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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Merge pull request #27747 from smoogipoo/mania-key-count-mod-query

Consider keymods in beatmap filtering + panel display
This commit is contained in:
Bartłomiej Dach 2024-04-03 09:49:35 +02:00 committed by GitHub
commit fd9b890a94
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20 changed files with 143 additions and 109 deletions

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@ -22,11 +22,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
public int TotalColumns => Stages.Sum(g => g.Columns);
/// <summary>
/// The total number of columns that were present in this <see cref="ManiaBeatmap"/> before any user adjustments.
/// </summary>
public readonly int OriginalTotalColumns;
/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
@ -35,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null)
{
Stages.Add(defaultStage);
OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns;
}
public override IEnumerable<BeatmapStatistic> GetStatistics()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
@ -14,6 +12,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Utils;
using osuTK;
@ -27,24 +26,42 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private const int max_notes_for_density = 7;
/// <summary>
/// The total number of columns.
/// </summary>
public int TotalColumns => TargetColumns * (Dual ? 2 : 1);
/// <summary>
/// The number of columns per-stage.
/// </summary>
public int TargetColumns;
/// <summary>
/// Whether to double the number of stages.
/// </summary>
public bool Dual;
/// <summary>
/// Whether the beatmap instantiated with is for the mania ruleset.
/// </summary>
public readonly bool IsForCurrentRuleset;
private readonly int originalTargetColumns;
// Internal for testing purposes
internal LegacyRandom Random { get; private set; }
internal readonly LegacyRandom Random;
private Pattern lastPattern = new Pattern();
private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
: this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset)
{
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap));
}
private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset)
: base(beatmap!, ruleset)
{
IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo);
Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate));
TargetColumns = getColumnCount(difficulty);
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
@ -52,10 +69,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Dual = true;
}
originalTargetColumns = TargetColumns;
}
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
{
double roundedCircleSize = Math.Round(difficulty.CircleSize);
@ -82,22 +96,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
}
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList<Mod>? mods = null)
{
var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset());
if (mods != null)
{
foreach (var m in mods.OfType<IApplicableToBeatmapConverter>())
m.ApplyToBeatmapConverter(converter);
}
return converter.TotalColumns;
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
IBeatmapDifficultyInfo difficulty = original.Difficulty;
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
Random = new LegacyRandom(seed);
return base.ConvertBeatmap(original, cancellationToken);
}
protected override Beatmap<ManiaHitObject> CreateBeatmap()
{
beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns));
if (Dual)
beatmap.Stages.Add(new StageDefinition(TargetColumns));
@ -115,10 +133,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
if (objects == null)
yield break;
foreach (ManiaHitObject obj in objects)
yield return obj;
}
@ -152,7 +166,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
var generator = new SpecificBeatmapPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
foreach (var newPattern in generator.Generate())
{
@ -171,13 +185,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
{
Patterns.PatternGenerator conversion = null;
Patterns.PatternGenerator? conversion = null;
switch (original)
{
case IHasPath:
{
var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
var generator = new PathObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
conversion = generator;
var positionData = original as IHasPosition;
@ -195,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
case IHasDuration endTimeData:
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = new EndTimeObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
@ -206,7 +220,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
conversion = new HitObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair);
recordNote(original.StartTime, positionData.Position);
break;
@ -231,8 +245,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
}

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@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly int endTime;
private readonly PatternType convertType;
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);

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@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition,
double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
StairType = lastStair;

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@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
convertType = PatternType.None;
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)

