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Add a fake load to visual test to restore previous testing behaviour
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c362a93a36
commit
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -45,7 +46,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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},
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gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
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gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
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{
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{
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Child = frameStabilityContainer = new FrameStabilityContainer()
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Child = frameStabilityContainer = new FrameStabilityContainer
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{
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Child = new FakeLoad()
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}
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}
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}
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});
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});
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@ -53,6 +57,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
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Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
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}
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}
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private partial class FakeLoad : Drawable
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{
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protected override void Update()
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{
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base.Update();
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Thread.Sleep(1);
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}
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}
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[SetUpSteps]
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[SetUpSteps]
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public void SetupSteps()
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public void SetupSteps()
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{
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{
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