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Merge pull request #7667 from peppy/editor-match-accessibility
Fix editor being accessible for multiplayer song select
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commit
fb51ffc169
@ -24,6 +24,8 @@ namespace osu.Game.Screens.Select
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[Resolved(typeof(Room))]
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[Resolved(typeof(Room))]
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protected Bindable<PlaylistItem> CurrentItem { get; private set; }
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protected Bindable<PlaylistItem> CurrentItem { get; private set; }
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public override bool AllowEditing => false;
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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@ -35,6 +35,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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@ -66,6 +67,14 @@ namespace osu.Game.Screens.Select
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/// </summary>
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/// </summary>
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protected Container FooterPanels { get; private set; }
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protected Container FooterPanels { get; private set; }
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/// <summary>
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/// Whether entering editor mode should be allowed.
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/// </summary>
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public virtual bool AllowEditing => true;
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[Resolved(canBeNull: true)]
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private NotificationOverlay notificationOverlay { get; set; }
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected BeatmapCarousel Carousel { get; private set; }
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protected BeatmapCarousel Carousel { get; private set; }
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@ -295,6 +304,12 @@ namespace osu.Game.Screens.Select
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public void Edit(BeatmapInfo beatmap = null)
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public void Edit(BeatmapInfo beatmap = null)
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{
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{
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if (!AllowEditing)
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{
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notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
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return;
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}
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
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this.Push(new Editor());
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this.Push(new Editor());
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}
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}
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