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current_colour -> currentColour, fix masked away playlist items not fading colours
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@ -297,7 +297,7 @@ namespace osu.Game.Overlays
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private class PlaylistItem : Container
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{
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private const float fade_duration = 100;
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private Color4 current_colour;
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private Color4 currentColour;
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private TextAwesome icon;
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private readonly IEnumerable<OsuSpriteText> title, artist;
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@ -315,9 +315,9 @@ namespace osu.Game.Overlays
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if (value == current) return;
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current = value;
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//todo: fading when masked away is broken
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Flush(true);
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foreach (OsuSpriteText t in title)
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t.FadeColour(Current ? current_colour : Color4.White, fade_duration);
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t.FadeColour(Current ? currentColour : Color4.White, fade_duration);
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}
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}
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@ -382,7 +382,7 @@ namespace osu.Game.Overlays
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t.Colour = colours.Gray9;
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icon.Colour = colours.Gray5;
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current_colour = colours.Yellow;
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currentColour = colours.Yellow;
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}
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protected override bool OnHover(Framework.Input.InputState state)
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