mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 19:52:55 +08:00
Merge branch 'master' into smoother-parallax-scale
This commit is contained in:
commit
fce61943bd
@ -1 +1 @@
|
|||||||
Subproject commit 6372fb22c1c85f600921a139849b8dedf71026d5
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Subproject commit 59004b46f2c96ac02fec712e66f9f96fe252f2fa
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@ -3,13 +3,14 @@
|
|||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
internal class DrawableManiaJudgement : DrawableJudgement
|
internal class DrawableManiaJudgement : DrawableJudgement
|
||||||
{
|
{
|
||||||
public DrawableManiaJudgement(Judgement judgement)
|
public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||||
: base(judgement)
|
: base(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
JudgementText.TextSize = 25;
|
JudgementText.TextSize = 25;
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
private readonly Container<Drawable> content;
|
private readonly Container<Drawable> content;
|
||||||
|
|
||||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||||
private readonly Container<DrawableManiaJudgement> judgements;
|
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||||
|
|
||||||
private readonly Container topLevelContainer;
|
private readonly Container topLevelContainer;
|
||||||
|
|
||||||
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
judgements = new Container<DrawableManiaJudgement>
|
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -171,7 +172,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||||
{
|
{
|
||||||
judgements.Clear();
|
judgements.Clear();
|
||||||
judgements.Add(new DrawableManiaJudgement(judgement)
|
judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -2,17 +2,17 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableOsuJudgement : DrawableJudgement
|
public class DrawableOsuJudgement : DrawableJudgement
|
||||||
{
|
{
|
||||||
public DrawableOsuJudgement(OsuJudgement judgement)
|
public DrawableOsuJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||||
: base(judgement)
|
: base(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
@ -55,8 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
|
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
|
||||||
TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
|
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(Body);
|
components.Add(Body);
|
||||||
@ -103,10 +102,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
|
||||||
if (!HeadCircle.IsHit)
|
|
||||||
HeadCircle.Position = slider.CurvePositionAt(completionProgress);
|
|
||||||
|
|
||||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
||||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
||||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
||||||
|
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class DrawableSliderHead : DrawableHitCircle
|
||||||
|
{
|
||||||
|
private readonly Slider slider;
|
||||||
|
|
||||||
|
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||||
|
: base(h)
|
||||||
|
{
|
||||||
|
this.slider = slider;
|
||||||
|
|
||||||
|
Position = HitObject.Position - slider.Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
|
if (!IsHit)
|
||||||
|
Position = slider.CurvePositionAt(completionProgress);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public bool Tracking { get; set; }
|
public bool Tracking { get; set; }
|
||||||
|
|
||||||
public DrawableSliderTail(HitCircle hitCircle)
|
public DrawableSliderTail(Slider slider, HitCircle hitCircle)
|
||||||
: base(hitCircle)
|
: base(hitCircle)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
|
||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
|
|
||||||
|
Position = HitObject.Position - slider.Position;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
public class OsuPlayfield : Playfield
|
public class OsuPlayfield : Playfield
|
||||||
{
|
{
|
||||||
private readonly Container approachCircles;
|
private readonly Container approachCircles;
|
||||||
private readonly Container judgementLayer;
|
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||||
|
|
||||||
// Todo: This should not be a thing, but is currently required for the editor
|
// Todo: This should not be a thing, but is currently required for the editor
|
||||||
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Depth = 2,
|
Depth = 2,
|
||||||
},
|
},
|
||||||
judgementLayer = new Container
|
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Depth = 1,
|
Depth = 1,
|
||||||
@ -75,16 +75,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||||
{
|
{
|
||||||
var osuJudgement = (OsuJudgement)judgement;
|
|
||||||
var osuObject = (OsuHitObject)judgedObject.HitObject;
|
|
||||||
|
|
||||||
if (!judgedObject.DisplayJudgement)
|
if (!judgedObject.DisplayJudgement)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
|
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
|
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
|
||||||
};
|
};
|
||||||
|
|
||||||
judgementLayer.Add(explosion);
|
judgementLayer.Add(explosion);
|
||||||
|
@ -87,6 +87,7 @@
|
|||||||
<Compile Include="Mods\OsuModSpunOut.cs" />
|
<Compile Include="Mods\OsuModSpunOut.cs" />
|
||||||
<Compile Include="Mods\OsuModSuddenDeath.cs" />
|
<Compile Include="Mods\OsuModSuddenDeath.cs" />
|
||||||
<Compile Include="Mods\OsuModTarget.cs" />
|
<Compile Include="Mods\OsuModTarget.cs" />
|
||||||
|
<Compile Include="Objects\Drawables\DrawableSliderHead.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||||
|
@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableTaikoJudgement : DrawableJudgement
|
public class DrawableTaikoJudgement : DrawableJudgement
|
||||||
{
|
{
|
||||||
public readonly DrawableHitObject JudgedObject;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new judgement text.
