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https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
Merge branch 'master' into fix-mania-placement
This commit is contained in:
commit
fe0038ed14
@ -259,6 +259,23 @@ namespace osu.Game.Rulesets.Osu.Tests
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assertControlPointType(2, PathType.PerfectCurve);
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}
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[Test]
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public void TestBeginPlacementWithoutReleasingMouse()
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{
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addMovementStep(new Vector2(200));
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AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(400, 200));
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AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(200);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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@ -28,16 +29,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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circlePiece.UpdateFrom(HitObject);
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}
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protected override bool OnClick(ClickEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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{
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EndPlacement(true);
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return true;
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}
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public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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BeginPlacement();
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HitObject.Position = ToLocalSpace(screenSpacePosition);
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return base.OnMouseDown(e);
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}
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public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
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}
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}
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@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly PathControlPoint ControlPoint;
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private readonly Slider slider;
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@ -146,6 +145,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (RequestSelection == null)
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return false;
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if (e.Button == MouseButton.Left)
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{
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changeHandler?.BeginChange();
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@ -82,8 +82,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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}
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protected override bool OnClick(ClickEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button != MouseButton.Left)
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return base.OnMouseDown(e);
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switch (state)
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{
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case PlacementState.Initial:
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@ -91,9 +94,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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if (e.Button != MouseButton.Left)
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break;
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if (canPlaceNewControlPoint(out var lastPoint))
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{
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// Place a new point by detatching the current cursor.
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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currentSegmentLength = 1;
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}
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return true;
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break;
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}
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return true;
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@ -5,7 +5,7 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class EditorChangeHandlerTest
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@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
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using osuTK;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class LegacyEditorBeatmapPatcherTest
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[HeadlessTest]
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public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
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@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
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{
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneComposeScreen : EditorClockTestScene
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@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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@ -4,33 +4,27 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorChangeStates : ScreenTestScene
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public class TestSceneEditorChangeStates : EditorTestScene
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{
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public TestSceneEditorChangeStates()
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: base(new OsuRuleset())
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{
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}
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private EditorBeatmap editorBeatmap;
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private TestEditor editor;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load editor", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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LoadScreen(editor = new TestEditor());
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});
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AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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}
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[Test]
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@ -158,11 +152,13 @@ namespace osu.Game.Tests.Visual.Editor
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AddAssert("no hitobject added", () => addedObject == null);
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}
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private void addUndoSteps() => AddStep("undo", () => editor.Undo());
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private void addUndoSteps() => AddStep("undo", () => ((TestEditor)Editor).Undo());
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private void addRedoSteps() => AddStep("redo", () => editor.Redo());
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private void addRedoSteps() => AddStep("redo", () => ((TestEditor)Editor).Redo());
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private class TestEditor : Screens.Edit.Editor
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protected override Editor CreateEditor() => new TestEditor();
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private class TestEditor : Editor
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{
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public new void Undo() => base.Undo();
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorComposeRadioButtons : OsuTestScene
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorMenuBar : OsuTestScene
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorSeekSnapping : EditorClockTestScene
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorSummaryTimeline : EditorClockTestScene
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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneHitObjectComposer : EditorClockTestScene
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@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestScenePlaybackControl : OsuTestScene
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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@ -8,7 +8,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimelineTickDisplay : TimelineTestScene
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneWaveform : OsuTestScene
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@ -15,7 +15,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
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{
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@ -18,7 +18,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public abstract class TimelineTestScene : EditorClockTestScene
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{
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@ -60,9 +60,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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waveform.Waveform = b.NewValue.Waveform;
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track = b.NewValue.Track;
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if (track.Length > 0)
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{
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MaxZoom = getZoomLevelForVisibleMilliseconds(500);
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MinZoom = getZoomLevelForVisibleMilliseconds(10000);
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Zoom = getZoomLevelForVisibleMilliseconds(2000);
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}
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}, true);
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}
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@ -135,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private void scrollToTrackTime()
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{
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if (!track.IsLoaded)
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if (!track.IsLoaded || track.Length == 0)
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return;
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ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
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@ -23,6 +23,7 @@ namespace osu.Game.Tests.Beatmaps
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HitObjects = baseBeatmap.HitObjects;
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BeatmapInfo.Ruleset = ruleset;
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BeatmapInfo.RulesetID = ruleset.ID ?? 0;
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BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
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BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
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BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo
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@ -3,9 +3,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual
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{
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@ -13,6 +17,8 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
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protected Editor Editor { get; private set; }
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private readonly Ruleset ruleset;
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protected EditorTestScene(Ruleset ruleset)
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@ -30,7 +36,11 @@ namespace osu.Game.Tests.Visual
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{
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base.SetUpSteps();
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AddStep("Load editor", () => LoadScreen(new Editor()));
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AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
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AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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}
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protected virtual Editor CreateEditor() => new Editor();
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}
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}
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Block a user