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Adjust various paddings and spacings in settings to make them easier to visually parse
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parent
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commit
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Settings
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public virtual IEnumerable<string> FilterTerms => new[] { Header };
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public virtual IEnumerable<string> FilterTerms => new[] { Header };
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private const int header_size = 26;
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private const int header_size = 26;
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private const int header_margin = 25;
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private const int margin = 20;
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private const int border_size = 2;
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private const int border_size = 2;
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public bool MatchingFilter
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public bool MatchingFilter
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Settings
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protected SettingsSection()
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protected SettingsSection()
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{
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{
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Margin = new MarginPadding { Top = 20 };
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Margin = new MarginPadding { Top = margin };
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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@ -46,10 +46,9 @@ namespace osu.Game.Overlays.Settings
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{
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{
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Margin = new MarginPadding
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Margin = new MarginPadding
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{
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{
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Top = header_size + header_margin
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Top = header_size
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},
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},
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 30),
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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};
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};
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@ -70,7 +69,7 @@ namespace osu.Game.Overlays.Settings
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{
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{
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Padding = new MarginPadding
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Padding = new MarginPadding
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{
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{
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Top = 20 + border_size,
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Top = margin + border_size,
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Bottom = 10,
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Bottom = 10,
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},
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},
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -82,7 +81,11 @@ namespace osu.Game.Overlays.Settings
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Font = OsuFont.GetFont(size: header_size),
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Font = OsuFont.GetFont(size: header_size),
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Text = Header,
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Text = Header,
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Colour = colours.Yellow,
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Colour = colours.Yellow,
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Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }
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Margin = new MarginPadding
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{
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Left = SettingsPanel.CONTENT_MARGINS,
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Right = SettingsPanel.CONTENT_MARGINS
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}
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},
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},
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FlowContent
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FlowContent
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}
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
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FlowContent = new FillFlowContainer
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FlowContent = new FillFlowContainer
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{
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{
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Spacing = new Vector2(0, 8),
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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};
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};
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@ -53,7 +53,7 @@ namespace osu.Game.Overlays.Settings
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Text = Header.ToUpperInvariant(),
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Text = Header.ToUpperInvariant(),
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Margin = new MarginPadding { Bottom = 10, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
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Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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},
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},
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FlowContent
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FlowContent
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