|
/// Creates a new judgement text.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="judgedObject">The object which is being judged.</param>
|
/// <param name="judgedObject">The object which is being judged.</param>
|
||||||
/// <param name="judgement">The judgement to visualise.</param>
|
/// <param name="judgement">The judgement to visualise.</param>
|
||||||
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||||
: base(judgement)
|
: base(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
JudgedObject = judgedObject;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -16,6 +16,7 @@ using System.Linq;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||||
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||||
Blending = BlendingMode.Additive
|
Blending = BlendingMode.Additive
|
||||||
},
|
},
|
||||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
||||||
{
|
{
|
||||||
Name = "Judgements",
|
Name = "Judgements",
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
@ -227,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
|
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
|
||||||
{
|
{
|
||||||
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
|
judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||||
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
|
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Extensions;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Screens.Select.Carousel;
|
using osu.Game.Screens.Select.Carousel;
|
||||||
using osu.Game.Screens.Select.Filter;
|
using osu.Game.Screens.Select.Filter;
|
||||||
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
public class TestCaseBeatmapCarousel : OsuTestCase
|
public class TestCaseBeatmapCarousel : OsuTestCase
|
||||||
{
|
{
|
||||||
private TestBeatmapCarousel carousel;
|
private TestBeatmapCarousel carousel;
|
||||||
|
private RulesetStore rulesets;
|
||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
@ -46,8 +48,10 @@ namespace osu.Game.Tests.Visual
|
|||||||
private const int set_count = 5;
|
private const int set_count = 5;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(RulesetStore rulesets)
|
||||||
{
|
{
|
||||||
|
this.rulesets = rulesets;
|
||||||
|
|
||||||
Add(carousel = new TestBeatmapCarousel
|
Add(carousel = new TestBeatmapCarousel
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -75,6 +79,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
testRemoveAll();
|
testRemoveAll();
|
||||||
testEmptyTraversal();
|
testEmptyTraversal();
|
||||||
testHiding();
|
testHiding();
|
||||||
|
testSelectingFilteredRuleset();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ensureRandomFetchSuccess() =>
|
private void ensureRandomFetchSuccess() =>
|
||||||
@ -363,6 +368,41 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void testSelectingFilteredRuleset()
|
||||||
|
{
|
||||||
|
var testMixed = createTestBeatmapSet(set_count + 1);
|
||||||
|
AddStep("add mixed ruleset beatmapset", () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i <= 2; i++)
|
||||||
|
{
|
||||||
|
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
|
||||||
|
testMixed.Beatmaps[i].RulesetID = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
carousel.UpdateBeatmapSet(testMixed);
|
||||||
|
});
|
||||||
|
AddStep("filter to ruleset 0", () =>
|
||||||
|
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
||||||
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
||||||
|
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
|
||||||
|
|
||||||
|
AddStep("remove mixed set", () =>
|
||||||
|
{
|
||||||
|
carousel.RemoveBeatmapSet(testMixed);
|
||||||
|
testMixed = null;
|
||||||
|
});
|
||||||
|
var testSingle = createTestBeatmapSet(set_count + 2);
|
||||||
|
testSingle.Beatmaps.ForEach(b =>
|
||||||
|
{
|
||||||
|
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||||
|
b.RulesetID = b.Ruleset.ID ?? 1;
|
||||||
|
});
|
||||||
|
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
|
||||||
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
|
||||||
|
checkNoSelection();
|
||||||
|
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
||||||
|
}
|
||||||
|
|
||||||
private BeatmapSetInfo createTestBeatmapSet(int id)
|
private BeatmapSetInfo createTestBeatmapSet(int id)
|
||||||
{
|
{
|
||||||
return new BeatmapSetInfo
|
return new BeatmapSetInfo
|
||||||
|
@ -3,9 +3,9 @@
|
|||||||
|
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Screens.Play.BreaksOverlay;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
|
66
osu.Game/Graphics/DrawableDate.cs
Normal file
66
osu.Game/Graphics/DrawableDate.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Humanizer;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics
|
||||||
|
{
|
||||||
|
public class DrawableDate : OsuSpriteText, IHasTooltip
|
