musicController { get; set; }
public BeatContainer() public BeatContainer()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
@ -165,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (timingPoints.Count == 0) return 0; if (timingPoints.Count == 0) return 0;
if (timingPoints[^1] == current) if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength); return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength); return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
} }

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Testing; using osu.Framework.Testing;
@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory)); dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get<GameHost>(), Beatmap.Default)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0]; beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0];

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached] [Cached]
private MusicController musicController = new MusicController(); private MusicController musicController = new MusicController();
private WorkingBeatmap currentBeatmap;
private NowPlayingOverlay nowPlayingOverlay; private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets; private RulesetStore rulesets;
@ -76,16 +76,21 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
}).Wait(), 5); }).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack()); WorkingBeatmap currentBeatmap = null;
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
AddStep("import beatmap with track", () =>
{
var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000)); AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000); AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack()); AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value); AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000); AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack()); AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value); AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);

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@ -52,7 +52,7 @@ namespace osu.Game.Tests
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile)); protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected override Track GetTrack() => trackStore.Get(firstAudioFile); protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile private string firstAudioFile
{ {

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@ -26,6 +26,8 @@ namespace osu.Game.Tournament.Screens.Editors
[Cached] [Cached]
private LadderEditorInfo editorInfo = new LadderEditorInfo(); private LadderEditorInfo editorInfo = new LadderEditorInfo();
private WarningBox rightClickMessage;
protected override bool DrawLoserPaths => true; protected override bool DrawLoserPaths => true;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -37,6 +39,16 @@ namespace osu.Game.Tournament.Screens.Editors
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Margin = new MarginPadding(5) Margin = new MarginPadding(5)
}); });
AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
LadderInfo.Matches.CollectionChanged += (_, __) => updateMessage();
updateMessage();
}
private void updateMessage()
{
rightClickMessage.Alpha = LadderInfo.Matches.Count > 0 ? 0 : 1;
} }
public void BeginJoin(TournamentMatch match, bool losers) public void BeginJoin(TournamentMatch match, bool losers)

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@ -87,30 +87,7 @@ namespace osu.Game.Tournament
}, },
} }
}, },
heightWarning = new Container heightWarning = new WarningBox("Please make the window wider"),
{
Masking = true,
CornerRadius = 5,
Depth = float.MinValue,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new TournamentSpriteText
{
Text = "Please make the window wider",
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
}
},
new OsuContextMenuContainer new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Tournament
{
internal class WarningBox : Container
{
public WarningBox(string text)
{
Masking = true;
CornerRadius = 5;
Depth = float.MinValue;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new TournamentSpriteText
{
Text = text,
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
};
}
}
}

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@ -9,6 +9,7 @@ using System.Linq.Expressions;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
@ -63,16 +64,16 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets; private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps; private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager; private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly BeatmapOnlineLookupQueue onlineLookupQueue; private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null, public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null) WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host) : base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{ {
this.rulesets = rulesets; this.rulesets = rulesets;
this.audioManager = audioManager; this.audioManager = audioManager;
this.host = host;
DefaultBeatmap = defaultBeatmap; DefaultBeatmap = defaultBeatmap;
@ -83,6 +84,9 @@ namespace osu.Game.Beatmaps
beatmaps.ItemUpdated += removeWorkingCache; beatmaps.ItemUpdated += removeWorkingCache;
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage); onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
} }
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) => protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
@ -218,7 +222,7 @@ namespace osu.Game.Beatmaps
removeWorkingCache(info); removeWorkingCache(info);
} }
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>(); private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
/// <summary> /// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/> /// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
@ -246,16 +250,13 @@ namespace osu.Game.Beatmaps
lock (workingCache) lock (workingCache)
{ {
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (working != null)
return working;
if (working == null)
{
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata; beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager));
}
previous?.TransferTo(working);
return working; return working;
} }
} }
@ -459,7 +460,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => beatmap; protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null; protected override Texture GetBackground() => null;
protected override Track GetTrack() => null; protected override Track GetBeatmapTrack() => null;
} }
} }

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@ -17,15 +17,18 @@ namespace osu.Game.Beatmaps
{ {
public partial class BeatmapManager public partial class BeatmapManager
{ {
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{ {
private readonly IResourceStore<byte[]> store; private readonly IResourceStore<byte[]> store;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager) public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo, audioManager) : base(beatmapInfo, audioManager)
{ {
this.store = store; this.store = store;
this.textureStore = textureStore; this.textureStore = textureStore;
this.trackStore = trackStore;
} }
protected override IBeatmap GetBeatmap() protected override IBeatmap GetBeatmap()
@ -44,10 +47,6 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;
private ITrackStore trackStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes. protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground() protected override Texture GetBackground()
@ -66,11 +65,11 @@ namespace osu.Game.Beatmaps
} }
} }
protected override Track GetTrack() protected override Track GetBeatmapTrack()
{ {
try try
{ {
return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile)); return trackStore.Get(getPathForFile(Metadata.AudioFile));
} }
catch (Exception e) catch (Exception e)
{ {
@ -79,22 +78,6 @@ namespace osu.Game.Beatmaps
} }
} }
public override void RecycleTrack()
{
base.RecycleTrack();
trackStore?.Dispose();
trackStore = null;
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform() protected override Waveform GetWaveform()
{ {
try try

