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Tidy up song select hierarchy to be more readable
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@ -88,22 +88,22 @@ namespace osu.Game.Screens.Select
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[Resolved(canBeNull: true)]
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private MusicController music { get; set; }
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private const float panel_overflow = 1.2f;
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
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{
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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AddRangeInternal(new[]
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AddRangeInternal(new Drawable[]
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{
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new ParallaxContainer
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new ResetScrollContainer(() => Carousel.ScrollToSelected())
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{
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Masking = true,
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ParallaxAmount = 0.005f,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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RelativeSizeAxes = Axes.Y,
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Width = 250,
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},
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new VerticalMaskingContainer
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{
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Children = new Drawable[]
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{
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new GridContainer // used for max width implementation
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{
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@ -117,44 +117,14 @@ namespace osu.Game.Screens.Select
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{
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new Drawable[]
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{
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new WedgeBackground
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new ParallaxContainer
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{
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ParallaxAmount = 0.005f,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = -150 },
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},
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null
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}
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}
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}
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}
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},
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new GridContainer // used for max width implementation
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Height = WEDGE_HEIGHT,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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Child = new WedgeBackground
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{
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Top = left_area_padding,
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Right = left_area_padding,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = -150 },
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},
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},
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new Container
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@ -162,92 +132,80 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Bottom = Footer.HEIGHT,
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Top = WEDGE_HEIGHT + left_area_padding,
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Left = left_area_padding,
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Right = left_area_padding * 2,
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Top = FilterControl.HEIGHT,
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Bottom = Footer.HEIGHT
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},
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Child = Carousel = new BeatmapCarousel
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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SelectionChanged = updateSelectedBeatmap,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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},
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}
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},
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}
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},
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FilterControl = new FilterControl
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{
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RelativeSizeAxes = Axes.X,
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Height = FilterControl.HEIGHT,
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FilterChanged = ApplyFilterToCarousel,
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Background = { Width = 2 },
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},
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new GridContainer // used for max width implementation
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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BeatmapDetails = new BeatmapDetailArea
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Height = WEDGE_HEIGHT,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = left_area_padding,
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Right = left_area_padding,
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 10, Right = 5 },
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Padding = new MarginPadding
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{
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Bottom = Footer.HEIGHT,
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Top = WEDGE_HEIGHT + left_area_padding,
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Left = left_area_padding,
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Right = left_area_padding * 2,
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},
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Child = BeatmapDetails = new BeatmapDetailArea
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 10, Right = 5 },
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},
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},
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}
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},
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}
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},
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},
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},
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}
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = panel_overflow, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 1 / panel_overflow,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Top = FilterControl.HEIGHT,
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Bottom = Footer.HEIGHT
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},
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Children = new Drawable[]
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{
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new GridContainer // used for max width implementation
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850),
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},
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Content = new[]
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{
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new Drawable[]
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{
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null,
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Carousel = new BeatmapCarousel
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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SelectionChanged = updateSelectedBeatmap,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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},
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}
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}
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},
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}
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},
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FilterControl = new FilterControl
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{
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RelativeSizeAxes = Axes.X,
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Height = FilterControl.HEIGHT,
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FilterChanged = ApplyFilterToCarousel,
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Background = { Width = 2 },
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},
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}
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},
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},
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new ResetScrollContainer(() => Carousel.ScrollToSelected())
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{
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RelativeSizeAxes = Axes.Y,
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Width = 250,
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},
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beatmapInfoWedge.CreateProxy()
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});
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if (ShowFooter)
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@ -765,6 +723,29 @@ namespace osu.Game.Screens.Select
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return base.OnKeyDown(e);
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}
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private class VerticalMaskingContainer : Container
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{
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private const float panel_overflow = 1.2f;
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protected override Container<Drawable> Content { get; }
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public VerticalMaskingContainer()
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Width = panel_overflow; //avoid horizontal masking so the panels don't clip when screen stack is pushed.
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InternalChild = Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 1 / panel_overflow,
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};
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}
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}
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private class ResetScrollContainer : Container
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{
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private readonly Action onHoverAction;
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