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Merge branch 'master' into smoother-parallax-scale

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Dan Balasescu 2018-03-12 12:12:01 +09:00 committed by GitHub
commit fce61943bd
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33 changed files with 402 additions and 257 deletions

@ -1 +1 @@
Subproject commit 6372fb22c1c85f600921a139849b8dedf71026d5 Subproject commit 59004b46f2c96ac02fec712e66f9f96fe252f2fa

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@ -3,13 +3,14 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
internal class DrawableManiaJudgement : DrawableJudgement internal class DrawableManiaJudgement : DrawableJudgement
{ {
public DrawableManiaJudgement(Judgement judgement) public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement) : base(judgement, judgedObject)
{ {
JudgementText.TextSize = 25; JudgementText.TextSize = 25;
} }

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container<Drawable> content; private readonly Container<Drawable> content;
public Container<DrawableManiaJudgement> Judgements => judgements; public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly Container<DrawableManiaJudgement> judgements; private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly Container topLevelContainer; private readonly Container topLevelContainer;
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION } Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
} }
}, },
judgements = new Container<DrawableManiaJudgement> judgements = new JudgementContainer<DrawableManiaJudgement>
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -171,7 +172,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{ {
judgements.Clear(); judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement) judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -2,17 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableOsuJudgement : DrawableJudgement public class DrawableOsuJudgement : DrawableJudgement
{ {
public DrawableOsuJudgement(OsuJudgement judgement) public DrawableOsuJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement) : base(judgement, judgedObject)
{ {
} }

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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -55,8 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true, AlwaysPresent = true,
Alpha = 0 Alpha = 0
}, },
HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position }, HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position } TailCircle = new DrawableSliderTail(s, s.TailCircle)
}; };
components.Add(Body); components.Add(Body);
@ -103,10 +102,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!HeadCircle.IsHit)
HeadCircle.Position = slider.CurvePositionAt(completionProgress);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress); foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0)); foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking; foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly Slider slider;
public DrawableSliderHead(Slider slider, HitCircle h)
: base(h)
{
this.slider = slider;
Position = HitObject.Position - slider.Position;
}
protected override void Update()
{
base.Update();
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
}
}

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; } public bool Tracking { get; set; }
public DrawableSliderTail(HitCircle hitCircle) public DrawableSliderTail(Slider slider, HitCircle hitCircle)
: base(hitCircle) : base(hitCircle)
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
FillMode = FillMode.Fit; FillMode = FillMode.Fit;
AlwaysPresent = true; AlwaysPresent = true;
Position = HitObject.Position - slider.Position;
} }
protected override void CheckForJudgements(bool userTriggered, double timeOffset) protected override void CheckForJudgements(bool userTriggered, double timeOffset)

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.UI
public class OsuPlayfield : Playfield public class OsuPlayfield : Playfield
{ {
private readonly Container approachCircles; private readonly Container approachCircles;
private readonly Container judgementLayer; private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer; private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
// Todo: This should not be a thing, but is currently required for the editor // Todo: This should not be a thing, but is currently required for the editor
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = 2, Depth = 2,
}, },
judgementLayer = new Container judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = 1, Depth = 1,
@ -75,16 +75,13 @@ namespace osu.Game.Rulesets.Osu.UI
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{ {
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;
if (!judgedObject.DisplayJudgement) if (!judgedObject.DisplayJudgement)
return; return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement) DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
}; };
judgementLayer.Add(explosion); judgementLayer.Add(explosion);

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@ -87,6 +87,7 @@
<Compile Include="Mods\OsuModSpunOut.cs" /> <Compile Include="Mods\OsuModSpunOut.cs" />
<Compile Include="Mods\OsuModSuddenDeath.cs" /> <Compile Include="Mods\OsuModSuddenDeath.cs" />
<Compile Include="Mods\OsuModTarget.cs" /> <Compile Include="Mods\OsuModTarget.cs" />
<Compile Include="Objects\Drawables\DrawableSliderHead.cs" />
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" /> <Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" /> <Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" /> <Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />

