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Move ctor above methods
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@ -96,22 +96,6 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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}
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}
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public override void Hide() => State = Visibility.Hidden;
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public override void Show() => State = Visibility.Visible;
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public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
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protected override bool OnHover(Framework.Input.InputState state)
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{
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background.FadeTo(0.5f, 300, EasingTypes.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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{
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background.FadeTo(background_alpha, 200, EasingTypes.OutQuint);
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base.OnHoverLost(state);
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}
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public LeaderboardScore(Score score, int rank)
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public LeaderboardScore(Score score, int rank)
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{
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{
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Score = score;
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Score = score;
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@ -272,6 +256,23 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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}
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}
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public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
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public override void Hide() => State = Visibility.Hidden;
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public override void Show() => State = Visibility.Visible;
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protected override bool OnHover(Framework.Input.InputState state)
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{
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background.FadeTo(0.5f, 300, EasingTypes.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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{
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background.FadeTo(background_alpha, 200, EasingTypes.OutQuint);
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base.OnHoverLost(state);
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}
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private class GlowingSpriteText : Container
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private class GlowingSpriteText : Container
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{
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{
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public GlowingSpriteText(string text, string font, int textSize, Color4 textColour, Color4 glowColour)
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public GlowingSpriteText(string text, string font, int textSize, Color4 textColour, Color4 glowColour)
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