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@ -27,20 +27,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly LegacyRandom Random;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly IBeatmap OriginalBeatmap;
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
protected PatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns)
: base(hitObject, beatmap, totalColumns, previousPattern)
{
ArgumentNullException.ThrowIfNull(random);
ArgumentNullException.ThrowIfNull(originalBeatmap);
Random = random;
OriginalBeatmap = originalBeatmap;
RandomStart = TotalColumns == 8 ? 1 : 0;
}
@ -104,17 +96,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
// Drain time in seconds
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - Beatmap.TotalBreakTime) / 1000);
if (drainTime == 0)
drainTime = 10000;
IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty;
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
IBeatmapDifficultyInfo difficulty = Beatmap.Difficulty;
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// <summary>
/// The beatmap which <see cref="HitObject"/> is a part of.
/// </summary>
protected readonly ManiaBeatmap Beatmap;
protected readonly IBeatmap Beatmap;
protected readonly int TotalColumns;
protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
protected PatternGenerator(HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
{
ArgumentNullException.ThrowIfNull(hitObject);
ArgumentNullException.ThrowIfNull(beatmap);
@ -38,8 +39,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
HitObject = hitObject;
Beatmap = beatmap;
PreviousPattern = previousPattern;
TotalColumns = Beatmap.TotalColumns;
TotalColumns = totalColumns;
}
/// <summary>

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@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return multiplier;
// Apply key mod multipliers.
int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty);
int actualColumns = originalColumns;
actualColumns = mods.OfType<ManiaKeyMod>().SingleOrDefault()?.KeyCount ?? actualColumns;
if (mods.Any(m => m is ManiaModDualStages))
actualColumns *= 2;
int actualColumns = ManiaBeatmapConverter.GetColumnCount(difficulty, mods);
if (actualColumns > originalColumns)
multiplier *= 0.9;

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@ -14,9 +14,9 @@ namespace osu.Game.Rulesets.Mania
{
private FilterCriteria.OptionalRange<float> keys;
public bool Matches(BeatmapInfo beatmapInfo)
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria)
{
return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo)));
return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods));
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)

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@ -423,8 +423,8 @@ namespace osu.Game.Rulesets.Mania
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
public int GetKeyCount(IBeatmapInfo beatmapInfo)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo));
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
}
public enum PlayfieldType

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@ -309,7 +309,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
match = shouldMatch;
}
public bool Matches(BeatmapInfo beatmapInfo) => match;
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => match;
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false;
}
}

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@ -502,7 +502,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
{
public string? CustomValue { get; set; }
public bool Matches(BeatmapInfo beatmapInfo) => true;
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => true;
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
{

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@ -18,11 +18,12 @@ namespace osu.Game.Rulesets.Filter
/// in addition to the ones mandated by song select.
/// </summary>
/// <param name="beatmapInfo">The beatmap to test the criteria against.</param>
/// <param name="criteria">The filter criteria.</param>
/// <returns>
/// <c>true</c> if the beatmap matches the ruleset-specific custom filtering criteria,
/// <c>false</c> otherwise.
/// </returns>
bool Matches(BeatmapInfo beatmapInfo);
bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria);
/// <summary>
/// Attempts to parse a single custom keyword criterion, given by the user via the song select search box.

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring.Legacy;
namespace osu.Game.Rulesets
@ -18,8 +20,7 @@ namespace osu.Game.Rulesets
/// <summary>
/// Retrieves the number of mania keys required to play the beatmap.
/// </summary>
/// <returns></returns>
int GetKeyCount(IBeatmapInfo beatmapInfo) => 0;
int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null) => 0;
ILegacyScoreSimulator CreateLegacyScoreSimulator();
}