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -19,7 +20,7 @@ namespace osu.Game.Beatmaps
{ {
private readonly TextureStore textures; private readonly TextureStore textures;
public DummyWorkingBeatmap(AudioManager audio, TextureStore textures) public DummyWorkingBeatmap([NotNull] AudioManager audio, TextureStore textures)
: base(new BeatmapInfo : base(new BeatmapInfo
{ {
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4"); protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => GetVirtualTrack(); protected override Track GetBeatmapTrack() => GetVirtualTrack();
private class DummyRulesetInfo : RulesetInfo private class DummyRulesetInfo : RulesetInfo
{ {

View File

@ -26,11 +26,6 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
Texture Background { get; } Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary> /// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>. /// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary> /// </summary>
@ -59,5 +54,18 @@ namespace osu.Game.Beatmaps
/// <returns>The converted <see cref="IBeatmap"/>.</returns> /// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception> /// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null); IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
/// <summary>
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
/// The caller of this method is responsible for the lifetime of the track.
/// </summary>
/// <remarks>
/// In a standard game context, the loading of the track is managed solely by MusicController, which will
/// automatically load the track of the current global IBindable WorkingBeatmap.
/// As such, this method should only be called in very special scenarios, such as external tests or apps which are
/// outside of the game context.
/// </remarks>
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
Track LoadTrack();
} }
} }

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@ -7,6 +7,7 @@ using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
@ -40,7 +41,6 @@ namespace osu.Game.Beatmaps
BeatmapSetInfo = beatmapInfo.BeatmapSet; BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack(1000));
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid); background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform); waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard); storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
@ -259,10 +259,39 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground(); protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background; private readonly RecyclableLazy<Texture> background;
public virtual bool TrackLoaded => track.IsResultAvailable; private Track loadedTrack;
public Track Track => track.Value;
protected abstract Track GetTrack(); [NotNull]
private RecyclableLazy<Track> track; public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
/// <summary>
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
/// across difficulties in the same beatmap set.
/// </summary>
/// <param name="track">The track to transfer.</param>
public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track));
/// <summary>
/// Whether this beatmap's track has been loaded via <see cref="LoadTrack"/>.
/// </summary>
public virtual bool TrackLoaded => loadedTrack != null;
/// <summary>
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
/// This generally happens via MusicController when changing the global beatmap.
/// </summary>
public Track Track
{
get
{
if (!TrackLoaded)
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
return loadedTrack;
}
}
protected abstract Track GetBeatmapTrack();
public bool WaveformLoaded => waveform.IsResultAvailable; public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value; public Waveform Waveform => waveform.Value;
@ -280,22 +309,6 @@ namespace osu.Game.Beatmaps
protected virtual ISkin GetSkin() => new DefaultSkin(); protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin; private readonly RecyclableLazy<ISkin> skin;
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
/// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
}
/// <summary>
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
/// Accessing track again will load a fresh instance.
/// </summary>
public virtual void RecycleTrack() => track.Recycle();
~WorkingBeatmap() ~WorkingBeatmap()
{ {
total_count.Value--; total_count.Value--;

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@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
protected override void Update() protected override void Update()
{ {
Track track = null; ITrack track = null;
IBeatmap beatmap = null; IBeatmap beatmap = null;
double currentTrackTime = 0; double currentTrackTime = 0;

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@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
[Resolved] [Resolved]
private PreviewTrackManager previewTrackManager { get; set; } private PreviewTrackManager previewTrackManager { get; set; }
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All); protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio) private void load(AudioManager audio)

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@ -88,7 +88,10 @@ namespace osu.Game
private IdleTracker idleTracker; private IdleTracker idleTracker;
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(); /// <summary>
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
/// </summary>
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
protected OsuScreenStack ScreenStack; protected OsuScreenStack ScreenStack;
@ -425,23 +428,7 @@ namespace osu.Game
updateModDefaults(); updateModDefaults();
var newBeatmap = beatmap.NewValue; beatmap.NewValue?.BeginAsyncLoad();
if (newBeatmap != null)
{
newBeatmap.Track.Completed += () => Scheduler.AddOnce(() => trackCompleted(newBeatmap));
newBeatmap.BeginAsyncLoad();
}
void trackCompleted(WorkingBeatmap b)
{
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (Beatmap.Value != b)
return;
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
MusicController.NextTrack();
}
} }
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods) private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
@ -615,8 +602,6 @@ namespace osu.Game
loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(MusicController = new MusicController(), Add, true);
loadComponentSingleFile(notifications.With(d => loadComponentSingleFile(notifications.With(d =>
{ {
d.GetToolbarHeight = () => ToolbarOffset; d.GetToolbarHeight = () => ToolbarOffset;
@ -921,8 +906,6 @@ namespace osu.Game
private ScalingContainer screenContainer; private ScalingContainer screenContainer;
protected MusicController MusicController { get; private set; }
protected override bool OnExiting() protected override bool OnExiting()
{ {
if (ScreenStack.CurrentScreen is Loader) if (ScreenStack.CurrentScreen is Loader)
@ -972,9 +955,12 @@ namespace osu.Game
break; break;
} }
if (current is IOsuScreen currentOsuScreen)
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
if (newScreen is IOsuScreen newOsuScreen) if (newScreen is IOsuScreen newOsuScreen)
{ {
OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode; OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments; MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;

