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https://github.com/ppy/osu.git
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Merge pull request #27214 from Givikap120/freemod_mapinfo_fix
Fix mod selection in online-play rooms not accounting for mods of selected item
This commit is contained in:
commit
fba44e67a0
@ -22,6 +22,7 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko;
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@ -286,6 +287,41 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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}
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}
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[Test]
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[FlakyTest] // See above
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public void TestModSelectOverlay()
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{
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AddStep("add playlist item", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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RequiredMods = new[]
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{
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new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }),
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new APIMod(new OsuModStrictTracking()),
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},
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AllowedMods = new[]
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{
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new APIMod(new OsuModFlashlight()),
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}
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<RoomSubScreen.UserModSelectButton>();
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AddAssert("mod select shows unranked", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
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AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
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AddAssert("score multiplier = 1.35", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
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AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200);
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AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
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}
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private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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{
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{
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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@ -57,6 +57,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Mods = { BindTarget = SelectedMods },
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});
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});
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AddStep("set beatmap", () =>
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AddStep("set beatmap", () =>
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@ -40,8 +40,7 @@ namespace osu.Game.Overlays.Mods
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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[Resolved]
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public Bindable<IReadOnlyList<Mod>> Mods { get; } = new Bindable<IReadOnlyList<Mod>>();
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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public BindableBool Collapsed { get; } = new BindableBool(true);
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public BindableBool Collapsed { get; } = new BindableBool(true);
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@ -53,7 +52,7 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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private OsuGameBase game { get; set; } = null!;
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private IBindable<RulesetInfo> gameRuleset = null!;
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protected IBindable<RulesetInfo> GameRuleset = null!;
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private CancellationTokenSource? cancellationSource;
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private CancellationTokenSource? cancellationSource;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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@ -101,15 +100,15 @@ namespace osu.Game.Overlays.Mods
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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mods.BindValueChanged(_ =>
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Mods.BindValueChanged(_ =>
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{
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{
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.Value);
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modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value);
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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updateValues();
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updateValues();
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}, true);
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}, true);
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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BeatmapInfo.BindValueChanged(_ => updateValues());
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Collapsed.BindValueChanged(_ =>
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Collapsed.BindValueChanged(_ =>
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{
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{
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@ -118,11 +117,12 @@ namespace osu.Game.Overlays.Mods
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updateCollapsedState();
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updateCollapsedState();
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});
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});
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gameRuleset = game.Ruleset.GetBoundCopy();
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GameRuleset = game.Ruleset.GetBoundCopy();
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gameRuleset.BindValueChanged(_ => updateValues());
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GameRuleset.BindValueChanged(_ => updateValues());
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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BeatmapInfo.BindValueChanged(_ => updateValues());
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updateValues();
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updateCollapsedState();
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updateCollapsedState();
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}
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}
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@ -166,17 +166,17 @@ namespace osu.Game.Overlays.Mods
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});
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});
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double rate = 1;
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double rate = 1;
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
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foreach (var mod in Mods.Value.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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rate = mod.ApplyToRate(0, rate);
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bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate);
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bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate);
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(originalDifficulty);
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mod.ApplyToDifficulty(originalDifficulty);
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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Ruleset ruleset = GameRuleset.Value.CreateInstance();
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BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
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TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
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@ -195,7 +195,7 @@ namespace osu.Game.Overlays.Mods
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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}
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private partial class BPMDisplay : RollingCounter<int>
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public partial class BPMDisplay : RollingCounter<int>
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{
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{
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protected override double RollingDuration => 250;
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protected override double RollingDuration => 250;
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@ -43,6 +43,14 @@ namespace osu.Game.Overlays.Mods
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[Cached]
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[Cached]
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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/// <summary>
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/// Contains a list of mods which <see cref="ModSelectOverlay"/> should read from to display effects on the selected beatmap.
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/// </summary>
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/// <remarks>
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/// This is different from <see cref="SelectedMods"/> in screens like online-play rooms, where there are required mods activated from the playlist.
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/// </remarks>
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public Bindable<IReadOnlyList<Mod>> ActiveMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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/// <summary>
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/// <summary>
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/// Contains a dictionary with the current <see cref="ModState"/> of all mods applicable for the current ruleset.
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/// Contains a dictionary with the current <see cref="ModState"/> of all mods applicable for the current ruleset.
