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Add playlist queue tests
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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@ -29,9 +28,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private BeatmapSetInfo importedSet;
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private BeatmapSetInfo importedSet;
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private BeatmapInfo importedBeatmap;
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private BeatmapInfo importedBeatmap;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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private void load(GameHost host, AudioManager audio)
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{
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{
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@ -60,22 +56,132 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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});
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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}
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}
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[Test]
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[Test]
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public void DoTest()
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public void TestNonExpiredItemsAddedToQueueList()
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{
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{
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AddStep("change to round robin mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayersRoundRobin }));
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assertItemInQueueListStep(1, 0);
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AddStep("add playlist item for user 1", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem
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addItemStep();
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assertItemInQueueListStep(2, 1);
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addItemStep();
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assertItemInQueueListStep(3, 2);
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}
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[Test]
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public void TestExpiredItemsAddedToHistoryList()
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{
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{
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BeatmapID = importedBeatmap.OnlineID!.Value
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assertItemInQueueListStep(1, 0);
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}));
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addItemStep(true);
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assertItemInHistoryListStep(2, 0);
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addItemStep(true);
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assertItemInHistoryListStep(3, 0);
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assertItemInHistoryListStep(2, 1);
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// Initial item is still in the queue.
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assertItemInQueueListStep(1, 0);
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}
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[Test]
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public void TestExpiredItemsMoveToQueueList()
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{
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addItemStep();
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addItemStep();
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AddStep("finish current item", () => Client.FinishCurrentItem());
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assertItemInHistoryListStep(1, 0);
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assertItemInQueueListStep(2, 0);
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assertItemInQueueListStep(3, 1);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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assertItemInHistoryListStep(2, 0);
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assertItemInHistoryListStep(1, 1);
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assertItemInQueueListStep(3, 0);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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assertItemInHistoryListStep(3, 0);
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assertItemInHistoryListStep(2, 1);
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assertItemInHistoryListStep(1, 2);
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}
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[Test]
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public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
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{
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AddStep("leave room", () => RoomManager.PartRoom());
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AddUntilStep("wait for room part", () => Client.Room == null);
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}
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/// <summary>
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/// Adds a step to create a new playlist item.
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/// </summary>
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private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap },
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BeatmapID = importedBeatmap.OnlineID ?? -1,
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Expired = expired
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})));
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/// <summary>
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/// Asserts the position of a given playlist item in the queue list.
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/// </summary>
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/// <param name="playlistItemId">The item id.</param>
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/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
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private void assertItemInQueueListStep(int playlistItemId, int visualIndex) => AddUntilStep($"{playlistItemId} in queue at pos = {visualIndex}", () =>
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{
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return !inHistoryList(playlistItemId)
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&& this.ChildrenOfType<MultiplayerQueueList>()
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.Single()
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.ChildrenOfType<DrawableRoomPlaylistItem>()
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.OrderBy(drawable => drawable.Position.Y)
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.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
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.Count() == visualIndex;
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});
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/// <summary>
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/// Asserts the position of a given playlist item in the history list.
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/// </summary>
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/// <param name="playlistItemId">The item id.</param>
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/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
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private void assertItemInHistoryListStep(int playlistItemId, int visualIndex) => AddUntilStep($"{playlistItemId} in history at pos = {visualIndex}", () =>
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{
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return !inQueueList(playlistItemId)
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&& this.ChildrenOfType<MultiplayerHistoryList>()
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.Single()
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.ChildrenOfType<DrawableRoomPlaylistItem>()
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.OrderBy(drawable => drawable.Position.Y)
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.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
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.Count() == visualIndex;
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});
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private bool inQueueList(int playlistItemId)
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{
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return this.ChildrenOfType<MultiplayerQueueList>()
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.Single()
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.ChildrenOfType<DrawableRoomPlaylistItem>()
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.Any(i => i.Item.ID == playlistItemId);
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}
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private bool inHistoryList(int playlistItemId)
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{
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return this.ChildrenOfType<MultiplayerHistoryList>()
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.Single()
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.ChildrenOfType<DrawableRoomPlaylistItem>()
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.Any(i => i.Item.ID == playlistItemId);
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}
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}
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public class MultiplayerPlaylist : MultiplayerRoomComposite
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public class MultiplayerPlaylist : MultiplayerRoomComposite
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{
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{
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private MultiplayerQueueList multiplayerQueueList;
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private MultiplayerQueueList queueList;
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private DrawableRoomPlaylist historyList;
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private MultiplayerHistoryList historyList;
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private bool firstPopulation = true;
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private bool firstPopulation = true;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -88,11 +194,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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new Drawable[]
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new Drawable[]
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{
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{
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multiplayerQueueList = new MultiplayerQueueList
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queueList = new MultiplayerQueueList
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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},
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},
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historyList = new DrawableRoomPlaylist(false, false, true)
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historyList = new MultiplayerHistoryList
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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}
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}
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@ -120,17 +226,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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base.PlaylistItemAdded(item);
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base.PlaylistItemAdded(item);
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var apiItem = Playlist.Single(i => i.ID == item.ID);
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if (item.Expired)
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if (item.Expired)
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historyList.Items.Add(getPlaylistItem(item));
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historyList.Items.Add(apiItem);
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else
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else
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multiplayerQueueList.Items.Add(getPlaylistItem(item));
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queueList.Items.Add(apiItem);
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}
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}
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protected override void PlaylistItemRemoved(long item)
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protected override void PlaylistItemRemoved(long item)
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{
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{
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base.PlaylistItemRemoved(item);
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base.PlaylistItemRemoved(item);
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multiplayerQueueList.Items.RemoveAll(i => i.ID == item);
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queueList.Items.RemoveAll(i => i.ID == item);
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historyList.Items.RemoveAll(i => i.ID == item);
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}
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}
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protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
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protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
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@ -140,8 +249,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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PlaylistItemRemoved(item.ID);
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PlaylistItemRemoved(item.ID);
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PlaylistItemAdded(item);
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PlaylistItemAdded(item);
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}
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}
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private PlaylistItem getPlaylistItem(MultiplayerPlaylistItem item) => Playlist.Single(i => i.ID == item.ID);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Rooms;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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{
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public class MultiplayerHistoryList : DrawableRoomPlaylist
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{
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public MultiplayerHistoryList()
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: base(false, false, false, true)
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{
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}
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protected override FillFlowContainer<RearrangeableListItem<PlaylistItem>> CreateListFillFlowContainer() => new HistoryFillFlowContainer
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{
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Spacing = new Vector2(0, 2)
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};
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private class HistoryFillFlowContainer : FillFlowContainer<RearrangeableListItem<PlaylistItem>>
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{
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
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}
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}
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}
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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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((IMultiplayerClient)this).ResultsReady();
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((IMultiplayerClient)this).ResultsReady();
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finishCurrentItem().Wait();
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FinishCurrentItem().Wait();
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}
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}
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break;
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break;
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@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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await updateCurrentItem(Room).ConfigureAwait(false);
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await updateCurrentItem(Room).ConfigureAwait(false);
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}
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}
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private async Task finishCurrentItem()
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public async Task FinishCurrentItem()
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{
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{
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Debug.Assert(Room != null);
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(APIRoom != null);
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