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Add initial hook-up to spectator backend
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@ -232,7 +232,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public class TestSpectatorStreamingClient : SpectatorStreamingClient
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public class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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{
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public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
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public readonly User StreamingUser = new User { Id = 55, Username = "Test user" };
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSpectatorDrivenLeaderboard : OsuTestScene
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{
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
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// used just to show beatmap card for the time being.
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protected override bool UseOnlineAPI => true;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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OsuScoreProcessor scoreProcessor;
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testSpectatorStreamingClient.StartPlay(55);
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Children = new Drawable[]
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{
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scoreProcessor = new OsuScoreProcessor(),
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new MultiplayerGameplayLeaderboard(scoreProcessor)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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});
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}
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public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
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{
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private readonly OsuScoreProcessor scoreProcessor;
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public MultiplayerGameplayLeaderboard(OsuScoreProcessor scoreProcessor)
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{
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this.scoreProcessor = scoreProcessor;
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AddPlayer(new BindableDouble(), new GuestUser());
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}
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Console.WriteLine("got here");
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foreach (var user in streamingClient.PlayingUsers)
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{
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streamingClient.WatchUser(user);
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var resolvedUser = userLookupCache.GetUserAsync(user).Result;
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AddPlayer(new BindableDouble(), resolvedUser);
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}
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}
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}
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}
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