||||||
|
{
|
||||||
|
private readonly DateTimeOffset date;
|
||||||
|
private ScheduledDelegate updateTask;
|
||||||
|
|
||||||
|
public DrawableDate(DateTimeOffset date)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Font = "Exo2.0-RegularItalic";
|
||||||
|
|
||||||
|
this.date = date.ToLocalTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
updateTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
Scheduler.Add(updateTimeWithReschedule);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateTimeWithReschedule()
|
||||||
|
{
|
||||||
|
updateTime();
|
||||||
|
|
||||||
|
var diffToNow = DateTimeOffset.Now.Subtract(date);
|
||||||
|
|
||||||
|
double timeUntilNextUpdate = 1000;
|
||||||
|
if (diffToNow.TotalSeconds > 60)
|
||||||
|
{
|
||||||
|
timeUntilNextUpdate *= 60;
|
||||||
|
if (diffToNow.TotalMinutes > 60)
|
||||||
|
{
|
||||||
|
timeUntilNextUpdate *= 60;
|
||||||
|
|
||||||
|
if (diffToNow.TotalHours > 24)
|
||||||
|
timeUntilNextUpdate *= 24;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HandleMouseInput => true;
|
||||||
|
|
||||||
|
private void updateTime() => Text = date.Humanize();
|
||||||
|
public string TooltipText => date.ToString();
|
||||||
|
}
|
||||||
|
}
|
@ -130,11 +130,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
infoTextLeft = new OsuTextFlowContainer(t =>
|
infoTextLeft = new OsuTextFlowContainer(t => t.TextSize = 14)
|
||||||
{
|
|
||||||
t.TextSize = 14;
|
|
||||||
t.Alpha = 0.8f;
|
|
||||||
})
|
|
||||||
{
|
{
|
||||||
X = UserProfileOverlay.CONTENT_X_MARGIN,
|
X = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||||
Y = cover_height + 20,
|
Y = cover_height + 20,
|
||||||
@ -318,11 +314,23 @@ namespace osu.Game.Overlays.Profile
|
|||||||
colourBar.Show();
|
colourBar.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
void boldItalic(SpriteText t)
|
void boldItalic(SpriteText t) => t.Font = @"Exo2.0-BoldItalic";
|
||||||
|
void lightText(SpriteText t) => t.Alpha = 0.8f;
|
||||||
|
|
||||||
|
OsuSpriteText createScoreText(string text) => new OsuSpriteText
|
||||||
{
|
{
|
||||||
t.Font = @"Exo2.0-BoldItalic";
|
TextSize = 14,
|
||||||
t.Alpha = 1;
|
Text = text
|
||||||
}
|
};
|
||||||
|
|
||||||
|
OsuSpriteText createScoreNumberText(string text) => new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 14,
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Text = text
|
||||||
|
};
|
||||||
|
|
||||||
if (user.Age != null)
|
if (user.Age != null)
|
||||||
{
|
{
|
||||||
@ -331,7 +339,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
|
|
||||||
if (user.Country != null)
|
if (user.Country != null)
|
||||||
{
|
{
|
||||||
infoTextLeft.AddText("from ");
|
infoTextLeft.AddText("from ", lightText);
|
||||||
infoTextLeft.AddText(user.Country.FullName, boldItalic);
|
infoTextLeft.AddText(user.Country.FullName, boldItalic);
|
||||||
countryFlag.Country = user.Country;
|
countryFlag.Country = user.Country;
|
||||||
}
|
}
|
||||||
@ -344,18 +352,18 @@ namespace osu.Game.Overlays.Profile
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
infoTextLeft.AddText("Joined ");
|
infoTextLeft.AddText("Joined ", lightText);
|
||||||
infoTextLeft.AddText(user.JoinDate.LocalDateTime.ToShortDateString(), boldItalic);
|
infoTextLeft.AddText(new DrawableDate(user.JoinDate), boldItalic);
|
||||||
}
|
}
|
||||||
|
|
||||||
infoTextLeft.NewLine();
|
infoTextLeft.NewLine();
|
||||||
infoTextLeft.AddText("Last seen ");
|
infoTextLeft.AddText("Last seen ", lightText);
|
||||||
infoTextLeft.AddText(user.LastVisit.LocalDateTime.ToShortDateString(), boldItalic);
|
infoTextLeft.AddText(new DrawableDate(user.LastVisit), boldItalic);
|
||||||
infoTextLeft.NewParagraph();
|
infoTextLeft.NewParagraph();
|
||||||
|
|
||||||
if (user.PlayStyle?.Length > 0)
|
if (user.PlayStyle?.Length > 0)
|
||||||
{
|
{
|
||||||
infoTextLeft.AddText("Plays with ");
|
infoTextLeft.AddText("Plays with ", lightText);
|
||||||
infoTextLeft.AddText(string.Join(", ", user.PlayStyle), boldItalic);
|
infoTextLeft.AddText(string.Join(", ", user.PlayStyle), boldItalic);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -411,23 +419,6 @@ namespace osu.Game.Overlays.Profile
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// These could be local functions when C# 7 enabled
|
|
||||||
|
|
||||||
private OsuSpriteText createScoreText(string text) => new OsuSpriteText
|
|
||||||
{
|
|
||||||
TextSize = 14,
|
|
||||||
Text = text
|
|
||||||
};
|
|
||||||
|
|
||||||
private OsuSpriteText createScoreNumberText(string text) => new OsuSpriteText
|
|
||||||
{
|
|
||||||
TextSize = 14,
|
|
||||||
Font = @"Exo2.0-Bold",
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
Text = text
|
|
||||||
};
|
|
||||||
|
|
||||||
private void tryAddInfoRightLine(FontAwesome icon, string str, string url = null)
|
