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Only attempt to disable rulesets when decidedly crashing out
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@ -678,18 +678,21 @@ namespace osu.Game
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/// <summary>
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/// <summary>
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/// Allows a maximum of one unhandled exception, per second of execution.
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/// Allows a maximum of one unhandled exception, per second of execution.
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/// </summary>
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/// </summary>
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/// <returns>Whether to ignore the exception and continue running.</returns>
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private bool onExceptionThrown(Exception ex)
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private bool onExceptionThrown(Exception ex)
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{
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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if (Interlocked.Decrement(ref allowableExceptions) < 0)
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{
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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Logger.Log("Too many unhandled exceptions, crashing out.");
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RulesetStore.TryDisableCustomRulesetsCausing(ex);
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RulesetStore.TryDisableCustomRulesetsCausing(ex);
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return false;
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}
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Logger.Log($"Unhandled exception has been allowed with {allowableExceptions} more allowable exceptions.");
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// restore the stock of allowable exceptions after a short delay.
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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return continueExecution;
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return true;
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}
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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