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Cleanups + add auto to TestCaseHitCircle

This commit is contained in:
smoogipoo 2017-12-27 19:47:55 +09:00
parent 4d5216da00
commit fdafc2107e

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -17,33 +18,49 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private bool auto;
private int depthIndex;
public TestCaseHitCircle() public TestCaseHitCircle()
{ {
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", addHitCircle); AddStep("Single", () => addSingle());
AddStep("Stream", addStream); AddStep("Stream", addStream);
AddToggleStep("Auto", v => auto = v);
} }
private void addHitCircle() private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
{ {
var circle = new HitCircle { StartTime = Time.Current + 1000 }; positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Add(new DrawableHitCircle(circle) { Anchor = Anchor.Centre }); var drawable = new DrawableHitCircle(circle)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
Add(drawable);
} }
private void addStream() private void addStream()
{ {
Vector2 pos = Vector2.Zero; Vector2 pos = Vector2.Zero;
for (int i = 1000; i <= 2000; i += 100) for (int i = 0; i <= 1000; i += 100)
{ {
var circle = new HitCircle { StartTime = Time.Current + i, Position = pos }; addSingle(i, pos);
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Add(new DrawableHitCircle(circle) { Anchor = Anchor.Centre, Depth = i});
pos += new Vector2(10); pos += new Vector2(10);
} }
} }