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@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
public class DrawableTaikoJudgement : DrawableJudgement public class DrawableTaikoJudgement : DrawableJudgement
{ {
public readonly DrawableHitObject JudgedObject;
/// <summary> /// <summary>
/// Creates a new judgement text. /// Creates a new judgement text.
/// </summary> /// </summary>
/// <param name="judgedObject">The object which is being judged.</param> /// <param name="judgedObject">The object which is being judged.</param>
/// <param name="judgement">The judgement to visualise.</param> /// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement) public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement) : base(judgement, judgedObject)
{ {
JudgedObject = judgedObject;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -16,6 +16,7 @@ using System.Linq;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container<HitExplosion> hitExplosionContainer; private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer; private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer; private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private readonly Container content; private readonly Container content;
@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive Blending = BlendingMode.Additive
}, },
judgementContainer = new Container<DrawableTaikoJudgement> judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{ {
Name = "Judgements", Name = "Judgements",
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
@ -227,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null) if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{ {
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement) judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
{ {
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft, Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre, Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,

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@ -12,6 +12,7 @@ using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseBeatmapCarousel : OsuTestCase public class TestCaseBeatmapCarousel : OsuTestCase
{ {
private TestBeatmapCarousel carousel; private TestBeatmapCarousel carousel;
private RulesetStore rulesets;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -46,8 +48,10 @@ namespace osu.Game.Tests.Visual
private const int set_count = 5; private const int set_count = 5;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(RulesetStore rulesets)
{ {
this.rulesets = rulesets;
Add(carousel = new TestBeatmapCarousel Add(carousel = new TestBeatmapCarousel
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -75,6 +79,7 @@ namespace osu.Game.Tests.Visual
testRemoveAll(); testRemoveAll();
testEmptyTraversal(); testEmptyTraversal();
testHiding(); testHiding();
testSelectingFilteredRuleset();
} }
private void ensureRandomFetchSuccess() => private void ensureRandomFetchSuccess() =>
@ -363,6 +368,41 @@ namespace osu.Game.Tests.Visual
} }
} }
private void testSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
{
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
testMixed.Beatmaps[i].RulesetID = i;
}
carousel.UpdateBeatmapSet(testMixed);
});
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
private BeatmapSetInfo createTestBeatmapSet(int id) private BeatmapSetInfo createTestBeatmapSet(int id)
{ {
return new BeatmapSetInfo return new BeatmapSetInfo

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@ -3,9 +3,9 @@
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play.BreaksOverlay;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {

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@ -0,0 +1,66 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics
{
public class DrawableDate : OsuSpriteText, IHasTooltip
{
private readonly DateTimeOffset date;
private ScheduledDelegate updateTask;
public DrawableDate(DateTimeOffset date)
{
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic";
this.date = date.ToLocalTime();
}
[BackgroundDependencyLoader]
private void load()
{
updateTime();
}
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.Add(updateTimeWithReschedule);
}
private void updateTimeWithReschedule()
{
updateTime();
var diffToNow = DateTimeOffset.Now.Subtract(date);
double timeUntilNextUpdate = 1000;
if (diffToNow.TotalSeconds > 60)
{
timeUntilNextUpdate *= 60;
if (diffToNow.TotalMinutes > 60)
{
timeUntilNextUpdate *= 60;
if (diffToNow.TotalHours > 24)
timeUntilNextUpdate *= 24;
}
}
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
private void updateTime() => Text = date.Humanize();
public string TooltipText => date.ToString();
}
}