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/// </summary>
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/// </summary>
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@ -97,6 +105,8 @@ namespace osu.Game.Overlays.Mods
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protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection) => newSelection;
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protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection) => newSelection;
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protected virtual IReadOnlyList<Mod> ComputeActiveMods() => SelectedMods.Value;
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protected virtual IEnumerable<ShearedButton> CreateFooterButtons()
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protected virtual IEnumerable<ShearedButton> CreateFooterButtons()
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{
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{
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if (AllowCustomisation)
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if (AllowCustomisation)
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@ -279,7 +289,7 @@ namespace osu.Game.Overlays.Mods
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{
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{
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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BeatmapInfo = { Value = beatmap?.BeatmapInfo }
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BeatmapInfo = { Value = Beatmap?.BeatmapInfo },
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},
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},
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}
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}
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});
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});
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@ -316,20 +326,26 @@ namespace osu.Game.Overlays.Mods
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SelectedMods.BindValueChanged(_ =>
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SelectedMods.BindValueChanged(_ =>
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{
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{
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updateRankingInformation();
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updateFromExternalSelection();
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updateFromExternalSelection();
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updateCustomisation();
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updateCustomisation();
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ActiveMods.Value = ComputeActiveMods();
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}, true);
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ActiveMods.BindValueChanged(_ =>
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{
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updateOverlayInformation();
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker?.Dispose();
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if (AllowCustomisation)
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if (AllowCustomisation)
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{
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{
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// Importantly, use SelectedMods.Value here (and not the ValueChanged NewValue) as the latter can
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// Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can
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// potentially be stale, due to complexities in the way change trackers work.
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// potentially be stale, due to complexities in the way change trackers work.
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//
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//
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// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
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// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
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modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
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modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value);
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modSettingChangeTracker.SettingChanged += _ => updateRankingInformation();
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modSettingChangeTracker.SettingChanged += _ => updateOverlayInformation();
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}
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}
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}, true);
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}, true);
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@ -454,18 +470,25 @@ namespace osu.Game.Overlays.Mods
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modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
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modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
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}
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}
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private void updateRankingInformation()
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/// <summary>
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/// Updates any information displayed on the overlay regarding the effects of the active mods.
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/// This reads from <see cref="ActiveMods"/> instead of <see cref="SelectedMods"/>.
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/// </summary>
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private void updateOverlayInformation()
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{
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{
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if (rankingInformationDisplay == null)
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if (rankingInformationDisplay != null)
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return;
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{
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double multiplier = 1.0;
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double multiplier = 1.0;
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foreach (var mod in ActiveMods.Value)
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multiplier *= mod.ScoreMultiplier;
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foreach (var mod in SelectedMods.Value)
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rankingInformationDisplay.ModMultiplier.Value = multiplier;
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multiplier *= mod.ScoreMultiplier;
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rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked);
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}
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rankingInformationDisplay.ModMultiplier.Value = multiplier;
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if (beatmapAttributesDisplay != null)
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rankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked);
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beatmapAttributesDisplay.Mods.Value = ActiveMods.Value;
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}
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}
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private void updateCustomisation()
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private void updateCustomisation()
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53
osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs
Normal file
53
osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs
Normal file
@ -0,0 +1,53 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.OnlinePlay.Match
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{
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public partial class RoomModSelectOverlay : UserModSelectOverlay
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{
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[Resolved]
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private IBindable<PlaylistItem> selectedItem { get; set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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private readonly List<Mod> roomRequiredMods = new List<Mod>();
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public RoomModSelectOverlay()
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: base(OverlayColourScheme.Plum)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedItem.BindValueChanged(v =>
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{
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roomRequiredMods.Clear();
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if (v.NewValue is PlaylistItem item)
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{
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var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance();
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Debug.Assert(rulesetInstance != null);
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roomRequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
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}
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ActiveMods.Value = ComputeActiveMods();
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}, true);
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}
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protected override IReadOnlyList<Mod> ComputeActiveMods() => roomRequiredMods.Concat(base.ComputeActiveMods()).ToList();
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}
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}
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@ -241,7 +241,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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}
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}
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};
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};
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LoadComponent(UserModsSelectOverlay = new UserModSelectOverlay(OverlayColourScheme.Plum)
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LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay
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{
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{
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SelectedMods = { BindTarget = UserMods },
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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IsValidMod = _ => false
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