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@ -30,6 +30,7 @@ using osu.Game.Database;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Overlays;
using osu.Game.Resources; using osu.Game.Resources;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -73,6 +74,8 @@ namespace osu.Game
protected MenuCursorContainer MenuCursorContainer; protected MenuCursorContainer MenuCursorContainer;
protected MusicController MusicController;
private Container content; private Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
@ -238,16 +241,6 @@ namespace osu.Game
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap); Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
// and potentially causing a reload of it after just unloading.
// Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap); dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
dependencies.CacheAs(Beatmap); dependencies.CacheAs(Beatmap);
@ -275,6 +268,9 @@ namespace osu.Game
dependencies.Cache(previewTrackManager = new PreviewTrackManager()); dependencies.Cache(previewTrackManager = new PreviewTrackManager());
Add(previewTrackManager); Add(previewTrackManager);
AddInternal(MusicController = new MusicController());
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged); Ruleset.BindValueChanged(onRulesetChanged);
} }

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@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Music
{ {
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1)) if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{ {
beatmap.Value?.Track?.Seek(0); beatmap.Value?.Track.Seek(0);
return; return;
} }

View File

@ -4,10 +4,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Threading; using osu.Framework.Threading;
@ -21,7 +25,7 @@ namespace osu.Game.Overlays
/// <summary> /// <summary>
/// Handles playback of the global music track. /// Handles playback of the global music track.
/// </summary> /// </summary>
public class MusicController : Component, IKeyBindingHandler<GlobalAction> public class MusicController : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{ {
[Resolved] [Resolved]
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
@ -61,6 +65,9 @@ namespace osu.Game.Overlays
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; } private OnScreenDisplay onScreenDisplay { get; set; }
[NotNull]
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated; private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved; private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved;
@ -73,12 +80,9 @@ namespace osu.Game.Overlays
managerRemoved.BindValueChanged(beatmapRemoved); managerRemoved.BindValueChanged(beatmapRemoved);
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next())); beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
{
base.LoadComplete();
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
beatmap.BindValueChanged(beatmapChanged, true); beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => ResetTrackAdjustments(), true); mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
} }
@ -95,9 +99,14 @@ namespace osu.Game.Overlays
} }
/// <summary> /// <summary>
/// Returns whether the current beatmap track is playing. /// Returns whether the beatmap track is playing.
/// </summary> /// </summary>
public bool IsPlaying => current?.Track.IsRunning ?? false; public bool IsPlaying => CurrentTrack.IsRunning;
/// <summary>
/// Returns whether the beatmap track is loaded.
/// </summary>
public bool TrackLoaded => CurrentTrack.TrackLoaded;
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{ {
@ -130,7 +139,7 @@ namespace osu.Game.Overlays
seekDelegate = Schedule(() => seekDelegate = Schedule(() =>
{ {
if (!beatmap.Disabled) if (!beatmap.Disabled)
current?.Track.Seek(position); CurrentTrack.Seek(position);
}); });
} }
@ -142,9 +151,7 @@ namespace osu.Game.Overlays
{ {
if (IsUserPaused) return; if (IsUserPaused) return;
var track = current?.Track; if (CurrentTrack.IsDummyDevice)
if (track == null || track is TrackVirtual)
{ {
if (beatmap.Disabled) if (beatmap.Disabled)
return; return;
@ -163,17 +170,12 @@ namespace osu.Game.Overlays
/// <returns>Whether the operation was successful.</returns> /// <returns>Whether the operation was successful.</returns>
public bool Play(bool restart = false) public bool Play(bool restart = false)
{ {
var track = current?.Track;
IsUserPaused = false; IsUserPaused = false;
if (track == null)
return false;
if (restart) if (restart)
track.Restart(); CurrentTrack.Restart();
else if (!IsPlaying) else if (!IsPlaying)
track.Start(); CurrentTrack.Start();
return true; return true;
} }
@ -183,11 +185,9 @@ namespace osu.Game.Overlays
/// </summary> /// </summary>
public void Stop() public void Stop()
{ {
var track = current?.Track;
IsUserPaused = true; IsUserPaused = true;
if (track?.IsRunning == true) if (CurrentTrack.IsRunning)
track.Stop(); CurrentTrack.Stop();
} }
/// <summary> /// <summary>
@ -196,9 +196,7 @@ namespace osu.Game.Overlays
/// <returns>Whether the operation was successful.</returns> /// <returns>Whether the operation was successful.</returns>
public bool TogglePause() public bool TogglePause()
{ {
var track = current?.Track; if (CurrentTrack.IsRunning)
if (track?.IsRunning == true)