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@ -130,11 +130,7 @@ namespace osu.Game.Overlays.Profile
} }
} }
}, },
infoTextLeft = new OsuTextFlowContainer(t => infoTextLeft = new OsuTextFlowContainer(t => t.TextSize = 14)
{
t.TextSize = 14;
t.Alpha = 0.8f;
})
{ {
X = UserProfileOverlay.CONTENT_X_MARGIN, X = UserProfileOverlay.CONTENT_X_MARGIN,
Y = cover_height + 20, Y = cover_height + 20,
@ -318,11 +314,23 @@ namespace osu.Game.Overlays.Profile
colourBar.Show(); colourBar.Show();
} }
void boldItalic(SpriteText t) void boldItalic(SpriteText t) => t.Font = @"Exo2.0-BoldItalic";
void lightText(SpriteText t) => t.Alpha = 0.8f;
OsuSpriteText createScoreText(string text) => new OsuSpriteText
{ {
t.Font = @"Exo2.0-BoldItalic"; TextSize = 14,
t.Alpha = 1; Text = text
} };
OsuSpriteText createScoreNumberText(string text) => new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = text
};
if (user.Age != null) if (user.Age != null)
{ {
@ -331,7 +339,7 @@ namespace osu.Game.Overlays.Profile
if (user.Country != null) if (user.Country != null)
{ {
infoTextLeft.AddText("from "); infoTextLeft.AddText("from ", lightText);
infoTextLeft.AddText(user.Country.FullName, boldItalic); infoTextLeft.AddText(user.Country.FullName, boldItalic);
countryFlag.Country = user.Country; countryFlag.Country = user.Country;
} }
@ -344,18 +352,18 @@ namespace osu.Game.Overlays.Profile
} }
else else
{ {
infoTextLeft.AddText("Joined "); infoTextLeft.AddText("Joined ", lightText);
infoTextLeft.AddText(user.JoinDate.LocalDateTime.ToShortDateString(), boldItalic); infoTextLeft.AddText(new DrawableDate(user.JoinDate), boldItalic);
} }
infoTextLeft.NewLine(); infoTextLeft.NewLine();
infoTextLeft.AddText("Last seen "); infoTextLeft.AddText("Last seen ", lightText);
infoTextLeft.AddText(user.LastVisit.LocalDateTime.ToShortDateString(), boldItalic); infoTextLeft.AddText(new DrawableDate(user.LastVisit), boldItalic);
infoTextLeft.NewParagraph(); infoTextLeft.NewParagraph();
if (user.PlayStyle?.Length > 0) if (user.PlayStyle?.Length > 0)
{ {
infoTextLeft.AddText("Plays with "); infoTextLeft.AddText("Plays with ", lightText);
infoTextLeft.AddText(string.Join(", ", user.PlayStyle), boldItalic); infoTextLeft.AddText(string.Join(", ", user.PlayStyle), boldItalic);
} }
@ -411,23 +419,6 @@ namespace osu.Game.Overlays.Profile
} }
} }
// These could be local functions when C# 7 enabled
private OsuSpriteText createScoreText(string text) => new OsuSpriteText
{
TextSize = 14,
Text = text
};
private OsuSpriteText createScoreNumberText(string text) => new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = text
};
private void tryAddInfoRightLine(FontAwesome icon, string str, string url = null) private void tryAddInfoRightLine(FontAwesome icon, string str, string url = null)
{ {
if (string.IsNullOrEmpty(str)) return; if (string.IsNullOrEmpty(str)) return;
@ -436,10 +427,12 @@ namespace osu.Game.Overlays.Profile
if (url != null) if (url != null)
{ {
infoTextRight.AddLink(" " + str, url); infoTextRight.AddLink(" " + str, url);
} else }
else
{ {
infoTextRight.AddText(" " + str); infoTextRight.AddText(" " + str);
} }
infoTextRight.NewLine(); infoTextRight.NewLine();
} }

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@ -54,12 +54,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
RightFlowContainer.SetLayoutPosition(text, 1); RightFlowContainer.SetLayoutPosition(text, 1);
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap)); LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
LeftFlowContainer.Add(new OsuSpriteText LeftFlowContainer.Add(new DrawableDate(Score.Date));
{
Text = Score.Date.LocalDateTime.ToShortDateString(),
TextSize = 11,
Colour = OsuColour.Gray(0xAA),
});
foreach (Mod mod in Score.Mods) foreach (Mod mod in Score.Mods)
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) }); modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
@ -40,14 +39,12 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}); });
RightFlowContainer.Add(new OsuSpriteText RightFlowContainer.Add(new DrawableDate(activity.CreatedAt)
{ {
Text = activity.CreatedAt.LocalDateTime.ToShortDateString(), TextSize = 13,
Colour = OsuColour.Gray(0xAA),
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Font = "Exo2.0-RegularItalic",
TextSize = 12,
Colour = OsuColour.Gray(0xAA),
}); });
var formatted = createMessage(); var formatted = createMessage();