private void tryAddInfoRightLine(FontAwesome icon, string str, string url = null)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(str)) return;
|
if (string.IsNullOrEmpty(str)) return;
|
||||||
@ -436,10 +427,12 @@ namespace osu.Game.Overlays.Profile
|
|||||||
if (url != null)
|
if (url != null)
|
||||||
{
|
{
|
||||||
infoTextRight.AddLink(" " + str, url);
|
infoTextRight.AddLink(" " + str, url);
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
infoTextRight.AddText(" " + str);
|
infoTextRight.AddText(" " + str);
|
||||||
}
|
}
|
||||||
|
|
||||||
infoTextRight.NewLine();
|
infoTextRight.NewLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,12 +54,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
RightFlowContainer.SetLayoutPosition(text, 1);
|
RightFlowContainer.SetLayoutPosition(text, 1);
|
||||||
|
|
||||||
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
|
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
|
||||||
LeftFlowContainer.Add(new OsuSpriteText
|
LeftFlowContainer.Add(new DrawableDate(Score.Date));
|
||||||
{
|
|
||||||
Text = Score.Date.LocalDateTime.ToShortDateString(),
|
|
||||||
TextSize = 11,
|
|
||||||
Colour = OsuColour.Gray(0xAA),
|
|
||||||
});
|
|
||||||
|
|
||||||
foreach (Mod mod in Score.Mods)
|
foreach (Mod mod in Score.Mods)
|
||||||
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });
|
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });
|
||||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
using osu.Game.Online.Chat;
|
using osu.Game.Online.Chat;
|
||||||
@ -40,14 +39,12 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
|||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
});
|
});
|
||||||
|
|
||||||
RightFlowContainer.Add(new OsuSpriteText
|
RightFlowContainer.Add(new DrawableDate(activity.CreatedAt)
|
||||||
{
|
{
|
||||||
Text = activity.CreatedAt.LocalDateTime.ToShortDateString(),
|
TextSize = 13,
|
||||||
|
Colour = OsuColour.Gray(0xAA),
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
Font = "Exo2.0-RegularItalic",
|
|
||||||
TextSize = 12,
|
|
||||||
Colour = OsuColour.Gray(0xAA),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
var formatted = createMessage();
|
var formatted = createMessage();
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Judgements
|
namespace osu.Game.Rulesets.Judgements
|
||||||
@ -20,15 +21,18 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
{
|
{
|
||||||
protected readonly Judgement Judgement;
|
protected readonly Judgement Judgement;
|
||||||
|
|
||||||
|
public readonly DrawableHitObject JudgedObject;
|
||||||
|
|
||||||
protected readonly SpriteText JudgementText;
|
protected readonly SpriteText JudgementText;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="judgement">The judgement to visualise.</param>
|
/// <param name="judgement">The judgement to visualise.</param>
|
||||||
public DrawableJudgement(Judgement judgement)
|
public DrawableJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||||
{
|
{
|
||||||
Judgement = judgement;
|
Judgement = judgement;
|
||||||
|
JudgedObject = judgedObject;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets
|
|||||||
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
|
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
|
||||||
|
|
||||||
//add all legacy modes in correct order
|
//add all legacy modes in correct order
|
||||||
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
|
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
|
||||||
{
|
{
|
||||||
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
|
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
|
||||||
context.RulesetInfo.Add(r.RulesetInfo);
|
context.RulesetInfo.Add(r.RulesetInfo);
|
||||||
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets
|
|||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
|
|
||||||
//add any other modes
|
//add any other modes
|
||||||
foreach (var r in instances.Where(r => r.LegacyID < 0))
|
foreach (var r in instances.Where(r => r.LegacyID == null))
|
||||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
|
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
|
||||||
context.RulesetInfo.Add(r.RulesetInfo);
|
context.RulesetInfo.Add(r.RulesetInfo);
|
||||||
|
|
||||||
|
24
osu.Game/Rulesets/UI/JudgementContainer.cs
Normal file
24
osu.Game/Rulesets/UI/JudgementContainer.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.UI
|
||||||
|
{
|
||||||
|
public class JudgementContainer<T> : Container<T>
|
||||||
|
where T : DrawableJudgement
|
||||||
|
{
|
||||||
|
public override void Add(T judgement)
|
||||||
|
{
|
||||||
|
if (judgement == null) throw new ArgumentNullException(nameof(judgement));
|
||||||
|
|
||||||
|
// remove any existing judgements for the judged object.
|
||||||
|
// this can be the case when rewinding.