Stop(); Stop();
else else
Play(); Play();
@ -220,7 +218,7 @@ namespace osu.Game.Overlays
if (beatmap.Disabled) if (beatmap.Disabled)
return PreviousTrackResult.None; return PreviousTrackResult.None;
var currentTrackPosition = current?.Track.CurrentTime; var currentTrackPosition = CurrentTrack.CurrentTime;
if (currentTrackPosition >= restart_cutoff_point) if (currentTrackPosition >= restart_cutoff_point)
{ {
@ -234,9 +232,7 @@ namespace osu.Game.Overlays
if (playable != null) if (playable != null)
{ {
if (beatmap is Bindable<WorkingBeatmap> working) changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
restartTrack(); restartTrack();
return PreviousTrackResult.Previous; return PreviousTrackResult.Previous;
} }
@ -260,9 +256,7 @@ namespace osu.Game.Overlays
if (playable != null) if (playable != null)
{ {
if (beatmap is Bindable<WorkingBeatmap> working) changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
restartTrack(); restartTrack();
return true; return true;
} }
@ -274,21 +268,25 @@ namespace osu.Game.Overlays
{ {
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase). // if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
// we probably want to move this to a central method for switching to a new working beatmap in the future. // we probably want to move this to a central method for switching to a new working beatmap in the future.
Schedule(() => beatmap.Value.Track.Restart()); Schedule(() => CurrentTrack.Restart());
} }
private WorkingBeatmap current; private WorkingBeatmap current;
private TrackChangeDirection? queuedDirection; private TrackChangeDirection? queuedDirection;
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) => changeBeatmap(beatmap.NewValue);
private void changeBeatmap(WorkingBeatmap newWorking)
{ {
var lastWorking = current;
TrackChangeDirection direction = TrackChangeDirection.None; TrackChangeDirection direction = TrackChangeDirection.None;
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
if (current != null) if (current != null)
{ {
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals) if (audioEquals)
direction = TrackChangeDirection.None; direction = TrackChangeDirection.None;
else if (queuedDirection.HasValue) else if (queuedDirection.HasValue)
@ -300,18 +298,74 @@ namespace osu.Game.Overlays
{ {
// figure out the best direction based on order in playlist. // figure out the best direction based on order in playlist.
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count(); var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count(); var next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newWorking.BeatmapSetInfo?.ID).Count();
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next; direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
} }
} }
current = beatmap.NewValue; current = newWorking;
if (!audioEquals || CurrentTrack.IsDummyDevice)
{
changeTrack();
}
else
{
// transfer still valid track to new working beatmap
current.TransferTrack(lastWorking.Track);
}
TrackChanged?.Invoke(current, direction); TrackChanged?.Invoke(current, direction);
ResetTrackAdjustments(); ResetTrackAdjustments();
queuedDirection = null; queuedDirection = null;
// this will be a noop if coming from the beatmapChanged event.
// the exception is local operations like next/prev, where we want to complete loading the track before sending out a change.
if (beatmap.Value != current && beatmap is Bindable<WorkingBeatmap> working)
working.Value = current;
}
private void changeTrack()
{
var lastTrack = CurrentTrack;
var queuedTrack = new DrawableTrack(current.LoadTrack());
queuedTrack.Completed += () => onTrackCompleted(current);
CurrentTrack = queuedTrack;
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
// CurrentTrack is immediately updated above for situations where a immediate knowledge about the new track is required,
// but the mutation of the hierarchy is scheduled to avoid exceptions.
Schedule(() =>
{
lastTrack.VolumeTo(0, 500, Easing.Out).Expire();
if (queuedTrack == CurrentTrack)
{
AddInternal(queuedTrack);
queuedTrack.VolumeTo(0).Then().VolumeTo(1, 300, Easing.Out);
}
else
{
// If the track has changed since the call to changeTrack, it is safe to dispose the
// queued track rather than consume it.
queuedTrack.Dispose();
}
});
}
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
{
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (current != workingBeatmap)
return;
if (!CurrentTrack.Looping && !beatmap.Disabled)
NextTrack();
} }
private bool allowRateAdjustments; private bool allowRateAdjustments;
@ -332,18 +386,20 @@ namespace osu.Game.Overlays
} }
} }
/// <summary>
/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
/// </summary>
/// <remarks>
/// Does not reset speed adjustments applied directly to the beatmap track.
/// </remarks>
public void ResetTrackAdjustments() public void ResetTrackAdjustments()
{ {
var track = current?.Track; CurrentTrack.ResetSpeedAdjustments();
if (track == null)
return;
track.ResetSpeedAdjustments();
if (allowRateAdjustments) if (allowRateAdjustments)
{ {
foreach (var mod in mods.Value.OfType<IApplicableToTrack>()) foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track); mod.ApplyToTrack(CurrentTrack);
} }
} }