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements namespace osu.Game.Rulesets.Judgements
@ -20,15 +21,18 @@ namespace osu.Game.Rulesets.Judgements
{ {
protected readonly Judgement Judgement; protected readonly Judgement Judgement;
public readonly DrawableHitObject JudgedObject;
protected readonly SpriteText JudgementText; protected readonly SpriteText JudgementText;
/// <summary> /// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>. /// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary> /// </summary>
/// <param name="judgement">The judgement to visualise.</param> /// <param name="judgement">The judgement to visualise.</param>
public DrawableJudgement(Judgement judgement) public DrawableJudgement(Judgement judgement, DrawableHitObject judgedObject)
{ {
Judgement = judgement; Judgement = judgement;
JudgedObject = judgedObject;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;

View File

@ -63,7 +63,7 @@ namespace osu.Game.Rulesets
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList(); var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
//add all legacy modes in correct order //add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID)) foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
{ {
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null) if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
context.RulesetInfo.Add(r.RulesetInfo); context.RulesetInfo.Add(r.RulesetInfo);
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets
context.SaveChanges(); context.SaveChanges();
//add any other modes //add any other modes
foreach (var r in instances.Where(r => r.LegacyID < 0)) foreach (var r in instances.Where(r => r.LegacyID == null))
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null) if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
context.RulesetInfo.Add(r.RulesetInfo); context.RulesetInfo.Add(r.RulesetInfo);

View File

@ -0,0 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.UI
{
public class JudgementContainer<T> : Container<T>
where T : DrawableJudgement
{
public override void Add(T judgement)
{
if (judgement == null) throw new ArgumentNullException(nameof(judgement));
// remove any existing judgements for the judged object.
// this can be the case when rewinding.
RemoveAll(c => c.JudgedObject == judgement.JudgedObject);
base.Add(judgement);
}
}
}

View File

@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class BlurredIcon : BufferedContainer public class BlurredIcon : BufferedContainer
{ {

View File

@ -1,18 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using OpenTK; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.Timing; using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class ArrowsOverlay : VisibilityContainer public class BreakArrows : CompositeDrawable
{ {
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int glow_icon_size = 60; private const int glow_icon_size = 60;
private const int glow_icon_blur_sigma = 10; private const int glow_icon_blur_sigma = 10;
private const float glow_icon_final_offset = 0.22f; private const float glow_icon_final_offset = 0.22f;
@ -29,10 +26,10 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly BlurredIcon leftBlurredIcon; private readonly BlurredIcon leftBlurredIcon;
private readonly BlurredIcon rightBlurredIcon; private readonly BlurredIcon rightBlurredIcon;
public ArrowsOverlay() public BreakArrows()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Children = new Drawable[] InternalChildren = new Drawable[]
{ {
leftGlowIcon = new GlowIcon leftGlowIcon = new GlowIcon
{ {
@ -82,22 +79,22 @@ namespace osu.Game.Screens.Play.BreaksOverlay
}; };
} }
protected override void PopIn() public void Show(double duration)
{ {
leftGlowIcon.MoveToX(-glow_icon_final_offset, fade_duration, Easing.OutQuint); leftGlowIcon.MoveToX(-glow_icon_final_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, fade_duration, Easing.OutQuint); rightGlowIcon.MoveToX(glow_icon_final_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, fade_duration, Easing.OutQuint); leftBlurredIcon.MoveToX(-blurred_icon_final_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, fade_duration, Easing.OutQuint); rightBlurredIcon.MoveToX(blurred_icon_final_offset, duration, Easing.OutQuint);
} }
protected override void PopOut() public void Hide(double duration)
{ {
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, fade_duration, Easing.OutQuint); leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, fade_duration, Easing.OutQuint); rightGlowIcon.MoveToX(glow_icon_offscreen_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint); leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint); rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, duration, Easing.OutQuint);
} }
} }
} }

View File

@ -1,24 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Beatmaps.Timing; using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class InfoContainer : VisibilityContainer public class BreakInfo : Container
{ {
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2; public PercentageBreakInfoLine AccuracyDisplay;
public BreakInfoLine<int> RankDisplay;
public BreakInfoLine<ScoreRank> GradeDisplay;
public PercentageInfoLine AccuracyDisplay; public BreakInfo()
public InfoLine<int> RankDisplay;
public InfoLine<ScoreRank> GradeDisplay;
public InfoContainer()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer Child = new FillFlowContainer
@ -43,16 +40,13 @@ namespace osu.Game.Screens.Play.BreaksOverlay
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
AccuracyDisplay = new PercentageInfoLine("Accuracy"), AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
RankDisplay = new InfoLine<int>("Rank"), RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new InfoLine<ScoreRank>("Grade"), GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
}, },
} }
}, },
}; };
} }
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
} }
} }

