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Pass original hitobject HitWindows during conversion
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@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
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{
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{
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
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int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
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@ -85,7 +84,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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yield break;
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foreach (ManiaHitObject obj in objects)
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foreach (ManiaHitObject obj in objects)
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{
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obj.HitWindows = original.HitWindows;
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yield return obj;
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yield return obj;
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}
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}
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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@ -40,7 +40,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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RepeatSamples = curveData.RepeatSamples,
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RepeatSamples = curveData.RepeatSamples,
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RepeatCount = curveData.RepeatCount,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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};
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};
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}
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}
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else if (endTimeData != null)
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else if (endTimeData != null)
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@ -50,8 +51,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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StartTime = original.StartTime,
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Samples = original.Samples,
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Samples = original.Samples,
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EndTime = endTimeData.EndTime,
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EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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HitWindows = original.HitWindows
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};
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};
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}
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}
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else
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else
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@ -61,7 +62,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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StartTime = original.StartTime,
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Samples = original.Samples,
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Samples = original.Samples,
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Position = positionData?.Position ?? Vector2.Zero,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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};
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};
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}
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}
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}
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}
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@ -132,7 +132,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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{
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StartTime = j,
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StartTime = j,
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Samples = currentSamples,
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Samples = currentSamples,
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IsStrong = strong
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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};
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}
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}
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else
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else
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@ -142,6 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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StartTime = j,
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StartTime = j,
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Samples = currentSamples,
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Samples = currentSamples,
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IsStrong = strong,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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};
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}
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}
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@ -157,6 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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IsStrong = strong,
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IsStrong = strong,
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Duration = taikoDuration,
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Duration = taikoDuration,
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
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HitWindows = obj.HitWindows
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};
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};
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}
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}
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}
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}
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@ -171,6 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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IsStrong = strong,
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IsStrong = strong,
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Duration = endTimeData.Duration,
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Duration = endTimeData.Duration,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
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HitWindows = obj.HitWindows
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};
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};
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}
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}
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else
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else
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@ -184,6 +188,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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StartTime = obj.StartTime,
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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Samples = obj.Samples,
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IsStrong = strong,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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};
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}
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}
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else
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else
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@ -193,6 +198,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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StartTime = obj.StartTime,
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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Samples = obj.Samples,
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IsStrong = strong,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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};
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}
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}
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}
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}
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