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Add size limitations for slider balls

This commit is contained in:
Salman Ahmed 2023-09-19 03:57:22 +03:00
parent a373d71b3e
commit fc1a39ede3
2 changed files with 7 additions and 4 deletions

View File

@ -7,8 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
@ -46,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-nd"),
Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(new Vector2(OsuHitObject.OBJECT_RADIUS * 2)),
Colour = new Color4(5, 5, 5, 255),
},
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
@ -58,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-spec"),
Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(new Vector2(OsuHitObject.OBJECT_RADIUS * 2)),
Blending = BlendingParameters.Additive,
},
};

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
/// Their hittable area is 128px, but the actual circle portion is 118px.
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
/// </summary>
public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
public OsuLegacySkinTransformer(ISkin skin)
: base(skin)
@ -48,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: new Vector2(OsuHitObject.OBJECT_RADIUS * 2));
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);