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Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
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@ -4,6 +4,7 @@ Version: 2.5
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[Mania]
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Keys: 4
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ColumnLineWidth: 3,1,3,1,1
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LightFramePerSecond: 15
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// some skins found in the wild had configuration keys where the @2x suffix was included in the values.
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// the expected compatibility behaviour is that the presence of the @2x suffix shouldn't change anything
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// if @2x assets are present.
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@ -15,5 +16,6 @@ Hit300: mania/hit300@2x
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Hit300g: mania/hit300g@2x
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StageLeft: mania/stage-left
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StageRight: mania/stage-right
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StageLight: mania/stage-light
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NoteImage0L: LongNoteTailWang
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NoteImage1L: LongNoteTailWang
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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direction.BindTo(scrollingInfo.Direction);
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isHitting.BindTo(holdNote.IsHitting);
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bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
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bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d =>
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{
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if (d == null)
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return;
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container lightContainer = null!;
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private Sprite light = null!;
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private Drawable light = null!;
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public LegacyColumnBackground()
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{
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@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
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?? Color4.White;
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int lightFramePerSecond = skin.GetManiaSkinConfig<int>(LegacyManiaSkinConfigurationLookups.LightFramePerSecond)?.Value ?? 60;
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InternalChildren = new[]
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{
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lightContainer = new Container
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@ -46,16 +47,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = lightPosition },
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Child = light = new Sprite
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Child = light = skin.GetAnimation(lightImage, true, true, frameLength: 1000d / lightFramePerSecond)?.With(l =>
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
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Texture = skin.GetTexture(lightImage),
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RelativeSizeAxes = Axes.X,
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Width = 1,
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Alpha = 0
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}
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l.Anchor = Anchor.BottomCentre;
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l.Origin = Anchor.BottomCentre;
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l.Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour);
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l.RelativeSizeAxes = Axes.X;
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l.Width = 1;
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l.Alpha = 0;
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}) ?? Empty(),
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}
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};
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
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?? default_hit_result_skin_filenames[result];
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var animation = this.GetAnimation(filename, true, true);
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var animation = this.GetAnimation(filename, true, true, frameLength: 1000 / 20d);
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return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
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}
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Child = piece = new TestLegacyMainCirclePiece(priorityLookup),
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};
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var sprites = this.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray();
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var sprites = this.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture?.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray();
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Debug.Assert(sprites.Length <= 2);
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});
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@ -103,8 +103,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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private partial class TestLegacyMainCirclePiece : LegacyMainCirclePiece
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{
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public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
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public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
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public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture?.AssetName)).DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
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public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture?.AssetName)).DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
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public TestLegacyMainCirclePiece(string? priorityLookupPrefix)
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: base(priorityLookupPrefix, false)
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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@ -62,12 +63,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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// otherwise fall back to the default prefix "hitcircle".
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string circleName = (priorityLookupPrefix != null && skin.GetTexture(priorityLookupPrefix) != null) ? priorityLookupPrefix : @"hitcircle";
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Vector2 maxSize = OsuHitObject.OBJECT_DIMENSIONS * 2;
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// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
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// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
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// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
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InternalChildren = new[]
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{
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2) })
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(maxSize) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -76,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2))
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -41,11 +42,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
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InternalChild = arrow = new Sprite
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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});
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin?.GetTexture(lookupName)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
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};
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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@ -48,40 +48,45 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableHitObject, IBeatSyncProvider? beatSyncProvider)
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{
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Drawable? getDrawableFor(string lookup)
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Drawable? getDrawableFor(string lookup, bool animatable)
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{
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const string normal_hit = "taikohit";
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const string big_hit = "taikobig";
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string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit;
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return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: max_circle_sprite_size) ??
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return skin.GetAnimation($"{prefix}{lookup}", animatable, false, maxSize: max_circle_sprite_size) ??
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// fallback to regular size if "big" version doesn't exist.
