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Make JudgementLine private
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@ -248,7 +248,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
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private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
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public class JudgementLine : CompositeDrawable
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private class JudgementLine : CompositeDrawable
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{
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{
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private const int judgement_fade_duration = 10000;
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private const int judgement_fade_duration = 10000;
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