View File

@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class InfoLine<T> : Container public class BreakInfoLine<T> : Container
where T : struct where T : struct
{ {
private const int margin = 2; private const int margin = 2;
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly string prefix; private readonly string prefix;
public InfoLine(string name, string prefix = @"") public BreakInfoLine(string name, string prefix = @"")
{ {
this.prefix = prefix; this.prefix = prefix;
@ -71,9 +71,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
} }
} }
public class PercentageInfoLine : InfoLine<double> public class PercentageBreakInfoLine : BreakInfoLine<double>
{ {
public PercentageInfoLine(string name, string prefix = "") : base(name, prefix) public PercentageBreakInfoLine(string name, string prefix = "") : base(name, prefix)
{ {
} }

View File

@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK; using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class GlowIcon : Container public class GlowIcon : Container
{ {
@ -16,24 +16,24 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public override Vector2 Size public override Vector2 Size
{ {
get { return base.Size; }
set set
{ {
blurredIcon.Size = spriteIcon.Size = value; blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw(); blurredIcon.ForceRedraw();
} }
get { return base.Size; }
} }
public Vector2 BlurSigma public Vector2 BlurSigma
{ {
set { blurredIcon.BlurSigma = value; }
get { return blurredIcon.BlurSigma; } get { return blurredIcon.BlurSigma; }
set { blurredIcon.BlurSigma = value; }
} }
public FontAwesome Icon public FontAwesome Icon
{ {
set { spriteIcon.Icon = blurredIcon.Icon = value; }
get { return spriteIcon.Icon; } get { return spriteIcon.Icon; }
set { spriteIcon.Icon = blurredIcon.Icon = value; }
} }
public GlowIcon() public GlowIcon()

View File

@ -1,18 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing; using OpenTK.Graphics;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class LetterboxOverlay : VisibilityContainer public class LetterboxOverlay : CompositeDrawable
{ {
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int height = 350; private const int height = 350;
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0); private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
@ -20,7 +18,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public LetterboxOverlay() public LetterboxOverlay()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Children = new Drawable[] InternalChildren = new Drawable[]
{ {
new Container new Container
{ {
@ -48,8 +46,5 @@ namespace osu.Game.Screens.Play.BreaksOverlay
} }
}; };
} }
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
} }
} }

View File

@ -1,18 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics;
using System; using System;
using osu.Game.Beatmaps.Timing; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play.Break
{ {
public class RemainingTimeCounter : Counter public class RemainingTimeCounter : Counter
{ {
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private readonly OsuSpriteText counter; private readonly OsuSpriteText counter;
public RemainingTimeCounter() public RemainingTimeCounter()
@ -25,13 +22,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
TextSize = 33, TextSize = 33,
Font = "Venera", Font = "Venera",
}; };
Alpha = 0;
} }
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString(); protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
public override void Show() => this.FadeIn(fade_duration);
public override void Hide() => this.FadeOut(fade_duration);
} }
} }

