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Fix audio being paused in a spectator session when all players finish playing
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@ -177,7 +177,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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private void updateMasterState()
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{
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MasterClockState newState = playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead;
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// Clocks are removed as players complete the beatmap.
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// Once there are no clocks we want to make sure the track plays out to the end.
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MasterClockState newState = playerClocks.Count == 0 || playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead;
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if (masterState == newState)
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return;
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