View File

@ -234,9 +234,9 @@ namespace osu.Game.Overlays
pendingBeatmapSwitch = null; pendingBeatmapSwitch = null;
} }
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null; var track = musicController.CurrentTrack;
if (track?.IsDummyDevice == false) if (!track.IsDummyDevice)
{ {
progressBar.EndTime = track.Length; progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime; progressBar.CurrentTime = track.CurrentTime;

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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
private const double transition_time = 500; private const double transition_time = 500;
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All); protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden. // Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
public override bool PropagateNonPositionalInputSubTree => true; public override bool PropagateNonPositionalInputSubTree => true;

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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
public interface IApplicableToTrack : IApplicableMod public interface IApplicableToTrack : IApplicableMod
{ {
void ApplyToTrack(Track track); void ApplyToTrack(ITrack track);
} }
} }

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods
}, true); }, true);
} }
public override void ApplyToTrack(Track track) public override void ApplyToTrack(ITrack track)
{ {
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied) // base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust); track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
}, true); }, true);
} }
public override void ApplyToTrack(Track track) public override void ApplyToTrack(ITrack track)
{ {
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied) // base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust); track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public abstract BindableNumber<double> SpeedChange { get; } public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(Track track) public virtual void ApplyToTrack(ITrack track)
{ {
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange); track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
} }

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01, Precision = 0.01,
}; };
private Track track; private ITrack track;
protected ModTimeRamp() protected ModTimeRamp()
{ {
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.BindValueChanged(applyPitchAdjustment); AdjustPitch.BindValueChanged(applyPitchAdjustment);
} }
public void ApplyToTrack(Track track) public void ApplyToTrack(ITrack track)
{ {
this.track = track; this.track = track;

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@ -26,6 +26,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved] [Resolved]
private EditorClock editorClock { get; set; } private EditorClock editorClock { get; set; }
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
private float lastScrollPosition;
/// <summary>
/// The track time in the last frame.
/// </summary>
private double lastTrackTime;
/// <summary>
/// Whether the user is currently dragging the timeline.
/// </summary>
private bool handlingDragInput;
/// <summary>
/// Whether the track was playing before a user drag event.
/// </summary>
private bool trackWasPlaying;
private Track track;
public Timeline() public Timeline()
{ {
ZoomDuration = 200; ZoomDuration = 200;
@ -59,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
waveform.Waveform = b.NewValue.Waveform; waveform.Waveform = b.NewValue.Waveform;
track = b.NewValue.Track; track = b.NewValue.Track;
// todo: i don't think this is safe, the track may not be loaded yet.
if (track.Length > 0) if (track.Length > 0)
{ {
MaxZoom = getZoomLevelForVisibleMilliseconds(500); MaxZoom = getZoomLevelForVisibleMilliseconds(500);
@ -70,28 +93,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds)); private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
private float lastScrollPosition;
/// <summary>
/// The track time in the last frame.
/// </summary>
private double lastTrackTime;
/// <summary>
/// Whether the user is currently dragging the timeline.
/// </summary>
private bool handlingDragInput;
/// <summary>
/// Whether the track was playing before a user drag event.
/// </summary>
private bool trackWasPlaying;
private Track track;
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

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@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit
protected override Texture GetBackground() => throw new NotImplementedException(); protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException(); protected override Track GetBeatmapTrack() => throw new NotImplementedException();
} }
} }
} }

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@ -39,9 +39,9 @@ namespace osu.Game.Screens
bool HideOverlaysOnEnter { get; } bool HideOverlaysOnEnter { get; }
/// <summary> /// <summary>
/// Whether overlays should be able to be opened once this screen is entered or resumed. /// Whether overlays should be able to be opened when this screen is current.
/// </summary> /// </summary>
OverlayActivation InitialOverlayActivationMode { get; } IBindable<OverlayActivation> OverlayActivationMode { get; }
/// <summary> /// <summary>
/// The amount of parallax to be applied while this screen is displayed. /// The amount of parallax to be applied while this screen is displayed.