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skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: max_circle_sprite_size);
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skin.GetAnimation($"{normal_hit}{lookup}", animatable, false, maxSize: max_circle_sprite_size);
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}
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// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
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AddInternal(backgroundLayer = new LegacyKiaiFlashingDrawable(() => getDrawableFor("circle")));
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AddInternal(backgroundLayer = new LegacyKiaiFlashingDrawable(() => getDrawableFor("circle", false))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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foregroundLayer = getDrawableFor("circleoverlay", true);
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foregroundLayer = getDrawableFor("circleoverlay");
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if (foregroundLayer != null)
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{
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foregroundLayer.Anchor = Anchor.Centre;
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foregroundLayer.Origin = Anchor.Centre;
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// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
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// For now just stop at first frame for sanity.
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if (foregroundLayer is IFramedAnimation animatedForegroundLayer)
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animatedForegroundLayer.Stop();
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AddInternal(foregroundLayer);
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}
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drawableHitObject.StartTimeBindable.BindValueChanged(startTime =>
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{
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timingPoint = beatSyncProvider?.ControlPoints?.TimingPointAt(startTime.NewValue) ?? TimingControlPoint.DEFAULT;
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}, true);
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// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
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// For now just stop at first frame for sanity.
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foreach (var c in InternalChildren)
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{
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(c as IFramedAnimation)?.Stop();
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c.Anchor = Anchor.Centre;
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c.Origin = Anchor.Centre;
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}
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if (gameplayState != null)
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currentCombo.BindTo(gameplayState.ScoreProcessor.Combo);
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}
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@ -101,11 +106,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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foreach (var c in InternalChildren)
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c.Scale = new Vector2(DrawHeight / circle_piece_size.Y);
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if (foregroundLayer is IFramedAnimation animatableForegroundLayer)
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animateForegroundLayer(animatableForegroundLayer);
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if (foregroundLayer is IFramedAnimation animatedForegroundLayer)
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animateForegroundLayer(animatedForegroundLayer);
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}
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private void animateForegroundLayer(IFramedAnimation animatableForegroundLayer)
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private void animateForegroundLayer(IFramedAnimation animation)
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{
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int multiplier;
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@ -119,12 +124,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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}
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else
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{
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animatableForegroundLayer.GotoFrame(0);
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animation.GotoFrame(0);
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return;
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}
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animationFrame = Math.Abs(Time.Current - timingPoint.Time) % ((timingPoint.BeatLength * 2) / multiplier) >= timingPoint.BeatLength / multiplier ? 0 : 1;
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animatableForegroundLayer.GotoFrame(animationFrame);
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animation.GotoFrame(animationFrame);
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}
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private Color4 accentColour;
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@ -40,6 +40,7 @@ namespace osu.Game.Skinning
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public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
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public bool ShowJudgementLine = true;
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public bool KeysUnderNotes;
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public int LightFramePerSecond = 60;
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public LegacyNoteBodyStyle? NoteBodyStyle;
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@ -74,6 +74,7 @@ namespace osu.Game.Skinning
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Hit50,
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Hit0,
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KeysUnderNotes,
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NoteBodyStyle
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NoteBodyStyle,
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LightFramePerSecond
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}
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}
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@ -123,6 +123,11 @@ namespace osu.Game.Skinning
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currentConfig.WidthForNoteHeightScale = (float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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break;
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case "LightFramePerSecond":
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int lightFramePerSecond = int.Parse(pair.Value, CultureInfo.InvariantCulture);
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currentConfig.LightFramePerSecond = lightFramePerSecond > 0 ? lightFramePerSecond : 24;
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break;
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case string when pair.Key.StartsWith("Colour", StringComparison.Ordinal):
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HandleColours(currentConfig, line, true);
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break;
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@ -273,6 +273,9 @@ namespace osu.Game.Skinning
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case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
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case LegacyManiaSkinConfigurationLookups.LightFramePerSecond:
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return SkinUtils.As<TValue>(new Bindable<int>(existing.LightFramePerSecond));
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}
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return null;
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