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Remove review-specific comment
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@ -33,9 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
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// The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to
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// The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to
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// keep i and j for ColourEncoding's and MonoEncoding's index respectively, to keep it in line with
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// keep i and j for ColourEncoding's and MonoEncoding's index respectively, to keep it in line with
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// documentation.
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// documentation.
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//
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// While parent and index should be part of the encoding process, they are assigned here instead due to
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// this being a simple one location to assign them.
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for (int i = 0; i < coupledEncoding.Payload.Count; ++i)
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for (int i = 0; i < coupledEncoding.Payload.Count; ++i)
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{
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{
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ColourEncoding colourEncoding = coupledEncoding.Payload[i];
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ColourEncoding colourEncoding = coupledEncoding.Payload[i];
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