View File

@ -270,9 +270,6 @@ namespace osu.Game.Screens.Menu
ButtonSystemState lastState = state; ButtonSystemState lastState = state;
state = value; state = value;
if (game != null)
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
updateLogoState(lastState); updateLogoState(lastState);
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}"); Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");

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@ -12,6 +12,7 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -43,7 +44,7 @@ namespace osu.Game.Screens.Menu
private WorkingBeatmap initialBeatmap; private WorkingBeatmap initialBeatmap;
protected Track Track => initialBeatmap?.Track; protected ITrack Track { get; private set; }
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1); private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
@ -60,8 +61,12 @@ namespace osu.Game.Screens.Menu
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }
[Resolved]
private MusicController musicController { get; set; }
/// <summary> /// <summary>
/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap. /// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
/// Only valid during or after <see cref="LogoArriving"/>.
/// </summary> /// </summary>
protected bool UsingThemedIntro { get; private set; } protected bool UsingThemedIntro { get; private set; }
@ -111,7 +116,6 @@ namespace osu.Game.Screens.Menu
if (setInfo != null) if (setInfo != null)
{ {
initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]); initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
UsingThemedIntro = !(Track is TrackVirtual);
} }
return UsingThemedIntro; return UsingThemedIntro;
@ -164,6 +168,11 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
beatmap.Value = initialBeatmap; beatmap.Value = initialBeatmap;
Track = initialBeatmap.Track;
UsingThemedIntro = !initialBeatmap.Track.IsDummyDevice;
// ensure the track starts at maximum volume
musicController.CurrentTrack.FinishTransforms();
logo.MoveTo(new Vector2(0.5f)); logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One); logo.ScaleTo(Vector2.One);

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
if (MenuVoice.Value && !UsingThemedIntro) if (MenuVoice.Value)
welcome = audio.Samples.Get(@"Intro/welcome"); welcome = audio.Samples.Get(@"Intro/welcome");
} }
@ -64,6 +64,7 @@ namespace osu.Game.Screens.Menu
}, t => }, t =>
{ {
AddInternal(t); AddInternal(t);
if (!UsingThemedIntro)
welcome?.Play(); welcome?.Play();
StartTrack(); StartTrack();

View File

@ -39,8 +39,6 @@ namespace osu.Game.Screens.Menu
welcome = audio.Samples.Get(@"Intro/Welcome/welcome"); welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano"); pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
Track.Looping = true;
} }
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -49,6 +47,8 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
Track.Looping = true;
LoadComponentAsync(new WelcomeIntroSequence LoadComponentAsync(new WelcomeIntroSequence
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both

View File

@ -5,7 +5,6 @@ using System.Linq;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -46,8 +45,8 @@ namespace osu.Game.Screens.Menu
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; }
[Resolved(canBeNull: true)] [Resolved]
private MusicController music { get; set; } private MusicController musicController { get; set; }
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private LoginOverlay login { get; set; } private LoginOverlay login { get; set; }
@ -62,8 +61,6 @@ namespace osu.Game.Screens.Menu
protected override BackgroundScreen CreateBackground() => background; protected override BackgroundScreen CreateBackground() => background;
internal Track Track { get; private set; }
private Bindable<float> holdDelay; private Bindable<float> holdDelay;
private Bindable<bool> loginDisplayed; private Bindable<bool> loginDisplayed;
@ -177,15 +174,14 @@ namespace osu.Game.Screens.Menu
base.OnEntering(last); base.OnEntering(last);
buttons.FadeInFromZero(500); buttons.FadeInFromZero(500);
Track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata; var metadata = Beatmap.Value.Metadata;
if (last is IntroScreen && Track != null) if (last is IntroScreen && musicController.TrackLoaded)
{ {
if (!Track.IsRunning) if (!musicController.CurrentTrack.IsRunning)
{ {
Track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * Track.Length); musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
Track.Start(); musicController.CurrentTrack.Start();
} }
} }
@ -260,7 +256,7 @@ namespace osu.Game.Screens.Menu
// we may have consumed our preloaded instance, so let's make another. // we may have consumed our preloaded instance, so let's make another.
preloadSongSelect(); preloadSongSelect();
music.EnsurePlayingSomething(); musicController.EnsurePlayingSomething();
} }
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
@ -280,6 +276,7 @@ namespace osu.Game.Screens.Menu
} }
buttons.State = ButtonSystemState.Exit; buttons.State = ButtonSystemState.Exit;
OverlayActivationMode.Value = OverlayActivation.Disabled;
songTicker.Hide(); songTicker.Hide();

View File

@ -17,6 +17,7 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
@ -46,7 +47,6 @@ namespace osu.Game.Screens.Menu
private SampleChannel sampleBeat; private SampleChannel sampleBeat;
private readonly Container colourAndTriangles; private readonly Container colourAndTriangles;
private readonly Triangles triangles; private readonly Triangles triangles;
/// <summary> /// <summary>
@ -319,6 +319,9 @@ namespace osu.Game.Screens.Menu
intro.Delay(length + fade).FadeOut(); intro.Delay(length + fade).FadeOut();
} }
[Resolved]
private MusicController musicController { get; set; }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -327,9 +330,9 @@ namespace osu.Game.Screens.Menu
const float velocity_adjust_cutoff = 0.98f; const float velocity_adjust_cutoff = 0.98f;
const float paused_velocity = 0.5f; const float paused_velocity = 0.5f;
if (Beatmap.Value.Track.IsRunning) if (musicController.CurrentTrack.IsRunning)
{ {
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0; var maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
if (maxAmplitude > velocity_adjust_cutoff) if (maxAmplitude > velocity_adjust_cutoff)

