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Remove not needed stuff (+typo fix)
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@ -1,18 +1,14 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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@ -64,13 +60,9 @@ namespace osu.Game.Screens.Menu
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuMusic;
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private TrackManager trackManager;
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private BeatmapInfo beatmap;
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private WorkingBeatmap song;
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private int choosableBeatmapsetAmmout;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps)
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private void load(OsuGameBase game, AudioManager audio, OsuConfigManager config)
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{
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menuVoice = config.GetBindable<bool>(OsuConfig.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuConfig.MenuMusic);
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@ -65,7 +65,6 @@ namespace osu.Game.Screens.Menu
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private TrackManager trackManager;
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private BeatmapInfo beatmap;
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private WorkingBeatmap song;
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private int choosableBeatmapsetAmmout;
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[BackgroundDependencyLoader]
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private void load(OsuGame game, OsuConfigManager config, BeatmapDatabase beatmaps)
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@ -76,10 +75,10 @@ namespace osu.Game.Screens.Menu
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if (!menuMusic)
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{
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trackManager = game.Audio.Track;
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choosableBeatmapsetAmmout = beatmaps.Query<BeatmapSetInfo>().Count();
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if (choosableBeatmapsetAmmout > 0)
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int choosableBeatmapsetAmmount = beatmaps.Query<BeatmapSetInfo>().Count();
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if (choosableBeatmapsetAmmount > 0)
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{
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beatmap = beatmaps.GetWithChildren<BeatmapSetInfo>(RNG.Next(1, choosableBeatmapsetAmmout)).Beatmaps[0];
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beatmap = beatmaps.GetWithChildren<BeatmapSetInfo>(RNG.Next(1, choosableBeatmapsetAmmount)).Beatmaps[0];
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song = beatmaps.GetWorkingBeatmap(beatmap);
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Beatmap = song;
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}
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