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Add failing test for expected multiple path drag UX

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Bartłomiej Dach 2021-12-20 21:01:11 +01:00
parent b0ca82e1e5
commit fbba8293c7
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@ -60,6 +60,34 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragMultipleControlPoints()
{
moveMouseToControlPoint(2);
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
moveMouseToControlPoint(3);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(4);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(2);
addMovementStep(new Vector2(450, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(2, new Vector2(450, 50));
assertControlPointType(2, PathType.PerfectCurve);
assertControlPointPosition(3, new Vector2(550, 50));
assertControlPointPosition(4, new Vector2(550, 200));
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
}
[Test]
public void TestDragControlPointAlmostLinearlyExterior()
{