mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 19:22:54 +08:00
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
This commit is contained in:
commit
fc33c96c38
@ -2,8 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -131,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
if (slider.LazyEndPosition != null)
|
if (slider.LazyEndPosition != null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
slider.LazyTravelTime = slider.NestedHitObjects[slider.NestedHitObjects.Count - 1].StartTime - slider.StartTime;
|
slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
|
||||||
|
|
||||||
double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
|
double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
|
||||||
if (endTimeMin % 2 >= 1)
|
if (endTimeMin % 2 >= 1)
|
||||||
@ -170,6 +168,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
currMovementLength *= (currMovementLength - assumed_slider_radius) / currMovementLength;
|
currMovementLength *= (currMovementLength - assumed_slider_radius) / currMovementLength;
|
||||||
slider.LazyTravelDistance += (float)currMovementLength;
|
slider.LazyTravelDistance += (float)currMovementLength;
|
||||||
}
|
}
|
||||||
|
|
||||||
slider.LazyEndPosition = currCursorPosition;
|
slider.LazyEndPosition = currCursorPosition;
|
||||||
}
|
}
|
||||||
else if (currMovementObj is SliderRepeat && currMovementLength > normalized_radius)
|
else if (currMovementObj is SliderRepeat && currMovementLength > normalized_radius)
|
||||||
|
Loading…
Reference in New Issue
Block a user