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Fix skin layout editor PlayerAvatar
applying corner radius weirdly after scale
Closes #29919. I've also made this handle resizing better, so now you can have non-square avatar displays.
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@ -39,14 +39,23 @@ namespace osu.Game.Screens.Play.HUD
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private IBindable<APIUser>? apiUser;
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private IBindable<APIUser>? apiUser;
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private readonly Container cornerContainer;
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public PlayerAvatar()
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public PlayerAvatar()
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{
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{
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Size = new Vector2(default_size);
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Size = new Vector2(default_size);
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InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
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InternalChild = cornerContainer = new Container
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{
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true
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Child = avatar = new UpdateableAvatar(isInteractive: false)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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}
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};
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};
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}
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}
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@ -66,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
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CornerRadius.BindValueChanged(e => cornerContainer.CornerRadius = e.NewValue * default_size, true);
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}
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}
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public bool UsesFixedAnchor { get; set; }
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public bool UsesFixedAnchor { get; set; }
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