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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Lounge
[Resolved] [Resolved]
private Bindable<Room> selectedRoom { get; set; } private Bindable<Room> selectedRoom { get; set; }
[Resolved(canBeNull: true)] [Resolved]
private MusicController music { get; set; } private MusicController music { get; set; }
private bool joiningRoom; private bool joiningRoom;

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@ -44,9 +44,13 @@ namespace osu.Game.Screens
public virtual bool HideOverlaysOnEnter => false; public virtual bool HideOverlaysOnEnter => false;
/// <summary> /// <summary>
/// Whether overlays should be able to be opened once this screen is entered or resumed. /// The initial overlay activation mode to use when this screen is entered for the first time.
/// </summary> /// </summary>
public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All; protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
protected readonly Bindable<OverlayActivation> OverlayActivationMode;
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
public virtual bool CursorVisible => true; public virtual bool CursorVisible => true;
@ -138,6 +142,8 @@ namespace osu.Game.Screens
{ {
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
OverlayActivationMode = new Bindable<OverlayActivation>(InitialOverlayActivationMode);
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -25,12 +24,9 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container public class GameplayClockContainer : Container
{ {
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
/// <summary> [NotNull]
/// The <see cref="WorkingBeatmap"/>'s track. private ITrack track;
/// </summary>
private Track track;
public readonly BindableBool IsPaused = new BindableBool(); public readonly BindableBool IsPaused = new BindableBool();
@ -63,17 +59,16 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock; private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime) public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.mods = mods;
this.gameplayStartTime = gameplayStartTime; this.gameplayStartTime = gameplayStartTime;
track = beatmap.Track;
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime; firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
track = beatmap.Track;
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
@ -123,13 +118,10 @@ namespace osu.Game.Screens.Play
public void Restart() public void Restart()
{ {
// The Reset() call below causes speed adjustments to be reset in an async context, leading to deadlocks.
// The deadlock can be prevented by resetting the track synchronously before entering the async context.
track.ResetSpeedAdjustments();
Task.Run(() => Task.Run(() =>
{ {
track.Reset(); track.Seek(0);
track.Stop();
Schedule(() => Schedule(() =>
{ {
@ -195,16 +187,13 @@ namespace osu.Game.Screens.Play
} }
/// <summary> /// <summary>
/// Changes the backing clock to avoid using the originally provided beatmap's track. /// Changes the backing clock to avoid using the originally provided track.
/// </summary> /// </summary>
public void StopUsingBeatmapClock() public void StopUsingBeatmapClock()
{ {
if (track != beatmap.Track)
return;
removeSourceClockAdjustments(); removeSourceClockAdjustments();
track = new TrackVirtual(beatmap.Track.Length); track = new TrackVirtual(track.Length);
adjustableClock.ChangeSource(track); adjustableClock.ChangeSource(track);
} }
@ -220,34 +209,30 @@ namespace osu.Game.Screens.Play
private void updateRate() private void updateRate()
{ {
if (track == null) return; if (speedAdjustmentsApplied)
return;
speedAdjustmentsApplied = true;
track.ResetSpeedAdjustments();
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
foreach (var mod in mods.OfType<IApplicableToTrack>()) speedAdjustmentsApplied = true;
mod.ApplyToTrack(track);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
removeSourceClockAdjustments(); removeSourceClockAdjustments();
track = null;
} }
private void removeSourceClockAdjustments() private void removeSourceClockAdjustments()
{ {
if (speedAdjustmentsApplied) if (!speedAdjustmentsApplied) return;
{
track.ResetSpeedAdjustments(); track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
speedAdjustmentsApplied = false; speedAdjustmentsApplied = false;
} }
}
private class HardwareCorrectionOffsetClock : FramedOffsetClock private class HardwareCorrectionOffsetClock : FramedOffsetClock
{ {

