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Add failing test for expected multiple path drag UX
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@ -60,6 +60,34 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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}
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[Test]
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public void TestDragMultipleControlPoints()
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{
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moveMouseToControlPoint(2);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(4);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(2);
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addMovementStep(new Vector2(450, 50));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(2, new Vector2(450, 50));
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assertControlPointType(2, PathType.PerfectCurve);
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assertControlPointPosition(3, new Vector2(550, 50));
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assertControlPointPosition(4, new Vector2(550, 200));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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[Test]
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[Test]
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public void TestDragControlPointAlmostLinearlyExterior()
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public void TestDragControlPointAlmostLinearlyExterior()
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{
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{
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