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@ -18,6 +18,16 @@ namespace osu.Game.Rulesets.Scoring.Legacy
/// </summary>
public IRulesetInfo SourceRuleset { get; set; } = new RulesetInfo();
/// <summary>
/// The beatmap drain rate.
/// </summary>
public float DrainRate { get; set; }
/// <summary>
/// The beatmap approach rate.
/// </summary>
public float ApproachRate { get; set; }
/// <summary>
/// The beatmap circle size.
/// </summary>
@ -41,8 +51,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy
/// </summary>
public int TotalObjectCount { get; set; }
float IBeatmapDifficultyInfo.DrainRate => 0;
float IBeatmapDifficultyInfo.ApproachRate => 0;
double IBeatmapDifficultyInfo.SliderMultiplier => 0;
double IBeatmapDifficultyInfo.SliderTickRate => 0;
@ -51,6 +59,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy
public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo
{
SourceRuleset = beatmap.BeatmapInfo.Ruleset,
DrainRate = beatmap.Difficulty.DrainRate,
ApproachRate = beatmap.Difficulty.ApproachRate,
CircleSize = beatmap.Difficulty.CircleSize,
OverallDifficulty = beatmap.Difficulty.OverallDifficulty,
EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration),
@ -60,6 +70,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy
public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo
{
SourceRuleset = beatmapInfo.Ruleset,
DrainRate = beatmapInfo.Difficulty.DrainRate,
ApproachRate = beatmapInfo.Difficulty.ApproachRate,
CircleSize = beatmapInfo.Difficulty.CircleSize,
OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty,
EndTimeObjectCount = beatmapInfo.EndTimeObjectCount,

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@ -85,7 +85,7 @@ namespace osu.Game.Screens.Select.Carousel
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
if (match && criteria.RulesetCriteria != null)
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);
match &= criteria.RulesetCriteria.Matches(BeatmapInfo, criteria);
return match;
}

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@ -28,6 +28,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
@ -75,6 +76,9 @@ namespace osu.Game.Screens.Select.Carousel
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable = null!;
private CancellationTokenSource? starDifficultyCancellationSource;
@ -185,6 +189,7 @@ namespace osu.Game.Screens.Select.Carousel
base.LoadComplete();
ruleset.BindValueChanged(_ => updateKeyCount());
mods.BindValueChanged(_ => updateKeyCount());
}
protected override void Selected()
@ -255,7 +260,7 @@ namespace osu.Game.Screens.Select.Carousel
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
keyCountText.Alpha = 1;
keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]";
keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods.Value)}K]";
}
else
keyCountText.Alpha = 0;

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@ -199,7 +199,7 @@ namespace osu.Game.Screens.Select.Details
// For the time being, the key count is static no matter what, because:
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
// b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion.
int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo);
int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo, mods.Value);
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
FirstValue.Value = (keyCount, keyCount);

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@ -4,7 +4,9 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -22,6 +24,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Filter;
using osuTK;
using osuTK.Graphics;
@ -65,6 +68,7 @@ namespace osu.Game.Screens.Select
Sort = sortMode.Value,
AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value,
Mods = mods.Value,
CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToImmutableHashSet()
};
@ -84,7 +88,7 @@ namespace osu.Game.Screens.Select
base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos);
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, IBindable<RulesetInfo> parentRuleset, OsuConfigManager config)
private void load(OsuColour colours, OsuConfigManager config)
{
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
@ -214,8 +218,18 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars);
maximumStars.ValueChanged += _ => updateCriteria();
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(_ => updateCriteria());
mods.BindValueChanged(m =>
{
// Mods are updated once by the mod select overlay when song select is entered,
// regardless of if there are any mods or any changes have taken place.
// Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism.
// Todo: Investigate/fix and potentially remove this.
if (m.NewValue.SequenceEqual(m.OldValue))
return;
updateCriteria();
});
groupMode.BindValueChanged(_ => updateCriteria());
sortMode.BindValueChanged(_ => updateCriteria());
@ -239,7 +253,11 @@ namespace osu.Game.Screens.Select
searchTextBox.HoldFocus = true;
}
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private readonly Bindable<bool> showConverted = new Bindable<bool>();
private readonly Bindable<double> minimumStars = new BindableDouble();

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@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select
@ -50,6 +51,7 @@ namespace osu.Game.Screens.Select
public OptionalTextFilter[] SearchTerms = Array.Empty<OptionalTextFilter>();
public RulesetInfo? Ruleset;
public IReadOnlyList<Mod>? Mods;
public bool AllowConvertedBeatmaps;
private string searchText = string.Empty;