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Merge branch 'master' into ruleset-use-short-name

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Dan Balasescu 2021-11-22 23:56:34 +09:00 committed by GitHub
commit fba9e360a1
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5 changed files with 54 additions and 51 deletions

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@ -78,9 +78,9 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("store selection", () => selection = carousel.SelectedBeatmapInfo);
if (isIterating)
AddUntilStep("selection changed", () => carousel.SelectedBeatmapInfo != selection);
AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(selection));
else
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo == selection);
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo.Equals(selection));
}
}
}
@ -412,7 +412,8 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 20; i++)
{
var set = createTestBeatmapSet(i);
// index + 1 because we are using OnlineID which should never be zero.
var set = createTestBeatmapSet(i + 1);
set.Metadata.Artist = "same artist";
set.Metadata.Title = "same title";
sets.Add(set);
@ -421,10 +422,10 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + 1).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + 1).All(b => b));
}
[Test]
@ -443,12 +444,12 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(sets);
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
AddAssert("Check first set at end", () => carousel.BeatmapSets.First().Equals(sets.Last()));
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last().Equals(sets.First()));
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
AddAssert("Check first set at start", () => carousel.BeatmapSets.First().Equals(sets.First()));
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last().Equals(sets.Last()));
}
[Test]
@ -662,7 +663,7 @@ namespace osu.Game.Tests.Visual.SongSelect
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
AddAssert("selection changed", () => carousel.SelectedBeatmapInfo != manySets.First().Beatmaps.First());
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
}
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
@ -759,13 +760,13 @@ namespace osu.Game.Tests.Visual.SongSelect
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek().Equals(carousel.SelectedBeatmapSet));
private void waitForSelection(int set, int? diff = null) =>
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmapInfo == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
return carousel.SelectedBeatmapInfo.Equals(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First());
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmapInfo);
});

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@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.Click(MouseButton.Left);
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.PressButton(MouseButton.Left);
@ -644,7 +644,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo == filteredBeatmap);
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
}
[Test]
@ -858,7 +858,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);

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@ -26,7 +26,7 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults()
{
// UI/selection defaults
SetDefault(OsuSetting.Ruleset, 0, 0, int.MaxValue);
SetDefault(OsuSetting.Ruleset, string.Empty);
SetDefault(OsuSetting.Skin, 0, -1, int.MaxValue);
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);

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@ -153,13 +153,13 @@ namespace osu.Game.Database
private void onMigration(Migration migration, ulong lastSchemaVersion)
{
for (ulong i = lastSchemaVersion; i <= schema_version; i++)
for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
applyMigrationsForVersion(migration, i);
}
private void applyMigrationsForVersion(Migration migration, ulong version)
private void applyMigrationsForVersion(Migration migration, ulong targetVersion)
{
switch (version)
switch (targetVersion)
{
case 7:
convertOnlineIDs<RealmBeatmap>();

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@ -4,59 +4,58 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Configuration;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework.Logging;
using osu.Framework.Allocation;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays.Notifications;
using osu.Game.Input.Bindings;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Music;
using osu.Game.Skinning;
using osuTK.Graphics;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Music;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Toolbar;
using osu.Game.Overlays.Volume;
using osu.Game.Performance;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using osu.Game.Updater;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game
{
@ -158,7 +157,7 @@ namespace osu.Game
[CanBeNull]
private IntroScreen introScreen;
private Bindable<int> configRuleset;
private Bindable<string> configRuleset;
private Bindable<float> uiScale;
@ -222,10 +221,13 @@ namespace osu.Game
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
// bind config int to database RulesetInfo
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
configRuleset = LocalConfig.GetBindable<string>(OsuSetting.Ruleset);
uiScale = LocalConfig.GetBindable<float>(OsuSetting.UIScale);
var preferredRuleset = RulesetStore.GetRuleset(configRuleset.Value);
var preferredRuleset = int.TryParse(configRuleset.Value, out int rulesetId)
// int parsing can be removed 20220522
? RulesetStore.GetRuleset(rulesetId)
: RulesetStore.GetRuleset(configRuleset.Value);
try
{
@ -238,7 +240,7 @@ namespace osu.Game
Ruleset.Value = RulesetStore.AvailableRulesets.First();
}
Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0;
Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ShortName;
// bind config int to database SkinInfo
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);