View File

@ -1,15 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using System.Collections.Generic; using osu.Game.Screens.Play.Break;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Screens.Play.BreaksOverlay namespace osu.Game.Screens.Play
{ {
public class BreakOverlay : Container public class BreakOverlay : Container
{ {
@ -18,28 +19,26 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private const int vertical_margin = 25; private const int vertical_margin = 25;
private List<BreakPeriod> breaks; private List<BreakPeriod> breaks;
private readonly Container fadeContainer;
public List<BreakPeriod> Breaks public List<BreakPeriod> Breaks
{ {
get => breaks;
set set
{ {
breaks = value; breaks = value;
initializeBreaks(); initializeBreaks();
} }
get
{
return breaks;
}
} }
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
private readonly Container remainingTimeAdjustmentBox; private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox; private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter; private readonly RemainingTimeCounter remainingTimeCounter;
private readonly InfoContainer info; private readonly BreakInfo info;
private readonly ArrowsOverlay arrowsOverlay; private readonly BreakArrows breakArrows;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor) public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
: this(letterboxing) : this(letterboxing)
@ -49,61 +48,72 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public BreakOverlay(bool letterboxing) public BreakOverlay(bool letterboxing)
{ {
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Children = new Drawable[] Child = fadeContainer = new Container
{ {
letterboxOverlay = new LetterboxOverlay Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
Anchor = Anchor.Centre, new LetterboxOverlay
Origin = Anchor.Centre, {
}, Alpha = letterboxing ? 1 : 0,
remainingTimeAdjustmentBox = new Container Anchor = Anchor.Centre,
{ Origin = Anchor.Centre,
Anchor = Anchor.Centre, },
Origin = Anchor.Centre, remainingTimeAdjustmentBox = new Container
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = 0,
Child = remainingTimeBox = new Container
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 8, Width = 0,
CornerRadius = 4, Child = remainingTimeBox = new Container
Masking = true, {
Child = new Box { RelativeSizeAxes = Axes.Both } Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 8,
CornerRadius = 4,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new BreakInfo
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
breakArrows = new BreakArrows
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
} }
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new InfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
arrowsOverlay = new ArrowsOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
} }
}; };
} }
protected override void LoadComplete()
{
base.LoadComplete();
initializeBreaks();
}
private void initializeBreaks() private void initializeBreaks()
{ {
if (!IsLoaded) return; // we need a clock.
FinishTransforms(true); FinishTransforms(true);
Scheduler.CancelDelayedTasks(); Scheduler.CancelDelayedTasks();
if (breaks == null) if (breaks == null) return; //we need breaks.
return;
foreach (var b in breaks) foreach (var b in breaks)
{ {
@ -112,6 +122,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
using (BeginAbsoluteSequence(b.StartTime, true)) using (BeginAbsoluteSequence(b.StartTime, true))
{ {
fadeContainer.FadeIn(fade_duration);
breakArrows.Show(fade_duration);
remainingTimeAdjustmentBox remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint) .ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration) .Delay(b.Duration - fade_duration)
@ -123,37 +136,16 @@ namespace osu.Game.Screens.Play.BreaksOverlay
.ResizeWidthTo(1); .ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration); remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
}
using (BeginAbsoluteSequence(b.StartTime)) using (BeginDelayedSequence(b.Duration - fade_duration, true))
{ {
Schedule(showBreak); fadeContainer.FadeOut(fade_duration);
using (BeginDelayedSequence(b.Duration - fade_duration)) breakArrows.Hide(fade_duration);
Schedule(hideBreak); }
} }
} }
} }
private void showBreak()
{
if (letterboxing)
letterboxOverlay.Show();
remainingTimeCounter.Show();
info.Show();
arrowsOverlay.Show();
}
private void hideBreak()
{
if (letterboxing)
letterboxOverlay.Hide();
remainingTimeCounter.Hide();
info.Hide();
arrowsOverlay.Hide();
}
private void bindProcessor(ScoreProcessor processor) private void bindProcessor(ScoreProcessor processor)
{ {
info.AccuracyDisplay.Current.BindTo(processor.Accuracy); info.AccuracyDisplay.Current.BindTo(processor.Accuracy);

View File

@ -25,7 +25,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;

View File

@ -169,20 +169,43 @@ namespace osu.Game.Screens.Select
}); });
} }
public void SelectBeatmap(BeatmapInfo beatmap) /// <summary>
/// Selects a given beatmap on the carousel.
///
/// If bypassFilters is false, we will try to select another unfiltered beatmap in the same set. If the
/// entire set is filtered, no selection is made.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
/// <param name="bypassFilters">Whether to select the beatmap even if it is filtered (i.e., not visible on carousel).</param>
/// <returns>True if a selection was made, False if it wasn't.</returns>
public bool SelectBeatmap(BeatmapInfo beatmap, bool bypassFilters = true)
{ {
if (beatmap?.Hidden != false) if (beatmap?.Hidden != false)
return; return false;
foreach (CarouselBeatmapSet group in beatmapSets) foreach (CarouselBeatmapSet set in beatmapSets)
{ {
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap)); if (!bypassFilters && set.Filtered)
continue;
var item = set.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (item == null)
// The beatmap that needs to be selected doesn't exist in this set
continue;
if (!bypassFilters && item.Filtered)
// The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set
item = set.Beatmaps.FirstOrDefault(b => !b.Filtered);
if (item != null) if (item != null)
{ {
select(item); select(item);
return; return true;
} }
} }
return false;
} }
/// <summary> /// <summary>

