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Merge branch 'aim-refactor-slider' into aim-refactor-velocity
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double strainValueOf(DifficultyHitObject current)
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{
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if (current.BaseObject is Spinner || Previous.Count <= 1)
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if (current.BaseObject is Spinner || Previous.Count <= 1 || Previous[0].BaseObject is Spinner)
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return 0;
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var osuCurrObj = (OsuDifficultyHitObject)current;
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