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Add failing test coverage for correct beatmap difficulty copy

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Bartłomiej Dach 2022-02-06 18:26:19 +01:00
parent eb939547a9
commit fd1c8c3614
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@ -187,6 +187,7 @@ namespace osu.Game.Tests.Visual.Editing
StartTime = 1000
}
}));
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
@ -218,6 +219,7 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
AddStep("save beatmap", () => Editor.Save());