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Fix + cleanup testcases
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parent
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commit
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Tests.Beatmaps;
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@ -13,24 +12,15 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseEditorCompose : OsuTestCase
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public class TestCaseEditorCompose : EditorClockTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
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@ -8,30 +8,29 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Tests.Beatmaps;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorSeekSnapping : OsuTestCase
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public class TestCaseEditorSeekSnapping : EditorClockTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(4);
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private EditorClock clock;
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public TestCaseEditorSeekSnapping()
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{
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BeatDivisor.Value = 4;
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuGameBase osuGame)
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{
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var testBeatmap = new Beatmap
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{
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@ -54,9 +53,9 @@ namespace osu.Game.Tests.Visual
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}
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};
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clock = new EditorClock(testBeatmap.ControlPointInfo, beatDivisor) { IsCoupled = false };
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osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = clock };
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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testSeekNoSnapping();
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testSeekSnappingOnBeat();
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@ -69,15 +68,6 @@ namespace osu.Game.Tests.Visual
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testSeekingWithFloatingPointBeatLength();
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}
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protected override bool OnWheel(InputState state)
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{
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if (state.Mouse.WheelDelta > 0)
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clock.SeekBackward(true);
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else
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clock.SeekForward(true);
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return true;
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}
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/// <summary>
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/// Tests whether time is correctly seeked without snapping.
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/// </summary>
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@ -86,18 +76,18 @@ namespace osu.Game.Tests.Visual
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reset();
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// Forwards
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AddStep("Seek(0)", () => clock.Seek(0));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(33)", () => clock.Seek(33));
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AddAssert("Time = 33", () => clock.CurrentTime == 33);
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AddStep("Seek(89)", () => clock.Seek(89));
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AddAssert("Time = 89", () => clock.CurrentTime == 89);
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AddStep("Seek(0)", () => Clock.Seek(0));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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AddStep("Seek(33)", () => Clock.Seek(33));
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AddAssert("Time = 33", () => Clock.CurrentTime == 33);
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AddStep("Seek(89)", () => Clock.Seek(89));
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AddAssert("Time = 89", () => Clock.CurrentTime == 89);
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// Backwards
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AddStep("Seek(25)", () => clock.Seek(25));
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AddAssert("Time = 25", () => clock.CurrentTime == 25);
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AddStep("Seek(0)", () => clock.Seek(0));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(25)", () => Clock.Seek(25));
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AddAssert("Time = 25", () => Clock.CurrentTime == 25);
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AddStep("Seek(0)", () => Clock.Seek(0));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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}
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/// <summary>
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@ -108,20 +98,20 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("Seek(0), Snap", () => clock.Seek(0, true));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(50), Snap", () => clock.Seek(50, true));
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(100), Snap", () => clock.Seek(100, true));
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(175), Snap", () => clock.Seek(175, true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(350), Snap", () => clock.Seek(350, true));
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("Seek(400), Snap", () => clock.Seek(400, true));
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("Seek(450), Snap", () => clock.Seek(450, true));
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
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AddAssert("Time = 175", () => Clock.CurrentTime == 175);
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AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
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AddAssert("Time = 350", () => Clock.CurrentTime == 350);
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AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
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AddAssert("Time = 400", () => Clock.CurrentTime == 400);
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AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
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AddAssert("Time = 450", () => Clock.CurrentTime == 450);
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}
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/// <summary>
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@ -133,18 +123,18 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("Seek(24), Snap", () => clock.Seek(24, true));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(26), Snap", () => clock.Seek(26, true));
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(150), Snap", () => clock.Seek(150, true));
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(170), Snap", () => clock.Seek(170, true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(274), Snap", () => clock.Seek(274, true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(276), Snap", () => clock.Seek(276, true));
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
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AddAssert("Time = 175", () => Clock.CurrentTime == 175);
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AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
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AddAssert("Time = 175", () => Clock.CurrentTime == 175);
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AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
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AddAssert("Time = 350", () => Clock.CurrentTime == 350);
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}
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/// <summary>
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@ -154,16 +144,16 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("SeekForward", () => clock.SeekForward());
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("SeekForward", () => clock.SeekForward());
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("SeekForward", () => clock.SeekForward());
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AddAssert("Time = 200", () => clock.CurrentTime == 200);
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AddStep("SeekForward", () => clock.SeekForward());
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("SeekForward", () => clock.SeekForward());
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddAssert("Time = 200", () => Clock.CurrentTime == 200);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddAssert("Time = 400", () => Clock.CurrentTime == 400);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddAssert("Time = 450", () => Clock.CurrentTime == 450);
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}
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/// <summary>
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@ -173,18 +163,18 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 175", () => Clock.CurrentTime == 175);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 350", () => Clock.CurrentTime == 350);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 400", () => Clock.CurrentTime == 400);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 450", () => Clock.CurrentTime == 450);
