mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 03:13:22 +08:00
Add migration logic for legacy health displays
This commit is contained in:
parent
c2215b10cf
commit
fcbfbd02fd
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Skinning
|
||||
{
|
||||
LegacySkin skin = null!;
|
||||
|
||||
AddStep("load skin with some configuration", () =>
|
||||
AddStep("load skin", () =>
|
||||
{
|
||||
skin = loadSkin<LegacySkin>(new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>
|
||||
{
|
||||
@ -120,16 +120,195 @@ namespace osu.Game.Tests.Visual.Skinning
|
||||
|
||||
#endregion
|
||||
|
||||
#region Version 2
|
||||
|
||||
[Test]
|
||||
public void TestMigration_2()
|
||||
{
|
||||
LegacySkin skin = null!;
|
||||
|
||||
AddStep("load skin", () =>
|
||||
{
|
||||
skin = loadSkin<LegacySkin>(new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>
|
||||
{
|
||||
{
|
||||
GlobalSkinnableContainers.MainHUDComponents,
|
||||
createLayout(1, [nameof(LegacyHealthDisplay)])
|
||||
},
|
||||
{
|
||||
GlobalSkinnableContainers.Playfield,
|
||||
createLayout(1)
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// HUD
|
||||
AddAssert("health display removed from global HUD", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo;
|
||||
return dict.Single(kvp => kvp.Key == @"global").Value.Single().Type.Name == nameof(BigBlackBox);
|
||||
});
|
||||
AddAssert("health display moved to each ruleset except mania", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo.ToArray();
|
||||
dict = dict.Where(kvp => kvp.Key != @"global" && kvp.Key != @"mania").ToArray();
|
||||
|
||||
return dict.All(kvp => kvp.Value.Select(d => d.Type.Name).SequenceEqual([nameof(BigBlackBox), nameof(LegacyHealthDisplay)])) &&
|
||||
dict.All(kvp => kvp.Value.Single(d => d.Type.Name == nameof(LegacyHealthDisplay)).Rotation == 0f);
|
||||
});
|
||||
AddAssert("no health display in mania HUD", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo;
|
||||
return dict.Single(kvp => kvp.Key == @"mania").Value.Single().Type.Name == nameof(BigBlackBox);
|
||||
});
|
||||
|
||||
// Playfield
|
||||
AddAssert("health display in mania moved to playfield", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.Playfield].DrawableInfo;
|
||||
return dict.Single(kvp => kvp.Key == @"mania").Value.Select(d => d.Type.Name).SequenceEqual([nameof(BigBlackBox), nameof(LegacyHealthDisplay)]) &&
|
||||
dict.Single(kvp => kvp.Key == @"mania").Value.Single(d => d.Type.Name == nameof(LegacyHealthDisplay)).Rotation == -90f;
|
||||
});
|
||||
AddAssert("rest is unaffected", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.Playfield].DrawableInfo;
|
||||
return dict.Where(kvp => kvp.Key != @"mania").All(kvp => kvp.Value.Single().Type.Name == nameof(BigBlackBox));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMigration_2_NonLegacySkin()
|
||||
{
|
||||
ArgonSkin skin = null!;
|
||||
|
||||
AddStep("load argon skin", () =>
|
||||
{
|
||||
skin = loadSkin<ArgonSkin>(new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>
|
||||
{
|
||||
{
|
||||
GlobalSkinnableContainers.MainHUDComponents,
|
||||
createLayout(1, [nameof(LegacyHealthDisplay)])
|
||||
},
|
||||
{
|
||||
GlobalSkinnableContainers.Playfield,
|
||||
createLayout(1)
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// One may argue that if a LegacyHealthDisplay exists in a non-legacy skin,
|
||||
// then it should be swapped with the mania variant similar to legacy skins.
|
||||
// This is not simple to achieve as we have to be aware of the presence of
|
||||
// the health display in the HUD layout while migrating the Playfield layout,
|
||||
// which is impossible with the current structure of skin layout migration.
|
||||
// Instead, don't touch any non-legacy skin and call it a day.
|
||||
|
||||
// HUD
|
||||
AddAssert("health display still in global HUD", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo;
|
||||
|
||||
return dict.Single(kvp => kvp.Key == @"global").Value.Select(d => d.Type.Name).SequenceEqual([nameof(BigBlackBox), nameof(LegacyHealthDisplay)]) &&
|
||||
dict.Single(kvp => kvp.Key == @"global").Value.Single(d => d.Type.Name == nameof(LegacyHealthDisplay)).Rotation == 0f;
|
||||
});
|
||||
AddAssert("ruleset HUDs unaffected", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo.ToArray();
|
||||
return dict.Where(kvp => kvp.Key != @"global").All(kvp => kvp.Value.Single().Type.Name == nameof(BigBlackBox));
|
||||
});
|
||||
|
||||
// Playfield
|
||||
AddAssert("playfield unaffected", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.Playfield].DrawableInfo.ToArray();
|
||||
return dict.All(kvp => kvp.Value.Single().Type.Name == nameof(BigBlackBox));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMigration_2_NoHUD()
|
||||
{
|
||||
LegacySkin skin = null!;
|
||||
|
||||
AddStep("load skin", () =>
|
||||
{
|
||||
skin = loadSkin<LegacySkin>(new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>
|
||||
{
|
||||
{
|
||||
GlobalSkinnableContainers.Playfield,
|
||||
createLayout(1)
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
// In this case, we must add a health display to the Playfield target,
|
||||
// otherwise on mania the user will not see a health display anymore.
