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mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00

Add fetching of beatmap and user data when playlist panels come on screen

This commit is contained in:
Dean Herbert 2021-11-30 19:52:36 +09:00
parent 95373649a4
commit fe119da044
2 changed files with 47 additions and 24 deletions

View File

@ -444,10 +444,18 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings)
async Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings)
{
Debug.Assert(APIRoom != null);
Debug.Assert(Room != null);
// ensure the new selected item is populated immediately.
var playlistItem = APIRoom.Playlist.SingleOrDefault(p => p.ID == newSettings.PlaylistItemId);
if (playlistItem != null)
await PopulateBeatmap(playlistItem).ConfigureAwait(false);
Scheduler.Add(() => updateLocalRoomSettings(newSettings));
return Task.CompletedTask;
}
Task IMultiplayerClient.UserStateChanged(int userId, MultiplayerUserState state)
@ -700,7 +708,7 @@ namespace osu.Game.Online.Multiplayer
CurrentMatchPlayingItem.Value = APIRoom.Playlist.SingleOrDefault(p => p.ID == settings.PlaylistItemId);
}
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item, bool populateImmediately)
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item, bool populateBeatmapImmediately)
{
var ruleset = Rulesets.GetRuleset(item.RulesetID);
var rulesetInstance = ruleset.CreateInstance();
@ -708,6 +716,7 @@ namespace osu.Game.Online.Multiplayer
var playlistItem = new PlaylistItem
{
ID = item.ID,
BeatmapID = item.BeatmapID,
OwnerID = item.OwnerID,
Ruleset = { Value = ruleset },
Expired = item.Expired
@ -716,23 +725,18 @@ namespace osu.Game.Online.Multiplayer
playlistItem.RequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
playlistItem.AllowedMods.AddRange(item.AllowedMods.Select(m => m.ToMod(rulesetInstance)));
if (populateImmediately)
{
await populateFromOnline(item, playlistItem).ConfigureAwait(false);
}
else
{
// to avoid blocking other operations (like the initial room join), schedule online population to happen in the background.
// ReSharper disable once AsyncVoidLambda
Schedule(async () => await populateFromOnline(item, playlistItem).ConfigureAwait(false));
}
if (populateBeatmapImmediately)
await PopulateBeatmap(playlistItem).ConfigureAwait(false);
return playlistItem;
}
private async Task populateFromOnline(MultiplayerPlaylistItem item, PlaylistItem playlistItem)
public async Task PopulateBeatmap(PlaylistItem item)
{
playlistItem.Beatmap.Value = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
if (item.Beatmap.Value != null)
return;
item.Beatmap.Value = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
}
/// <summary>

View File

@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
@ -24,6 +25,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
@ -67,6 +69,13 @@ namespace osu.Game.Screens.OnlinePlay
[Resolved]
private UserLookupCache userLookupCache { get; set; }
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
private PanelBackground panelBackground;
private readonly DelayedLoadWrapper onScreenLoader = new DelayedLoadWrapper(Empty);
private readonly bool allowEdit;
private readonly bool allowSelection;
private readonly bool showItemOwner;
@ -131,11 +140,27 @@ namespace osu.Game.Screens.OnlinePlay
valid.BindValueChanged(_ => Scheduler.AddOnce(refresh));
requiredMods.CollectionChanged += (_, __) => Scheduler.AddOnce(refresh);
onScreenLoader.DelayedLoadStarted += _ =>
{
Task.Run(async () =>
{
try
{
var user = await userLookupCache.GetUserAsync(Item.OwnerID).ConfigureAwait(false);
Schedule(() => ownerAvatar.User = user);
await multiplayerClient.PopulateBeatmap(Item).ConfigureAwait(false);
}
catch (Exception e)
{
Logger.Log($"Error while populating playlist item {e}");
}
});
};
refresh();
}
private PanelBackground panelBackground;
private void refresh()
{
if (!valid.Value)
@ -144,13 +169,6 @@ namespace osu.Game.Screens.OnlinePlay
maskingContainer.BorderColour = colours.Red;
}
if (showItemOwner)
{
ownerAvatar.Show();
userLookupCache.GetUserAsync(Item.OwnerID)
.ContinueWith(u => Schedule(() => ownerAvatar.User = u.Result), TaskContinuationOptions.OnlyOnRanToCompletion);
}
if (Item.Beatmap.Value != null)
difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(ICON_HEIGHT) };
else
@ -203,6 +221,7 @@ namespace osu.Game.Screens.OnlinePlay
Alpha = 0,
AlwaysPresent = true
},
onScreenLoader,
panelBackground = new PanelBackground
{
RelativeSizeAxes = Axes.Both,