View File

@ -214,11 +214,7 @@ namespace osu.Game.Screens.Select
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled; Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange(); Beatmap.TriggerChange();
Beatmap.ValueChanged += b => Beatmap.ValueChanged += workingBeatmapChanged;
{
if (IsCurrentScreen)
Carousel.SelectBeatmap(b?.BeatmapInfo);
};
} }
public void Edit(BeatmapInfo beatmap) public void Edit(BeatmapInfo beatmap)
@ -261,6 +257,17 @@ namespace osu.Game.Screens.Select
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds. // We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapNoDebounce; private BeatmapInfo beatmapNoDebounce;
private void workingBeatmapChanged(WorkingBeatmap beatmap)
{
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
{
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
}
}
/// <summary> /// <summary>
/// selection has been changed as the result of interaction with the carousel. /// selection has been changed as the result of interaction with the carousel.
/// </summary> /// </summary>
@ -450,16 +457,14 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded() private void carouselBeatmapsLoaded()
{ {
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false) if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
return;
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
{ {
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo); // in the case random selection failed, we want to trigger selectionChanged
} // to show the dummy beatmap (we have nothing else to display).
else if (Carousel.SelectedBeatmapSet == null) carouselSelectionChanged(null);
{
if (!Carousel.SelectNextRandom())
// in the case random selection failed, we want to trigger selectionChanged
// to show the dummy beatmap (we have nothing else to display).
carouselSelectionChanged(null);
} }
} }

View File

@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual
private void load(BeatmapManager beatmaps) private void load(BeatmapManager beatmaps)
{ {
var sets = beatmaps.GetAllUsableBeatmapSets(); var sets = beatmaps.GetAllUsableBeatmapSets();
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID < 0 || b.RulesetID == ruleset.LegacyID); var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b))); allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b)));
} }

View File

@ -287,6 +287,7 @@
<Compile Include="Database\MutableDatabaseBackedStore.cs" /> <Compile Include="Database\MutableDatabaseBackedStore.cs" />
<Compile Include="Database\SingletonContextFactory.cs" /> <Compile Include="Database\SingletonContextFactory.cs" />
<Compile Include="Graphics\Containers\LinkFlowContainer.cs" /> <Compile Include="Graphics\Containers\LinkFlowContainer.cs" />
<Compile Include="Graphics\DrawableDate.cs" />
<Compile Include="Graphics\Textures\LargeTextureStore.cs" /> <Compile Include="Graphics\Textures\LargeTextureStore.cs" />
<Compile Include="IO\Archives\ArchiveReader.cs" /> <Compile Include="IO\Archives\ArchiveReader.cs" />
<Compile Include="IO\Archives\LegacyFilesystemReader.cs" /> <Compile Include="IO\Archives\LegacyFilesystemReader.cs" />
@ -378,6 +379,7 @@
<Compile Include="Rulesets\Replays\ReplayFrame.cs" /> <Compile Include="Rulesets\Replays\ReplayFrame.cs" />
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" /> <Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" /> <Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" /> <Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" /> <Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" /> <Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
@ -409,14 +411,14 @@
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" /> <Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" /> <Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" /> <Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" /> <Compile Include="Screens\Play\Break\BreakArrows.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" /> <Compile Include="Screens\Play\Break\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" /> <Compile Include="Screens\Play\BreakOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" /> <Compile Include="Screens\Play\Break\GlowIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" /> <Compile Include="Screens\Play\Break\BreakInfo.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" /> <Compile Include="Screens\Play\Break\BreakInfoLine.cs" />
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" /> <Compile Include="Screens\Play\Break\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" /> <Compile Include="Screens\Play\Break\RemainingTimeCounter.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" /> <Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\RankStatus.cs" /> <Compile Include="Beatmaps\RankStatus.cs" />
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" /> <Compile Include="Beatmaps\Timing\BreakPeriod.cs" />