|
||||||
|
RemoveAll(c => c.JudgedObject == judgement.JudgedObject);
|
||||||
|
|
||||||
|
base.Add(judgement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,13 +1,13 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class BlurredIcon : BufferedContainer
|
public class BlurredIcon : BufferedContainer
|
||||||
{
|
{
|
@ -1,18 +1,15 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using OpenTK;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class ArrowsOverlay : VisibilityContainer
|
public class BreakArrows : CompositeDrawable
|
||||||
{
|
{
|
||||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
|
||||||
|
|
||||||
private const int glow_icon_size = 60;
|
private const int glow_icon_size = 60;
|
||||||
private const int glow_icon_blur_sigma = 10;
|
private const int glow_icon_blur_sigma = 10;
|
||||||
private const float glow_icon_final_offset = 0.22f;
|
private const float glow_icon_final_offset = 0.22f;
|
||||||
@ -29,10 +26,10 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
private readonly BlurredIcon leftBlurredIcon;
|
private readonly BlurredIcon leftBlurredIcon;
|
||||||
private readonly BlurredIcon rightBlurredIcon;
|
private readonly BlurredIcon rightBlurredIcon;
|
||||||
|
|
||||||
public ArrowsOverlay()
|
public BreakArrows()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
leftGlowIcon = new GlowIcon
|
leftGlowIcon = new GlowIcon
|
||||||
{
|
{
|
||||||
@ -82,22 +79,22 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
public void Show(double duration)
|
||||||
{
|
{
|
||||||
leftGlowIcon.MoveToX(-glow_icon_final_offset, fade_duration, Easing.OutQuint);
|
leftGlowIcon.MoveToX(-glow_icon_final_offset, duration, Easing.OutQuint);
|
||||||
rightGlowIcon.MoveToX(glow_icon_final_offset, fade_duration, Easing.OutQuint);
|
rightGlowIcon.MoveToX(glow_icon_final_offset, duration, Easing.OutQuint);
|
||||||
|
|
||||||
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, fade_duration, Easing.OutQuint);
|
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, duration, Easing.OutQuint);
|
||||||
rightBlurredIcon.MoveToX(blurred_icon_final_offset, fade_duration, Easing.OutQuint);
|
rightBlurredIcon.MoveToX(blurred_icon_final_offset, duration, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
public void Hide(double duration)
|
||||||
{
|
{
|
||||||
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
|
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, duration, Easing.OutQuint);
|
||||||
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
|
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, duration, Easing.OutQuint);
|
||||||
|
|
||||||
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
|
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, duration, Easing.OutQuint);
|
||||||
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
|
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, duration, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,24 +1,21 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class InfoContainer : VisibilityContainer
|
public class BreakInfo : Container
|
||||||
{
|
{
|
||||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
public PercentageBreakInfoLine AccuracyDisplay;
|
||||||
|
public BreakInfoLine<int> RankDisplay;
|
||||||
|
public BreakInfoLine<ScoreRank> GradeDisplay;
|
||||||
|
|
||||||
public PercentageInfoLine AccuracyDisplay;
|
public BreakInfo()
|
||||||
public InfoLine<int> RankDisplay;
|
|
||||||
public InfoLine<ScoreRank> GradeDisplay;
|
|
||||||
|
|
||||||
public InfoContainer()
|
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Child = new FillFlowContainer
|
Child = new FillFlowContainer
|
||||||
@ -43,16 +40,13 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
|
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
|
||||||
RankDisplay = new InfoLine<int>("Rank"),
|
RankDisplay = new BreakInfoLine<int>("Rank"),
|
||||||
GradeDisplay = new InfoLine<ScoreRank>("Grade"),
|
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
|
||||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class InfoLine<T> : Container
|
public class BreakInfoLine<T> : Container
|
||||||
where T : struct
|
where T : struct
|
||||||
{
|
{
|
||||||
private const int margin = 2;
|
private const int margin = 2;
|
||||||
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
|
|
||||||
private readonly string prefix;
|
private readonly string prefix;
|
||||||
|
|
||||||
public InfoLine(string name, string prefix = @"")
|
public BreakInfoLine(string name, string prefix = @"")
|
||||||
{
|
{
|
||||||
this.prefix = prefix;
|
this.prefix = prefix;
|
||||||
|
|
||||||
@ -71,9 +71,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PercentageInfoLine : InfoLine<double>
|
public class PercentageBreakInfoLine : BreakInfoLine<double>
|
||||||
{
|
{
|
||||||
public PercentageInfoLine(string name, string prefix = "") : base(name, prefix)
|