|
||||
|
||||
// HUD
|
||||
AddAssert("HUD not configured", () => !skin.LayoutInfos.ContainsKey(GlobalSkinnableContainers.MainHUDComponents));
|
||||
|
||||
// Playfield
|
||||
AddAssert("health display in mania moved to playfield", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.Playfield].DrawableInfo;
|
||||
return dict.Single(kvp => kvp.Key == @"mania").Value.Select(d => d.Type.Name).SequenceEqual([nameof(BigBlackBox), nameof(LegacyHealthDisplay)]) &&
|
||||
dict.Single(kvp => kvp.Key == @"mania").Value.Single(d => d.Type.Name == nameof(LegacyHealthDisplay)).Rotation == -90f;
|
||||
});
|
||||
AddAssert("rest is unaffected", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.Playfield].DrawableInfo;
|
||||
return dict.Where(kvp => kvp.Key != @"mania").All(d => d.Value.Single().Type.Name == nameof(BigBlackBox));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMigration_2_NoPlayfield()
|
||||
{
|
||||
LegacySkin skin = null!;
|
||||
|
||||
AddStep("load skin", () =>
|
||||
{
|
||||
skin = loadSkin<LegacySkin>(new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>
|
||||
{
|
||||
{
|
||||
GlobalSkinnableContainers.MainHUDComponents,
|
||||
createLayout(1, [nameof(LegacyHealthDisplay)])
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// HUD
|
||||
AddAssert("health display removed from global HUD", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo;
|
||||
return dict.Single(kvp => kvp.Key == @"global").Value.Single().Type.Name == nameof(BigBlackBox);
|
||||
});
|
||||
AddAssert("health display moved to each ruleset except mania", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo.ToArray();
|
||||
dict = dict.Where(kvp => kvp.Key != @"global" && kvp.Key != @"mania").ToArray();
|
||||
|
||||
return dict.All(kvp => kvp.Value.Select(d => d.Type.Name).SequenceEqual([nameof(BigBlackBox), nameof(LegacyHealthDisplay)])) &&
|
||||
dict.All(kvp => kvp.Value.Single(d => d.Type.Name == nameof(LegacyHealthDisplay)).Rotation == 0f);
|
||||
});
|
||||
AddAssert("no health display in mania HUD", () =>
|
||||
{
|
||||
var dict = skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].DrawableInfo;
|
||||
return dict.Single(kvp => kvp.Key == @"mania").Value.Single().Type.Name == nameof(BigBlackBox);
|
||||
});
|
||||
|
||||
// Playfield
|
||||
AddAssert("playfield not configured", () => !skin.LayoutInfos.ContainsKey(GlobalSkinnableContainers.Playfield));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private SkinLayoutInfo createLayout(int version, string[]? globalComponents = null, string? ruleset = null, string[]? rulesetComponents = null)
|
||||
{
|
||||
var info = new SkinLayoutInfo
|
||||
{
|
||||
Version = version,
|
||||
DrawableInfo =
|
||||
{
|
||||
{ "global", globalComponents?.Select(c => resolveComponent(c).CreateSerialisedInfo()).ToArray() ?? Array.Empty<SerialisedDrawableInfo>() },
|
||||
}
|
||||
};
|
||||
var info = new SkinLayoutInfo { Version = version };
|
||||
|
||||
if (globalComponents != null)
|
||||
info.DrawableInfo.Add(@"global", globalComponents.Select(c => resolveComponent(c).CreateSerialisedInfo()).ToArray());
|
||||
|
||||
if (ruleset != null && rulesetComponents != null)
|
||||
info.DrawableInfo.Add(ruleset, rulesetComponents.Select(c => resolveComponent(c).CreateSerialisedInfo()).ToArray());
|
||||
|
@ -376,7 +376,8 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
})
|
||||
{
|
||||
new LegacyDefaultComboCounter()
|
||||
new LegacyDefaultComboCounter(),
|
||||
new LegacyHealthDisplay(),
|
||||
};
|
||||
}
|
||||
|
||||
@ -415,7 +416,6 @@ namespace osu.Game.Skinning
|
||||
new LegacyScoreCounter(),
|
||||
new LegacyAccuracyCounter(),
|
||||
new LegacySongProgress(),
|
||||
new LegacyHealthDisplay(),
|
||||
new BarHitErrorMeter(),
|
||||
}
|
||||
};
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -277,6 +278,10 @@ namespace osu.Game.Skinning
|
||||
|
||||
private void applyMigration(SkinLayoutInfo layout, GlobalSkinnableContainers target, int version)
|
||||
{
|
||||
Debug.Assert(resources != null);
|
||||
|
||||
bool isLegacySkin = SkinInfo.PerformRead(s => s.GetInstanceType().IsAssignableTo(typeof(LegacySkin)));
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
@ -284,8 +289,7 @@ namespace osu.Game.Skinning
|
||||
// Combo counters were moved out of the global HUD components into per-ruleset.
