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Extract mod setting value handling to utils class
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commit
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@ -3,11 +3,10 @@
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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using MessagePack;
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using MessagePack.Formatters;
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using osu.Framework.Bindables;
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using osu.Game.Utils;
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namespace osu.Game.Online.API
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{
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@ -24,36 +23,7 @@ namespace osu.Game.Online.API
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var stringBytes = new ReadOnlySequence<byte>(Encoding.UTF8.GetBytes(kvp.Key));
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writer.WriteString(in stringBytes);
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switch (kvp.Value)
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{
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case Bindable<double> d:
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primitiveFormatter.Serialize(ref writer, d.Value, options);
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break;
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case Bindable<int> i:
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primitiveFormatter.Serialize(ref writer, i.Value, options);
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break;
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case Bindable<float> f:
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primitiveFormatter.Serialize(ref writer, f.Value, options);
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break;
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case Bindable<bool> b:
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primitiveFormatter.Serialize(ref writer, b.Value, options);
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break;
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case IBindable u:
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// A mod with unknown (e.g. enum) generic type.
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var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
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Debug.Assert(valueMethod != null);
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primitiveFormatter.Serialize(ref writer, valueMethod.GetValue(u), options);
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break;
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default:
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// fall back for non-bindable cases.
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primitiveFormatter.Serialize(ref writer, kvp.Value, options);
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break;
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}
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primitiveFormatter.Serialize(ref writer, ModUtils.GetSettingUnderlyingValue(kvp.Value), options);
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}
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}
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@ -3,8 +3,11 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Mods;
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#nullable enable
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@ -129,5 +132,38 @@ namespace osu.Game.Utils
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else
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yield return mod;
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}
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/// <summary>
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/// Returns the underlying value of the given mod setting object.
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/// Used in <see cref="APIMod"/> for serialization and equality comparison purposes.
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/// </summary>
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/// <param name="setting">The mod setting.</param>
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public static object GetSettingUnderlyingValue(object setting)
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{
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switch (setting)
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{
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case Bindable<double> d:
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return d.Value;
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case Bindable<int> i:
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return i.Value;
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case Bindable<float> f:
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return f.Value;
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case Bindable<bool> b:
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return b.Value;
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case IBindable u:
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// A mod with unknown (e.g. enum) generic type.
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var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
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Debug.Assert(valueMethod != null);
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return valueMethod.GetValue(u);
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default:
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// fall back for non-bindable cases.
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return setting;
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}
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}
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}
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}
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