public PercentageBreakInfoLine(string name, string prefix = "") : base(name, prefix)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
@ -1,13 +1,13 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class GlowIcon : Container
|
public class GlowIcon : Container
|
||||||
{
|
{
|
||||||
@ -16,24 +16,24 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
|
|
||||||
public override Vector2 Size
|
public override Vector2 Size
|
||||||
{
|
{
|
||||||
|
get { return base.Size; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
blurredIcon.Size = spriteIcon.Size = value;
|
blurredIcon.Size = spriteIcon.Size = value;
|
||||||
blurredIcon.ForceRedraw();
|
blurredIcon.ForceRedraw();
|
||||||
}
|
}
|
||||||
get { return base.Size; }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 BlurSigma
|
public Vector2 BlurSigma
|
||||||
{
|
{
|
||||||
set { blurredIcon.BlurSigma = value; }
|
|
||||||
get { return blurredIcon.BlurSigma; }
|
get { return blurredIcon.BlurSigma; }
|
||||||
|
set { blurredIcon.BlurSigma = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public FontAwesome Icon
|
public FontAwesome Icon
|
||||||
{
|
{
|
||||||
set { spriteIcon.Icon = blurredIcon.Icon = value; }
|
|
||||||
get { return spriteIcon.Icon; }
|
get { return spriteIcon.Icon; }
|
||||||
|
set { spriteIcon.Icon = blurredIcon.Icon = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public GlowIcon()
|
public GlowIcon()
|
@ -1,18 +1,16 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class LetterboxOverlay : VisibilityContainer
|
public class LetterboxOverlay : CompositeDrawable
|
||||||
{
|
{
|
||||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
|
||||||
private const int height = 350;
|
private const int height = 350;
|
||||||
|
|
||||||
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
|
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
|
||||||
@ -20,7 +18,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
public LetterboxOverlay()
|
public LetterboxOverlay()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
@ -48,8 +46,5 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
|
||||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,18 +1,15 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.Break
|
||||||
{
|
{
|
||||||
public class RemainingTimeCounter : Counter
|
public class RemainingTimeCounter : Counter
|
||||||
{
|
{
|
||||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
|
||||||
|
|
||||||
private readonly OsuSpriteText counter;
|
private readonly OsuSpriteText counter;
|
||||||
|
|
||||||
public RemainingTimeCounter()
|
public RemainingTimeCounter()
|
||||||
@ -25,13 +22,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
TextSize = 33,
|
TextSize = 33,
|
||||||
Font = "Venera",
|
Font = "Venera",
|
||||||
};
|
};
|
||||||
|
|
||||||
Alpha = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
|
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
|
||||||
|
|
||||||
public override void Show() => this.FadeIn(fade_duration);
|
|
||||||
public override void Hide() => this.FadeOut(fade_duration);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,15 +1,16 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using System.Collections.Generic;
|
using osu.Game.Screens.Play.Break;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class BreakOverlay : Container
|
public class BreakOverlay : Container
|
||||||
{
|
{
|
||||||
@ -18,28 +19,26 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
private const int vertical_margin = 25;
|
private const int vertical_margin = 25;
|
||||||
|
|
||||||
private List<BreakPeriod> breaks;
|
private List<BreakPeriod> breaks;
|
||||||
|
|
||||||
|
private readonly Container fadeContainer;
|
||||||
|
|
||||||
public List<BreakPeriod> Breaks
|
public List<BreakPeriod> Breaks
|
||||||
{
|
{
|
||||||
|
get => breaks;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
breaks = value;
|
breaks = value;
|
||||||
initializeBreaks();
|
initializeBreaks();
|
||||||
}
|
}
|
||||||
get
|
|
||||||
{
|
|
||||||
return breaks;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool RemoveCompletedTransforms => false;
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
private readonly bool letterboxing;
|
|
||||||
private readonly LetterboxOverlay letterboxOverlay;
|
|
||||||
private readonly Container remainingTimeAdjustmentBox;
|
private readonly Container remainingTimeAdjustmentBox;
|
||||||
private readonly Container remainingTimeBox;
|
private readonly Container remainingTimeBox;
|
||||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||||
private readonly InfoContainer info;
|
private readonly BreakInfo info;
|
||||||
private readonly ArrowsOverlay arrowsOverlay;
|
private readonly BreakArrows breakArrows;
|
||||||
|
|
||||||
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
|
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
|
||||||
: this(letterboxing)
|
: this(letterboxing)
|
||||||
