diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 00054f6be2..1cba5b8cb3 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy // i dunno this looks about right?? // the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild. if (sprite.DrawHeight > 0) - bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight); + bodySprite.Scale = new Vector2(1, MathF.Max(1, scaleDirection * 32800 / sprite.DrawHeight)); } break;