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mirror of https://github.com/ppy/osu.git synced 2026-05-22 01:14:48 +08:00

Merge pull request #1817 from peppy/large-texture-store

Create a LargeTextureStore for cached (but not atlased) global textures
This commit is contained in:
Dan Balasescu
2018-01-03 14:04:29 +09:00
committed by GitHub
Unverified
6 changed files with 37 additions and 7 deletions
+2 -1
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@@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Textures;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.API;
@@ -651,7 +652,7 @@ namespace osu.Game.Beatmaps
try
{
return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile));
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
+2 -3
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@@ -5,8 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds
{
@@ -22,7 +22,6 @@ namespace osu.Game.Graphics.Backgrounds
this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
Depth = float.MaxValue;
Add(Sprite = new Sprite
{
@@ -35,7 +34,7 @@ namespace osu.Game.Graphics.Backgrounds
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
if (!string.IsNullOrEmpty(textureName))
Sprite.Texture = textures.Get(textureName);
@@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}
+4
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@@ -18,8 +18,10 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
@@ -89,6 +91,8 @@ namespace osu.Game
{
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
dependencies.Cache(this);
dependencies.Cache(LocalConfig);
@@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Threading;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
@@ -24,16 +25,22 @@ namespace osu.Game.Screens.Backgrounds
private void display(Background newBackground)
{
current?.FadeOut(800, Easing.OutQuint);
current?.FadeOut(800, Easing.InOutSine);
current?.Expire();
Add(current = newBackground);
currentDisplay++;
}
private ScheduledDelegate nextTask;
public void Next()
{
currentDisplay++;
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
nextTask?.Cancel();
nextTask = Scheduler.AddDelayed(() =>
{
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
}, 100);
}
}
}
+1
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@@ -267,6 +267,7 @@
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Database\IHasPrimaryKey.cs" />
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />