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Remove pointless max

The clamp should already ensure this.
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Bartłomiej Dach 2024-09-19 09:41:54 +02:00
parent d0519238a3
commit fdd94aa845
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@ -218,7 +218,7 @@ namespace osu.Game.Screens.Play
return; return;
float progress = (float)(gameplayClock.CurrentTime - displayTime) / (float)(fadeOutBeginTime - displayTime); float progress = (float)(gameplayClock.CurrentTime - displayTime) / (float)(fadeOutBeginTime - displayTime);
float newWidth = Math.Max(0, 1 - Math.Clamp(progress, 0, 1)); float newWidth = 1 - Math.Clamp(progress, 0, 1);
remainingTimeBox.ResizeWidthTo(newWidth, timingPoint.BeatLength * 2, Easing.OutQuint); remainingTimeBox.ResizeWidthTo(newWidth, timingPoint.BeatLength * 2, Easing.OutQuint);
} }