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Add note about break calculation method
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@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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// TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614).
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// Subtract any break time from the duration since the last object
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// Note that this method is a bit convoluted, but matches stable code for compatibility.
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if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count)
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{
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BreakPeriod e = Beatmap.Breaks[currentBreak];
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