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Add a fake load to visual test to restore previous testing behaviour

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Dean Herbert 2024-01-18 11:52:28 +09:00
parent c362a93a36
commit fb4efd992d
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@ -3,6 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -45,7 +46,10 @@ namespace osu.Game.Tests.Visual.Gameplay
}, },
gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time) gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
{ {
Child = frameStabilityContainer = new FrameStabilityContainer() Child = frameStabilityContainer = new FrameStabilityContainer
{
Child = new FakeLoad()
}
} }
}); });
@ -53,6 +57,15 @@ namespace osu.Game.Tests.Visual.Gameplay
Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer); Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
} }
private partial class FakeLoad : Drawable
{
protected override void Update()
{
base.Update();
Thread.Sleep(1);
}
}
[SetUpSteps] [SetUpSteps]
public void SetupSteps() public void SetupSteps()
{ {