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}
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/// <summary>
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@ -195,30 +185,30 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("Seek(49)", () => clock.Seek(49));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(49.999)", () => clock.Seek(49.999));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(99)", () => clock.Seek(99));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(99.999)", () => clock.Seek(99.999));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(174)", () => clock.Seek(174));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(349)", () => clock.Seek(349));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("Seek(399)", () => clock.Seek(399));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("Seek(449)", () => clock.Seek(449));
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AddStep("SeekForward, Snap", () => clock.SeekForward(true));
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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AddStep("Seek(49)", () => Clock.Seek(49));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("Seek(49.999)", () => Clock.Seek(49.999));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("Seek(99)", () => Clock.Seek(99));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("Seek(99.999)", () => Clock.Seek(99.999));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("Seek(174)", () => Clock.Seek(174));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 175", () => Clock.CurrentTime == 175);
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AddStep("Seek(349)", () => Clock.Seek(349));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 350", () => Clock.CurrentTime == 350);
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AddStep("Seek(399)", () => Clock.Seek(399));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 400", () => Clock.CurrentTime == 400);
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AddStep("Seek(449)", () => Clock.Seek(449));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddAssert("Time = 450", () => Clock.CurrentTime == 450);
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}
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/// <summary>
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@ -228,19 +218,19 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("Seek(450)", () => clock.Seek(450));
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AddStep("SeekBackward", () => clock.SeekBackward());
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AddAssert("Time = 425", () => clock.CurrentTime == 425);
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AddStep("SeekBackward", () => clock.SeekBackward());
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AddAssert("Time = 375", () => clock.CurrentTime == 375);
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AddStep("SeekBackward", () => clock.SeekBackward());
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AddAssert("Time = 325", () => clock.CurrentTime == 325);
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AddStep("SeekBackward", () => clock.SeekBackward());
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AddAssert("Time = 125", () => clock.CurrentTime == 125);
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AddStep("SeekBackward", () => clock.SeekBackward());
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AddAssert("Time = 25", () => clock.CurrentTime == 25);
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AddStep("SeekBackward", () => clock.SeekBackward());
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(450)", () => Clock.Seek(450));
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AddStep("SeekBackward", () => Clock.SeekBackward());
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AddAssert("Time = 425", () => Clock.CurrentTime == 425);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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AddAssert("Time = 375", () => Clock.CurrentTime == 375);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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AddAssert("Time = 325", () => Clock.CurrentTime == 325);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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AddAssert("Time = 125", () => Clock.CurrentTime == 125);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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AddAssert("Time = 25", () => Clock.CurrentTime == 25);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
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}
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/// <summary>
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@ -250,19 +240,19 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("Seek(450)", () => clock.Seek(450));
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AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(450)", () => Clock.Seek(450));
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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AddAssert("Time = 400", () => Clock.CurrentTime == 400);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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AddAssert("Time = 350", () => Clock.CurrentTime == 350);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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AddAssert("Time = 175", () => Clock.CurrentTime == 175);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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AddAssert("Time = 100", () => Clock.CurrentTime == 100);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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AddAssert("Time = 50", () => Clock.CurrentTime == 50);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -273,18 +263,18 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(451)", () => clock.Seek(451));
|
||||
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(450.999)", () => clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(401)", () => clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(401.999)", () => clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -296,34 +286,34 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
double lastTime = 0;
|
||||
|
||||
AddStep("Seek(0)", () => clock.Seek(0));
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
lastTime = clock.CurrentTime;
|
||||
clock.SeekForward(true);
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekForward(true);
|
||||
});
|
||||
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime);
|
||||
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
lastTime = clock.CurrentTime;
|
||||
clock.SeekBackward(true);
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekBackward(true);
|
||||
});
|
||||
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime);
|
||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
AddStep("Reset", () => clock.Seek(0));
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
}
|
||||
|
||||
private class TestHitObjectComposer : HitObjectComposer
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -20,7 +19,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||
public class TestCaseEditorSelectionLayer : EditorClockTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -35,11 +34,6 @@ namespace osu.Game.Tests.Visual
|
||||
typeof(SliderCircleMask)
|
||||
};
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
@ -65,10 +59,6 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
});
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
Child = new OsuHitObjectComposer(new OsuRuleset());
|
||||
}
|
||||
}
|
||||
|
@ -6,46 +6,32 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSummaryTimeline : OsuTestCase
|
||||
public class TestCaseEditorSummaryTimeline : EditorClockTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
SummaryTimeline summaryTimeline;
|
||||
Add(summaryTimeline = new SummaryTimeline
|
||||
Add(summaryTimeline = new SummaryTimeline(Clock)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 50)
|
||||
});
|
||||
|
||||
summaryTimeline.Beatmap.BindTo(beatmap);
|
||||
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
62
osu.Game/Tests/Visual/EditorClockTestCase.cs
Normal file
62
osu.Game/Tests/Visual/EditorClockTestCase.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a clock, beat-divisor, and scrolling capability for test cases of editor components that
|
||||
/// are preferrably tested within the presence of a clock and seek controls.
|
||||
/// </summary>
|
||||
public abstract class EditorClockTestCase : OsuTestCase
|
||||
{
|
||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||
protected EditorClock Clock { get; private set; }
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
private OsuGameBase osuGame;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
|
||||
osuGame.Beatmap.ValueChanged += reinitializeClock;
|
||||
reinitializeClock(osuGame.Beatmap.Value);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
osuGame.Beatmap.ValueChanged -= reinitializeClock;
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
private void reinitializeClock(WorkingBeatmap working)
|
||||
{
|
||||
Clock = new EditorClock(working.Beatmap.ControlPointInfo, BeatDivisor) { IsCoupled = false };
|
||||
dependencies.CacheAs<IFrameBasedClock>(Clock);
|
||||
dependencies.CacheAs<IAdjustableClock>(Clock);
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
{
|
||||
if (state.Mouse.WheelDelta > 0)
|
||||
Clock.SeekBackward(true);
|
||||
else
|
||||
Clock.SeekForward(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user