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Add caching MusicController in tests
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100d15e651
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@ -20,6 +20,7 @@ using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -71,7 +72,7 @@ namespace osu.Game.Tests.Visual.Background
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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Dependencies.Cache(new MusicController());
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manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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Beatmap.SetDefault();
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Beatmap.SetDefault();
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@ -16,6 +16,7 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -96,6 +97,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(new MusicController());
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Beatmap.SetDefault();
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Beatmap.SetDefault();
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}
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}
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