@ -49,61 +48,72 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
|
|
||||||
public BreakOverlay(bool letterboxing)
|
public BreakOverlay(bool letterboxing)
|
||||||
{
|
{
|
||||||
this.letterboxing = letterboxing;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Children = new Drawable[]
|
Child = fadeContainer = new Container
|
||||||
{
|
{
|
||||||
letterboxOverlay = new LetterboxOverlay
|
Alpha = 0,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
new LetterboxOverlay
|
||||||
Origin = Anchor.Centre,
|
{
|
||||||
},
|
Alpha = letterboxing ? 1 : 0,
|
||||||
remainingTimeAdjustmentBox = new Container
|
Anchor = Anchor.Centre,
|
||||||
{
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
},
|
||||||
Origin = Anchor.Centre,
|
remainingTimeAdjustmentBox = new Container
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Width = 0,
|
|
||||||
Child = remainingTimeBox = new Container
|
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = 8,
|
Width = 0,
|
||||||
CornerRadius = 4,
|
Child = remainingTimeBox = new Container
|
||||||
Masking = true,
|
{
|
||||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 8,
|
||||||
|
CornerRadius = 4,
|
||||||
|
Masking = true,
|
||||||
|
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
remainingTimeCounter = new RemainingTimeCounter
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Margin = new MarginPadding { Bottom = vertical_margin },
|
||||||
|
},
|
||||||
|
info = new BreakInfo
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Margin = new MarginPadding { Top = vertical_margin },
|
||||||
|
},
|
||||||
|
breakArrows = new BreakArrows
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
}
|
}
|
||||||
},
|
|
||||||
remainingTimeCounter = new RemainingTimeCounter
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Margin = new MarginPadding { Bottom = vertical_margin },
|
|
||||||
},
|
|
||||||
info = new InfoContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Margin = new MarginPadding { Top = vertical_margin },
|
|
||||||
},
|
|
||||||
arrowsOverlay = new ArrowsOverlay
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
initializeBreaks();
|
||||||
|
}
|
||||||
|
|
||||||
private void initializeBreaks()
|
private void initializeBreaks()
|
||||||
{
|
{
|
||||||
|
if (!IsLoaded) return; // we need a clock.
|
||||||
|
|
||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
Scheduler.CancelDelayedTasks();
|
Scheduler.CancelDelayedTasks();
|
||||||
|
|
||||||
if (breaks == null)
|
if (breaks == null) return; //we need breaks.
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (var b in breaks)
|
foreach (var b in breaks)
|
||||||
{
|
{
|
||||||
@ -112,6 +122,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
|
|
||||||
using (BeginAbsoluteSequence(b.StartTime, true))
|
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||||
{
|
{
|
||||||
|
fadeContainer.FadeIn(fade_duration);
|
||||||
|
breakArrows.Show(fade_duration);
|
||||||
|
|
||||||
remainingTimeAdjustmentBox
|
remainingTimeAdjustmentBox
|
||||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||||
.Delay(b.Duration - fade_duration)
|
.Delay(b.Duration - fade_duration)
|
||||||
@ -123,37 +136,16 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
.ResizeWidthTo(1);
|
.ResizeWidthTo(1);
|
||||||
|
|
||||||
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||||
}
|
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(b.StartTime))
|
using (BeginDelayedSequence(b.Duration - fade_duration, true))
|
||||||
{
|
{
|
||||||
Schedule(showBreak);
|
fadeContainer.FadeOut(fade_duration);
|
||||||
using (BeginDelayedSequence(b.Duration - fade_duration))
|
breakArrows.Hide(fade_duration);
|
||||||
Schedule(hideBreak);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void showBreak()
|
|
||||||
{
|
|
||||||
if (letterboxing)
|
|
||||||
letterboxOverlay.Show();
|
|
||||||
|
|
||||||
remainingTimeCounter.Show();
|
|
||||||
info.Show();
|
|
||||||
arrowsOverlay.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void hideBreak()
|
|
||||||
{
|
|
||||||
if (letterboxing)
|
|
||||||
letterboxOverlay.Hide();
|
|
||||||
|
|
||||||
remainingTimeCounter.Hide();
|
|
||||||
info.Hide();
|
|
||||||
arrowsOverlay.Hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void bindProcessor(ScoreProcessor processor)
|
private void bindProcessor(ScoreProcessor processor)
|
||||||
{
|
{
|
||||||
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
|
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
|
@ -25,7 +25,6 @@ using osu.Game.Rulesets;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play.BreaksOverlay;
|
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Storyboards.Drawables;
|
using osu.Game.Storyboards.Drawables;
|
||||||
|
|
||||||
|
@ -169,20 +169,43 @@ namespace osu.Game.Screens.Select
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
/// <summary>
|
||||||
|
/// Selects a given beatmap on the carousel.
