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Arbitrarily move colour assignment
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@ -17,15 +17,11 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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internal class MarkerPart : TimelinePart
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{
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private Drawable marker;
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private readonly Drawable marker;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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public MarkerPart()
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{
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Add(marker = new MarkerVisualisation
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{
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Colour = colours.Red
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});
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Add(marker = new MarkerVisualisation());
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}
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protected override bool OnDragStart(InputState state) => true;
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@ -102,6 +98,9 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.Red;
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}
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}
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}
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