From fdd36874371909a1dd4391dbf828bb015cf441cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 8 Sep 2019 00:09:24 +0900 Subject: [PATCH] Fix catcher additive sprites staying on screen during rewind --- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index ceda643335..592a45c865 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -197,6 +197,7 @@ namespace osu.Game.Rulesets.Catch.UI additive.Anchor = Anchor; additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly. + additive.LifetimeStart = Clock.CurrentTime; additive.Position = Position; additive.Scale = Scale; additive.Colour = HyperDashing ? Color4.Red : Color4.White;