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Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap measure ensures that storyboards don't just disappear from existence.
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@ -37,6 +37,21 @@ namespace osu.Game.Tests.Beatmaps.Formats
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private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal));
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[Test]
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public void TestUnsupportedStoryboardEvents()
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{
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const string name = "Resources/storyboard_only_video.osu";
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var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
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Assert.That(decoded.beatmap.UnhandledEventLines.Count, Is.EqualTo(1));
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Assert.That(decoded.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\""));
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Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Count, Is.EqualTo(1));
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Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\""));
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}
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[TestCaseSource(nameof(allBeatmaps))]
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public void TestEncodeDecodeStability(string name)
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{
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@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
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public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
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public List<string> UnhandledEventLines { get; set; } = new List<string>();
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[JsonIgnore]
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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@ -66,6 +66,7 @@ namespace osu.Game.Beatmaps
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beatmap.ControlPointInfo = original.ControlPointInfo;
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beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList();
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beatmap.Breaks = original.Breaks;
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beatmap.UnhandledEventLines = original.UnhandledEventLines;
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return beatmap;
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}
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@ -420,6 +420,10 @@ namespace osu.Game.Beatmaps.Formats
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if (!Enum.TryParse(split[0], out LegacyEventType type))
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throw new InvalidDataException($@"Unknown event type: {split[0]}");
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// Until we have full storyboard encoder coverage, let's track any lines which aren't handled
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// and store them to a temporary location such that they aren't lost on editor save / export.
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bool lineSupportedByEncoder = false;
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switch (type)
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{
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case LegacyEventType.Sprite:
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@ -427,7 +431,11 @@ namespace osu.Game.Beatmaps.Formats
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// In some older beatmaps, it is not present and replaced by a storyboard-level background instead.
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// Allow the first sprite (by file order) to act as the background in such cases.
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if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile))
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{
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beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]);
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lineSupportedByEncoder = true;
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}
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break;
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case LegacyEventType.Video:
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@ -439,12 +447,14 @@ namespace osu.Game.Beatmaps.Formats
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if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant()))
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{
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beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
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lineSupportedByEncoder = true;
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}
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break;
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case LegacyEventType.Background:
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beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]);
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lineSupportedByEncoder = true;
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break;
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case LegacyEventType.Break:
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@ -452,8 +462,12 @@ namespace osu.Game.Beatmaps.Formats
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double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
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beatmap.Breaks.Add(new BreakPeriod(start, end));
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lineSupportedByEncoder = true;
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break;
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}
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if (!lineSupportedByEncoder)
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beatmap.UnhandledEventLines.Add(line);
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}
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private void handleTimingPoint(string line)
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@ -156,6 +156,9 @@ namespace osu.Game.Beatmaps.Formats
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foreach (var b in beatmap.Breaks)
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writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}"));
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foreach (string l in beatmap.UnhandledEventLines)
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writer.WriteLine(l);
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}
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private void handleControlPoints(TextWriter writer)
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@ -42,6 +42,12 @@ namespace osu.Game.Beatmaps
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/// </summary>
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List<BreakPeriod> Breaks { get; }
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/// <summary>
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/// All lines from the [Events] section which aren't handled in the encoding process yet.
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/// These lines shoule be written out to the beatmap file on save or export.
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/// </summary>
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List<string> UnhandledEventLines { get; }
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/// <summary>
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/// Total amount of break time in the beatmap.
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/// </summary>
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@ -330,6 +330,8 @@ namespace osu.Game.Rulesets.Difficulty
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}
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public List<BreakPeriod> Breaks => baseBeatmap.Breaks;
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public List<string> UnhandledEventLines => baseBeatmap.UnhandledEventLines;
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public double TotalBreakTime => baseBeatmap.TotalBreakTime;
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public IEnumerable<BeatmapStatistic> GetStatistics() => baseBeatmap.GetStatistics();
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public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength();
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@ -174,6 +174,8 @@ namespace osu.Game.Screens.Edit
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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public List<string> UnhandledEventLines => PlayableBeatmap.UnhandledEventLines;
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public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
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public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
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@ -27,6 +27,7 @@ namespace osu.Game.Tests.Beatmaps
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BeatmapInfo = baseBeatmap.BeatmapInfo;
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ControlPointInfo = baseBeatmap.ControlPointInfo;
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Breaks = baseBeatmap.Breaks;
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UnhandledEventLines = baseBeatmap.UnhandledEventLines;
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if (withHitObjects)
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HitObjects = baseBeatmap.HitObjects;
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