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Fix cross-talk between pooled DrawableSliderRepeat
usage causing incorrect rotation
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@ -79,6 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.OnApply();
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Position = HitObject.Position - DrawableSlider.Position;
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hasRotation = false;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset);
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