|
||||
// This is to allow some rulesets to customise further (ie. mania and catch moving the combo to within their play area).
|
||||
if (target != GlobalSkinnableContainers.MainHUDComponents ||
|
||||
!layout.TryGetDrawableInfo(null, out var globalHUDComponents) ||
|
||||
resources == null)
|
||||
!layout.TryGetDrawableInfo(null, out var globalHUDComponents))
|
||||
break;
|
||||
|
||||
var comboCounters = globalHUDComponents.Where(c =>
|
||||
@ -307,6 +311,62 @@ namespace osu.Game.Skinning
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
// Health displays are moved out of the global HUD components and into per-ruleset,
|
||||
// except for osu!mania, wherein the health display is moved to the Playfield target.
|
||||
switch (target)
|
||||
{
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
if (!isLegacySkin || !layout.TryGetDrawableInfo(null, out var globalHUDComponents))
|
||||
break;
|
||||
|
||||
var healthDisplays = globalHUDComponents.Where(c => c.Type.Name == nameof(LegacyHealthDisplay)).ToArray();
|
||||
layout.Update(null, globalHUDComponents.Except(healthDisplays).ToArray());
|
||||
|
||||
resources.RealmAccess.Run(r =>
|
||||
{
|
||||
foreach (var ruleset in r.All<RulesetInfo>())
|
||||
{
|
||||
// for mania, the health display is moved from MainHUDComponents to Playfield.
|
||||
if (ruleset.ShortName == @"mania")
|
||||
continue;
|
||||
|
||||
layout.Update(ruleset, layout.TryGetDrawableInfo(ruleset, out var rulesetHUDComponents)
|
||||
? rulesetHUDComponents.Concat(healthDisplays).ToArray()
|
||||
: healthDisplays);
|
||||
}
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
case GlobalSkinnableContainers.Playfield:
|
||||
if (!isLegacySkin)
|
||||
break;
|
||||
|
||||
resources.RealmAccess.Run(r =>
|
||||
{
|
||||
var maniaRuleset = r.Find<RulesetInfo>(@"mania");
|
||||
|
||||
if (!layout.TryGetDrawableInfo(maniaRuleset, out var maniaPlayfieldComponents))
|
||||
maniaPlayfieldComponents = Array.Empty<SerialisedDrawableInfo>();
|
||||
|
||||
layout.Update(maniaRuleset, maniaPlayfieldComponents.Append(new LegacyHealthDisplay
|
||||
{
|
||||
Rotation = -90f,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.TopLeft,
|
||||
X = 1,
|
||||
Scale = new Vector2(0.7f),
|
||||
}.CreateSerialisedInfo()).ToArray());
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public bool Protected { get; set; }
|
||||
|
||||
public virtual Skin CreateInstance(IStorageResourceProvider resources)
|
||||
public Type GetInstanceType()
|
||||
{
|
||||
var type = string.IsNullOrEmpty(InstantiationInfo)
|
||||
// handle the case of skins imported before InstantiationInfo was added.
|
||||
@ -52,12 +52,14 @@ namespace osu.Game.Skinning
|
||||
// for user modified skins. This aims to amicably handle that.
|
||||
// If we ever add more default skins in the future this will need some kind of proper migration rather than
|
||||
// a single fallback.
|
||||
return new TrianglesSkin(this, resources);
|
||||
return typeof(TrianglesSkin);
|
||||
}
|
||||
|
||||
return (Skin)Activator.CreateInstance(type, this, resources)!;
|
||||
return type;
|
||||
}
|
||||
|
||||
public virtual Skin CreateInstance(IStorageResourceProvider resources) => (Skin)Activator.CreateInstance(GetInstanceType(), this, resources)!;
|
||||
|
||||
public virtual IList<RealmNamedFileUsage> Files { get; } = null!;
|
||||
|
||||
public bool DeletePending { get; set; }
|
||||
|
@ -26,9 +26,10 @@ namespace osu.Game.Skinning
|
||||
/// <list type="bullet">
|
||||
/// <item><description>0: Initial version of all skin layouts.</description></item>
|
||||
/// <item><description>1: Moves existing combo counters from global to per-ruleset HUD targets.</description></item>
|
||||
/// <item><description>2: Moves existing legacy health bars from global to per-ruleset HUD targets, and to playfield target on mania.</description></item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
public const int LATEST_VERSION = 1;
|
||||
public const int LATEST_VERSION = 2;
|
||||
|
||||
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
|
||||
public int Version = LATEST_VERSION;
|
||||
|
Loading…
Reference in New Issue
Block a user