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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Add base cursor class to retrieve true visibility state

This commit is contained in:
Dean Herbert 2019-03-26 13:39:19 +09:00
parent b4d785c76c
commit fbc97edc55
7 changed files with 39 additions and 18 deletions

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both }); Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
} }
} }
} }

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private class OsuPlayfieldNoCursor : OsuPlayfield private class OsuPlayfieldNoCursor : OsuPlayfield
{ {
protected override CursorContainer CreateCursor() => null; protected override GameplayCursorContainer CreateCursor() => null;
} }
} }
} }

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -14,10 +13,11 @@ using osu.Game.Configuration;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI.Cursor namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction> public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
{ {
protected override Drawable CreateCursor() => new OsuCursor(); protected override Drawable CreateCursor() => new OsuCursor();
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Container<Drawable> fadeContainer; private readonly Container<Drawable> fadeContainer;
public GameplayCursorContainer() public OsuCursorContainer()
{ {
InternalChild = fadeContainer = new Container InternalChild = fadeContainer = new Container
{ {

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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using System.Linq; using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
@ -24,11 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
private readonly PlayfieldAdjustmentContainer adjustmentContainer; protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
protected override Container CursorTargetContainer => adjustmentContainer;
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
public OsuPlayfield() public OsuPlayfield()
{ {
@ -37,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
Size = new Vector2(0.75f); Size = new Vector2(0.75f);
InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer InternalChild = new PlayfieldAdjustmentContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]

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@ -263,7 +263,9 @@ namespace osu.Game.Rulesets.UI
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
public override CursorContainer Cursor => Playfield.Cursor; CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
public override GameplayCursorContainer Cursor => Playfield.Cursor;
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value; public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
@ -333,7 +335,7 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided. /// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary> /// </summary>
public abstract CursorContainer Cursor { get; } public abstract GameplayCursorContainer Cursor { get; }
/// <summary> /// <summary>
/// Sets a replay to be used, overriding local input. /// Sets a replay to be used, overriding local input.

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Rulesets.UI
{
public class GameplayCursorContainer : CursorContainer
{
/// <summary>
/// Because Show/Hide are executed by a parent, <see cref="State"/> is updated immediately even if the cursor
/// is in a non-updating state (via <see cref="FrameStabilityContainer"/> limitations).
///
/// This holds the true visibility value.
/// </summary>
public Visibility LastFrameState;
protected override void Update()
{
base.Update();
LastFrameState = State;
}
}
}

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@ -10,7 +10,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK; using osuTK;
@ -90,14 +89,14 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided. /// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary> /// </summary>
public CursorContainer Cursor { get; private set; } public GameplayCursorContainer Cursor { get; private set; }
/// <summary> /// <summary>
/// Provide an optional cursor which is to be used for gameplay. /// Provide an optional cursor which is to be used for gameplay.
/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container. /// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
/// </summary> /// </summary>
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns> /// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
protected virtual CursorContainer CreateCursor() => null; protected virtual GameplayCursorContainer CreateCursor() => null;
/// <summary> /// <summary>
/// The target container to add the cursor after it is created. /// The target container to add the cursor after it is created.