|
||||||
|
///
|
||||||
|
/// If bypassFilters is false, we will try to select another unfiltered beatmap in the same set. If the
|
||||||
|
/// entire set is filtered, no selection is made.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The beatmap to select.</param>
|
||||||
|
/// <param name="bypassFilters">Whether to select the beatmap even if it is filtered (i.e., not visible on carousel).</param>
|
||||||
|
/// <returns>True if a selection was made, False if it wasn't.</returns>
|
||||||
|
public bool SelectBeatmap(BeatmapInfo beatmap, bool bypassFilters = true)
|
||||||
{
|
{
|
||||||
if (beatmap?.Hidden != false)
|
if (beatmap?.Hidden != false)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
foreach (CarouselBeatmapSet group in beatmapSets)
|
foreach (CarouselBeatmapSet set in beatmapSets)
|
||||||
{
|
{
|
||||||
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
if (!bypassFilters && set.Filtered)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var item = set.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||||
|
|
||||||
|
if (item == null)
|
||||||
|
// The beatmap that needs to be selected doesn't exist in this set
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!bypassFilters && item.Filtered)
|
||||||
|
// The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set
|
||||||
|
item = set.Beatmaps.FirstOrDefault(b => !b.Filtered);
|
||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
select(item);
|
select(item);
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -214,11 +214,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
|
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
|
||||||
Beatmap.TriggerChange();
|
Beatmap.TriggerChange();
|
||||||
|
|
||||||
Beatmap.ValueChanged += b =>
|
Beatmap.ValueChanged += workingBeatmapChanged;
|
||||||
{
|
|
||||||
if (IsCurrentScreen)
|
|
||||||
Carousel.SelectBeatmap(b?.BeatmapInfo);
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Edit(BeatmapInfo beatmap)
|
public void Edit(BeatmapInfo beatmap)
|
||||||
@ -261,6 +257,17 @@ namespace osu.Game.Screens.Select
|
|||||||
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
||||||
private BeatmapInfo beatmapNoDebounce;
|
private BeatmapInfo beatmapNoDebounce;
|
||||||
|
|
||||||
|
private void workingBeatmapChanged(WorkingBeatmap beatmap)
|
||||||
|
{
|
||||||
|
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
|
||||||
|
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||||
|
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||||
|
{
|
||||||
|
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||||
|
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// selection has been changed as the result of interaction with the carousel.
|
/// selection has been changed as the result of interaction with the carousel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -450,16 +457,14 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private void carouselBeatmapsLoaded()
|
private void carouselBeatmapsLoaded()
|
||||||
{
|
{
|
||||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false)
|
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
|
||||||
{
|
{
|
||||||
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
|
// in the case random selection failed, we want to trigger selectionChanged
|
||||||
}
|
// to show the dummy beatmap (we have nothing else to display).
|
||||||
else if (Carousel.SelectedBeatmapSet == null)
|
carouselSelectionChanged(null);
|
||||||
{
|
|
||||||
if (!Carousel.SelectNextRandom())
|
|
||||||
// in the case random selection failed, we want to trigger selectionChanged
|
|
||||||
// to show the dummy beatmap (we have nothing else to display).
|
|
||||||
carouselSelectionChanged(null);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
private void load(BeatmapManager beatmaps)
|
private void load(BeatmapManager beatmaps)
|
||||||
{
|
{
|
||||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||||
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID < 0 || b.RulesetID == ruleset.LegacyID);
|
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
|
||||||
|
|
||||||
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b)));
|
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b)));
|
||||||
}
|
}
|
||||||
|
@ -287,6 +287,7 @@
|
|||||||
<Compile Include="Database\MutableDatabaseBackedStore.cs" />
|
<Compile Include="Database\MutableDatabaseBackedStore.cs" />
|
||||||
<Compile Include="Database\SingletonContextFactory.cs" />
|
<Compile Include="Database\SingletonContextFactory.cs" />
|
||||||
<Compile Include="Graphics\Containers\LinkFlowContainer.cs" />
|
<Compile Include="Graphics\Containers\LinkFlowContainer.cs" />
|
||||||
|
<Compile Include="Graphics\DrawableDate.cs" />
|
||||||
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
|
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
|
||||||
<Compile Include="IO\Archives\ArchiveReader.cs" />
|
<Compile Include="IO\Archives\ArchiveReader.cs" />
|
||||||
<Compile Include="IO\Archives\LegacyFilesystemReader.cs" />
|
<Compile Include="IO\Archives\LegacyFilesystemReader.cs" />
|
||||||
@ -378,6 +379,7 @@
|
|||||||
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
|
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
|
||||||
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
|
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
|
||||||
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
|
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
|
||||||
|
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
|
||||||
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
|
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
|
||||||
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
||||||
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
||||||
@ -409,14 +411,14 @@
|
|||||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
|
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
|
||||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
||||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
|
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
|
<Compile Include="Screens\Play\Break\BreakArrows.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
|
<Compile Include="Screens\Play\Break\BlurredIcon.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
|
<Compile Include="Screens\Play\BreakOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" />
|
<Compile Include="Screens\Play\Break\GlowIcon.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
|
<Compile Include="Screens\Play\Break\BreakInfo.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" />
|
<Compile Include="Screens\Play\Break\BreakInfoLine.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
|
<Compile Include="Screens\Play\Break\LetterboxOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
|
<Compile Include="Screens\Play\Break\RemainingTimeCounter.cs" />
|
||||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||||
<Compile Include="Beatmaps\RankStatus.cs" />
|
<Compile Include="Beatmaps\RankStatus.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user