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@ -50,7 +50,10 @@ namespace osu.Game.Screens.Play
public override bool HideOverlaysOnEnter => true; public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
// We are managing our own adjustments (see OnEntering/OnExiting).
public override bool AllowRateAdjustments => false;
/// <summary> /// <summary>
/// Whether gameplay should pause when the game window focus is lost. /// Whether gameplay should pause when the game window focus is lost.
@ -77,6 +80,9 @@ namespace osu.Game.Screens.Play
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
[Resolved]
private MusicController musicController { get; set; }
private SampleChannel sampleRestart; private SampleChannel sampleRestart;
public BreakOverlay BreakOverlay; public BreakOverlay BreakOverlay;
@ -178,7 +184,7 @@ namespace osu.Game.Screens.Play
if (!ScoreProcessor.Mode.Disabled) if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer)); AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
@ -627,6 +633,13 @@ namespace osu.Game.Screens.Play
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>()) foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
mod.ApplyToHUD(HUDOverlay); mod.ApplyToHUD(HUDOverlay);
// Our mods are local copies of the global mods so they need to be re-applied to the track.
// This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack.
// Todo: In the future, player will receive in a track and will probably not have to worry about this...
musicController.ResetTrackAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(musicController.CurrentTrack);
} }
public override void OnSuspending(IScreen next) public override void OnSuspending(IScreen next)
@ -660,6 +673,8 @@ namespace osu.Game.Screens.Play
// as we are no longer the current screen, we cannot guarantee the track is still usable. // as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer?.StopUsingBeatmapClock(); GameplayClockContainer?.StopUsingBeatmapClock();
musicController.ResetTrackAdjustments();
fadeOut(); fadeOut();
return base.OnExiting(next); return base.OnExiting(next);
} }

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@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -32,6 +31,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>(); private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Resolved(canBeNull: true)] [Resolved]
private MusicController music { get; set; } private MusicController music { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
@ -561,15 +561,15 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Refresh(); BeatmapDetails.Refresh();
Beatmap.Value.Track.Looping = true; music.CurrentTrack.Looping = true;
music?.ResetTrackAdjustments(); music.ResetTrackAdjustments();
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{ {
updateComponentFromBeatmap(Beatmap.Value); updateComponentFromBeatmap(Beatmap.Value);
// restart playback on returning to song select, regardless. // restart playback on returning to song select, regardless.
music?.Play(); music.Play();
} }
this.FadeIn(250); this.FadeIn(250);
@ -586,8 +586,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.Hide(); BeatmapOptions.Hide();
if (Beatmap.Value.Track != null) music.CurrentTrack.Looping = false;
Beatmap.Value.Track.Looping = false;
this.ScaleTo(1.1f, 250, Easing.InSine); this.ScaleTo(1.1f, 250, Easing.InSine);
@ -608,8 +607,7 @@ namespace osu.Game.Screens.Select
FilterControl.Deactivate(); FilterControl.Deactivate();
if (Beatmap.Value.Track != null) music.CurrentTrack.Looping = false;
Beatmap.Value.Track.Looping = false;
return false; return false;
} }
@ -650,11 +648,10 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Beatmap = beatmap; BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null) music.CurrentTrack.Looping = true;
beatmap.Track.Looping = true;
} }
private readonly WeakReference<Track> lastTrack = new WeakReference<Track>(null); private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
/// <summary> /// <summary>
/// Ensures some music is playing for the current track. /// Ensures some music is playing for the current track.
@ -662,14 +659,14 @@ namespace osu.Game.Screens.Select
/// </summary> /// </summary>
private void ensurePlayingSelected() private void ensurePlayingSelected()
{ {
Track track = Beatmap.Value.Track; ITrack track = music.CurrentTrack;
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track; bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack)) if (!track.IsRunning && (music.IsUserPaused != true || isNewTrack))
music?.Play(true); music.Play(true);
lastTrack.SetTarget(track); lastTrack.SetTarget(track);
} }

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@ -18,6 +18,6 @@ namespace osu.Game.Screens
public override bool AllowRateAdjustments => false; public override bool AllowRateAdjustments => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled; protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
} }
} }

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Beatmaps
protected override Texture GetBackground() => throw new NotImplementedException(); protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException(); protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{ {

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@ -37,6 +37,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Texture GetBackground() => null; protected override Texture GetBackground() => null;
protected override Track GetTrack() => null; protected override Track GetBeatmapTrack() => null;
} }
} }

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@ -20,6 +20,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -135,6 +136,9 @@ namespace osu.Game.Tests.Visual
[Resolved] [Resolved]
protected AudioManager Audio { get; private set; } protected AudioManager Audio { get; private set; }
[Resolved]
protected MusicController MusicController { get; private set; }
/// <summary> /// <summary>
/// Creates the ruleset to be used for this test scene. /// Creates the ruleset to be used for this test scene.
/// </summary> /// </summary>
@ -164,8 +168,8 @@ namespace osu.Game.Tests.Visual
rulesetDependencies?.Dispose(); rulesetDependencies?.Dispose();
if (Beatmap?.Value.TrackLoaded == true) if (MusicController?.TrackLoaded == true)
Beatmap.Value.Track.Stop(); MusicController.CurrentTrack.Stop();
if (contextFactory.IsValueCreated) if (contextFactory.IsValueCreated)
contextFactory.Value.ResetDatabase(); contextFactory.Value.ResetDatabase();
@ -219,7 +223,7 @@ namespace osu.Game.Tests.Visual
store?.Dispose(); store?.Dispose();
} }
protected override Track GetTrack() => track; protected override Track GetBeatmapTrack() => track;
public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
{ {